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Latest
News |
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We are back up and
running once more and our thanks to all
that have
contributed in
one way or the other in getting the new site
into place.
Since we closed down the 3D Professor
dot Com website and started afresh with
this new site, we did ask our viewers to
mail requesting the old review they
wanted to see. Many, many
requests have come forth for us to show
the old reviews online what we have
completed in the past on the Quadro's
and FireGL to name but a few.
Therefore to appease our faithful
following within the High-End community
have chosen a few of the most popular
reviews completed here and uploaded them
onto the site over on the
"OLD
REVIEWS" page so that you all may
draw direct comparisons when the new
Quadro's, FirePro cards ETC when they finally
arrive. |
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17th Jan 2012 |
SPEC
seeks input for proposed benchmark
measuring
compute-intensive performance of
handheld devices
GAINESVILLE, Va.,
January 17, 2012 –
The Standard
Performance Evaluation Corp. (SPEC) is
seeking input for a proposed new
benchmark that would measure
compute-intensive performance of
handheld devices such as tablets and
smart phones.
The first face-to-face meeting in the
exploratory process will be held Monday
morning, January 27, in San Jose, Calif.
It is open to SPEC and non-SPEC members,
including representatives from vendors,
application developers, universities and
R&D operations.
Meeting a demand
SPEC intends to target
handheld devices that support an open
community of application developers with
access to tools and libraries for native
applications. The benchmark would be
designed for general consumer devices.
“There’s a
groundswell of interest in compute
performance related to handheld devices,
but in our opinion none of the current
benchmarks meet the standards that SPEC
could provide and that vendors and
consumers are seeking,” says Jeff
Reilly, chair of the SPEC CPU
subcommittee.
SPEC believes a
potential compute-intensive benchmark
for hand-held devices could be used by
device manufacturers, software vendors
and application developers to test and
market higher-performing products.
Consumers, developers and other
decision-makers could use the data from
benchmark testing to better evaluate the
compute capabilities of available
handheld devices.
Want to participate?
Anyone interested in
attending the kick-off meeting or
participating in the handheld working
group should contact SPEC at
corporate@spec.org
for more information and registration. |
|
5th Jan 2012 |
SPEC/GWPG seeks Applications and
Workloads
for proposed Workstation Performance
Benchmark
GAINESVILLE, Va.,
January 4, 2012
– SPEC’s Graphics and Workstation
Performance Group (SPEC/GWPG)
is seeking applications, algorithms and
workloads for a proposed workstation
performance benchmark. Early
participants in the workstation working
group include AMD, Dell, Fujitsu, HP,
Intel and NVIDIA.
“We are looking to fill a gap by
providing a benchmark that measures the
performance of workstations running
popular applications, but without
requiring the full application and
associated licensing to be installed on
the system under test,” says Tom
Fisher, chair of the working group.
“The resulting benchmark would be
easy to install and run, but still
rigorous enough to provide meaningful,
repeatable data for performance
evaluation.”
Guidelines and benefits.
The group hopes to
augment tests from the well-regarded
SPECviewperf benchmark with code and
workloads representative of those used
in areas such as CAE, digital media and
entertainment, finance, health sciences
and energy. Among other requirements,
the tests should be scalable, preferably
solve large problems, support multiple
architectures and be freely available to
the public.
Those supplying application code and
workloads accepted by the workstation
group would be rewarded with multiple
benefits, including expected performance
improvements from vendor optimizations,
widespread marketing and PR exposure,
and goodwill from customers.
For more information, see the
workstation benchmark overview on
the SPEC website.
About SPEC
The Standard
Performance Evaluation Corp. (SPEC) is a
non-profit corporation formed to
establish, maintain and endorse a
standardized set of relevant benchmarks
that can be applied to the newest
generation of high-performance
computers. SPEC’s membership includes
computer hardware and software vendors,
and leading universities and research
facilities worldwide. For more
information, visit:
www.spec.org. |
|
30th Nov 2011 |
Hot in from Crucial a bit of news on
upgrades.
Back in May, we at
Crucial.com
commissioned a study on consumers’
love/hate relationship with their
computer, and discovered that we Brits
have the 4-year itch when it came to
discarding systems we once loved, to
make way for a newer model! We at
Crucial.com came to the rescue to
highlight that sending an old PC away to
computer heaven wasn’t just an
environmental issue, but a potentially
costly one. With an average 8GB PC DDR3
upgrade now coming in at just a little
under
£35,
it sure does beat a hefty price tag of
£300-£400 (or more) to replace the
entire system! Take a look
here
to re-fresh yourself on some of the
interesting facts discovered in our
study.
Crucial.com makes it easy for an old
computer--and its faithful owner--to
live “happy together” for many more
years to come! Our study found that 51%
of those surveyed would describe their
computer as being “grumpy” or
“temperamental.” The frustration of an
old PC failing to perform in the way it
did in the early days is just one reason
people start to look elsewhere for a new
system. In fact, 19% of people’s eye
wandered as their current computer no
longer satisfied them. And why? Well
26% surveyed chose slow speed as the top
of their dislike list.
A RAM or SSD upgrade from Crucial.com
can give consumers control over a
failing PC which has started to throw
hissy fits and tantrums while trying to
cope with ever increasing demands from
memory intensive applications. Seeing an
old angry PC turn into a happy contented
member of the electronic family in the
home is what we do best. See our short,
fun video, “Showing
your computer who’s boss”,
to see what we mean!
Another way Crucial.com helps consumers
tame their naughty computers is by
providing information. Almost half (48%)
of those surveyed had no idea how much
memory their computer had installed.
Easy-to-use tools on Crucial.com — like
the award-winning
Crucial Memory
Advisor
and
Crucial System
Scanner
— make it simple to find a
100%-guaranteed compatible memory
upgrade. Today, Crucial.com offers over
250,000 memory upgrades for more than
50,000 systems, including desktops,
notebooks, servers, printers, routers,
and other electronic devices. In
addition, Crucial’s site offers helpful
installation videos on how to easily
upgrade a PC with memory and performance
enhancing solid state storage.
Why not take a look today on
Crucial.com
to find out what memory upgrade you need
to tame your PC, and then share this
simple process with all your trusted
readers? Don’t hesitate to get in touch
if you are interested in receiving a
product sample or more information about
the survey. |
|
15th Nov 2011 |
At Supercomputing 2011, NVIDIA
Demonstrates What's Possible with New
NVIDIA Maximus Technology
NVIDIA president and CEO Jen-Hsun Huang
describes the promise and power of new
NVIDIA Maximus technology, which was
announced on November 14th, in his
keynote address to Supercomputing 2011
attendees on Tuesday, November 15th, in
Seattle, WA
Click on the
introduction URL and watch this
exceptional technology at work |
|
14th Nov 2011 |
SANTA
CLARA, Calif. — Nov. 14, 2011 —
After 25 years of
design and creative professionals
anticipating a workstation that
simultaneously performs complex analysis
and visualization, NVIDIA announced
today its arrival, with the introduction
of
NVIDIA® Maximus™ technology.
The new offering unleashes productivity
and creativity, dramatically
accelerating work by enabling a single
system for the first time to
simultaneously handle interactive
graphics and the compute-intensive
number crunching associated with the
simulation or rendering of the results.
These previously needed to be done in
separate steps or on separate systems.
NVIDIA Maximus achieves this by bringing
together the professional 3D graphics
capability of
NVIDIA Quadro® professional graphics
processing units (GPUs) with the
massive parallel-computing power of the
NVIDIA Tesla™ C2075 companion
processor—under a unified technology
that transparently assigns work to the
right processor and is certified by
industry leading application vendors.
“To those of us who have spent their
careers focused on workstations, NVIDIA
Maximus represents a revolution,” said
Jeff Brown, general manager,
Professional Solutions Group, NVIDIA.
“Previous workstation architectures
forced designers and engineers to do
compute-intensive work and
graphics-intensive work serially and
often offline. They can now do them at
the same time, on the same machine,
allowing professionals to explore more
ideas faster and converge quickly on the
best possible answers.”
With NVIDIA Maximus-enabled applications
– such as those from Adobe, ANSYS,
Autodesk, Bunkspeed, Dassault Systèmes
and MathWorks – GPU compute work is
assigned to run on the NVIDIA Tesla
companion processor. This frees up the
NVIDIA Quadro GPU to handle graphics
functions, ensuring the quality and
performance demanded by professional
users.
“The real advantage of the Maximus
technology is flexibility and increased
productivity,” said Tim Ong, vice
president of Mechanical Engineering for
Sunnyvale, CA-based
Liquid Robotics. “Allowing
each engineer to do multiple things at
once is transformative for our workflow.
It’s a tremendous tool to allow my
engineers to be flexible, to multitask,
and to be more productive because
they’re not waiting on computational
power.”
Design and creative professionals have
been anticipating a workstation that
simultaneously performs complex analysis
and visualization for over 25 years.
Today we announce its arrival with the
introduction of NVIDIA Maximus
technology.
As engineering and creative
professionals pushed the limits of
yesterday’s technology, they found
themselves limited by the workstation’s
inability to perform graphics- and
compute-intensive processing (e.g.,
interactive design and simulation) at
the same time. Engineers and designers
had been forced to work around these
limitations by performing compute
intensive work such as photo realistic
rendering or complex simulation at
night, during lunch or on separate
systems.
The creative and design process breaks
down when users can’t see the results of
their design choices in context and on
demand.
NVIDIA Maximus technology allows
professionals to process compute-heavy
tasks at their desks while
simultaneously
serving up visually demanding graphics.
With this new technology, professionals
have the freedom to act on ideas
immediately. For example, when a product
designer believes a component of their
design is complete, NVIDIA Maximus
allows them to immediately begin
validation simulation at their desk –
while still continuing to act on new
design ideas with full interactive 3D
graphics. Their creative work process is
no longer tied down by the limitations
imposed on them by traditional
workstations.
This will have a profound impact on the
industry.
For example, stylists at BMW
historically had to send their models to
another team to render photo realistic,
physically accurate images on a server
farm. This meant they had to communicate
with additional teams in order to share
resources on a group cluster. With
NVIDIA Maximus, these stylists now have
enough desktop power to interact with
photo-realistic previews of its luxury
performance vehicles without the wait.
Previously, it would have taken 120 CPU
cores on a shared cluster to match the
rendering time achieved by an NVIDIA
Maximus-powered workstation on a desk.
NVIDIA Maximus brings together the power
of an NVIDIA Quadro Graphics Processing
unit (GPU) and the new NVIDIA Tesla
C2075 companion processor under a
unified technology that transparently
assigns work to the right processor and
is certified by industry leading
application vendors.
NVIDIA Maximus makes photorealistic
rendering in CATIA V6 completely
interactive
http://www.youtube.com/watch?v=L6f1IN56ouY&feature=player_embedded
Perform rapid photorealistic renderings
in Autodesk 3ds Max 2012 with NVIDIA
Maximus
http://www.youtube.com/watch?v=xCIAsvT5mYo&feature=player_embedded
NVIDIA Maximus increases particle
simulation exponentially in Autodesk
Maya 2012
http://www.youtube.com/watch?v=_LagqqsVO28&feature=player_embedded
NVIDIA Maximus lets you work even faster
in Adobe Premiere Pro CS5.5.2
http://www.youtube.com/watch?v=1tcdpOeL5Ys&feature=player_embedded
Learn even more about NVIDIA Maximus
technology at
www.nvidia.com/maximus.
NVIDIA Maximus
Technology Immediately Available
The
world’s leading workstation OEMs –
including
HP,
Dell,
Lenovo, and
Fujitsu – are all offering
workstations featuring NVIDIA Maximus
technology, available for configuration
and purchase immediately. |
|
|
2nd Generation Intel®
Core™ i7 processor
Featuring Today the 3960X Extreme
Edition.
Dawning of time and a complete new era
is upon us today with the long awaited
launch of Intel’s next generation of
socket 2011 CPU’s and the supporting X79
mainboard chipset. How did these
components all perform, have they met
the expectations of the rumours that
have been flying around. Here we have
been utterly blown away with the massive
performance uptakes in both Multimedia
and Professional application
performance. The results in many
places are phenomenal never have we seen
such huge leaps in results. The
Multimedia results from the Nvidia 580
GTX and Sapphire 6970 just could not be
any better. The Professional graphic
cards, these require revisiting as we
used the entry level high end Nvidia
Quadro 4000 and AMD FirePro V7900, their
big brothers from the respective
companies need to be looked at once more
as to once more reiterate the results
have been spectacular. Therefore
without anymore ado click here for a
look at the complete remit. |
|
10th Nov 2011 |
Vienna, November 9th 2011 - Noctua today
introduced the new NF-F12 120mm Focused
Flow™ fan. Teaming up eleven stator
guide vanes with a specially conceived
seven blade impeller, the NF-F12’s
Focused Flow™ system creates outstanding
static pressure and focuses the airflow
for superior performance on heatsinks
and radiators. At the same time, a wide
range of advanced aerodynamic design
measures, second generation SSO-Bearings
and Noctua’s new, custom designed PWM IC
for fully automatic control guarantee
astounding quietness of operation.
"Our award-winning NF-P12 has become
a standard choice for pressure demanding
applications such as CPU coolers and
radiators, but we’ve been
striving to achieve even better
performance in this domain, and this is
how the NF-F12 was born", explains
Mag. Roland Mossig, Noctua CEO. "Due
to the stator guide vanes focussing the
airflow, it can push the air through
dense fin stacks more effectively. This
type of design has mostly been used for
noisy high speed fans so far, so our
engineers have put a lot of thought into
keeping the noise in check."
The NF-F12 uses a wide range of
aerodynamic optimisations in order to
refine the fan’s acoustic qualities. For
example, the NF-F12’s stator guide vanes
are set out in Varying Angular Distance
and feature Vortex-Control Notches. Both
measures help to spread the noise
emission over a broader frequency
spectrum and thus make the fan’s sound
pattern more agreeable to the human ear.
Another novel measure introduced with
the NF-F12 is the Stepped Inlet Design,
which adds turbulence to the influx in
order to facilitate the transition from
laminar flow to turbulent flow. This
measure reduces tonal intake noise,
improves flow attachment and increases
suction capacity, especially in space
restricted environments.
In addition to its advanced aerodynamic
features, the NF-F12 is the first fan to
implement the further optimised second
generation of Noctua’s renowned,
time-tested SSO bearing as well as the
novel, custom designed NE-FD1 PWM IC for
fully automatic PWM speed control. The
NE-FD1 integrates Noctua’s Smooth
Commutation Drive (SCD) technology for
quieter operation and allows for
ultra-low power consumption: Drawing
only 0.6W, the NF-F12 consumes more than
50% less than many fans in the same
speed range. This doesn’t only make it
eco-friendly but also cuts down the
electricity bill.
Last but not least, the NF-F12 comes
with modular cabling, integrated
anti-vibration pads and two speed
settings for full flexibility. Its
commanding performance, exhaustive set
of features and Noctua’s trusted premium
quality make it an elite choice for use
on air coolers, radiators and other
pressure demanding applications.
Price and availability. The
NF-F12 will be available immediately at
a recommended retail price of EUR 19.90
/ USD 24.90.
Details:
http://www.noctua.at/main.php?show=productview&products_id=42&lng=en
Specifications:
http://www.noctua.at/main.php?show=productview&products_id=42&lng=en&set=1
Fotos:
http://www.noctua.at/inc/imageviewer.php?item=42&pnr=0&lng=en
Video:
http://www.noctua.at/main.php?show=productvideos&products_id=42 |
|
28th Sept 2011 |
SPEC releases first beta of
Server Efficiency Rating Tool (SERT)
SERT “will
enhance the power of the ENERGY STAR
label” for servers
GAINESVILLE, Va.,
September 28, 2011
– The Standard Performance Evaluation
Corp. (SPEC) has released the first beta
version of the Server Efficiency Rating
Tool (SERT). SERT is a comprehensive
toolset that
addresses requirements of the
Environmental Protection Agency’s ENERGY
STAR for Servers v2.0 specification.
A rating tool, not a benchmark.
Although based on the
extensive experience from ongoing
development of
SPECpower_ssj2008, SERT is not a
comparative benchmark and does not
provide a composite power/performance
score. Instead, it produces detailed
information about the influence of CPU,
memory and storage I/O configurations on
the power consumption of servers.
A big leap forward.
“SERT represents a
big leap forward from version one of the
ENERGY STAR for Servers specification,”
says Klaus-Dieter Lange, SPECpower
committee chair. “It moves
the specification from a measure of idle
power consumption to a measure of
efficiency for a wide range of workloads
and load levels.”
Providing critical information.
“SERT will enhance
the power of the ENERGY STAR label,
providing critical information on energy
use to consumers and institutional
purchasers, and helping manufacturers
distinguish their products in the
market,” says Robert Meyers, the
EPA’s data center product lead.
“If widely adopted, it should reduce
testing burdens on the server industry
and enable more meaningful and
consistent comparisons among products
sold in different regions of the world.”
Cooperative development.
The SPECpower committee
developing SERT includes representatives
from AMD, Dell, Fujitsu, HP, IBM, Intel
and Microsoft, with veteran SPEC
benchmark developer Alan Adamson and
post-graduate researcher Christian
Koopmann as supporting contributors. The
EPA provides high-level policy and
directional guidance in biweekly
meetings with the SPECpower committee,
and other organizations around the world
have provided input and feedback.
Organizations were invited to
participate in this first SERT beta
based on their involvement with ENERGY
STAR, their interest in
power/performance measurement for
servers, and a willingness to provide
feedback in areas such as usability,
ease of configuration, platform
compatibility, and functionality.
Additional information.
The ENERGY STAR for
Servers v2.0 specification is expected
to be completed in mid-2012 and will go
into effect in early 2013. To obtain the
ENERGY STAR label, a server will have to
pass certain idle power requirements and
also report the results of active power
testing using SERT.
For more information about SERT, to
participate in upcoming beta programs,
and to review the current version of the
SERT design document, visit
www.spec.org/sert/.
About SPEC
SPEC is a non-profit organization
that establishes, maintains and endorses
standardized benchmarks to evaluate
performance for the newest generation of
computing systems. Its membership
comprises more than 70 leading computer
hardware and software vendors,
educational institutions, research
organizations, and government agencies
worldwide.
|
|
13th Sept 2011 |
Intel®
Gives School Science Fair Projects a
Boost with Online Training Platform
NEWS HIGHLIGHTS
·
The Intel STEM Fairs toolkit (www.stemfairstoolkit.co.uk),
is launched in partnership with the
British Science Association
·
This online resource to help teachers
spark more interest in science fairs
amongst students and create their own
science fairs
·
The efforts come from the need to
increase interest in STEM subjects,
particularly in cutting-edge research
and development, so that the
UK has the talent it needs to thrive on the world stage
LONDON, September 15th,
2011 – Intel Corporation today
launches the STEM Fairs Toolkit, a
collaboration with the British Science
Association to help teachers think about
how they can inspire pupils by getting
involved in science fairs, or by
creating one for themselves. The toolkit
can be found at
www.stemfairstoolkit.co.uk.
Announced
today at the UKTI’s Skills Showcase
event at the
Central Foundation Girls' School in
Harley Grove, London, this
new website contains descriptions, tips,
online videos, interviews and links to
other resources, so teachers can build
up an action plan that shows real change
in their schools, in particular in the
attitudes and practices that will
encourage involvement in these events.
Tristan Wilkinson,
Director, Enterprise & Public Sector
at Intel, said: “Science,
technology, engineering and maths skills
are key to maintaining a competitive
future for the UK, and Intel is
committed to supporting young people to
make sure they have the right skills to
succeed. STEM Fairs are a great way to
stimulate young people's appetite for
STEM – and also to celebrate their
achievements as fledgling scientists,
engineers, mathematicians and
technologists. Ranging from a one-day
event in an individual school to a
massive three-day national fair such as
The Big Bang, there is a STEM Fair to
suit everyone.”
Science fairs are a great way of
igniting interest in STEM, and are an
enjoyable and rewarding group activity.
They also help celebrate the success of
those who have competed in competitions
held at the fairs. Katherine
Mathieson, Director of Education,
British Science Association said,
"The STEM Fairs toolkit is a pragmatic
new resource that will help raise
teachers' confidence about taking part
in STEM Fairs. Sections range from 'Why
get involved' to 'How to organise your
own STEM Fair' so there is something for
all teachers, whether they are brand new
to STEM Fairs or have been involved for
decades."
The announcement comes in the wake of
widespread recognition of the need to
ignite enthusiasm for STEM subjects,
particularly research and development,
so that UK industry has the talent it
needs to thrive on the world stage.
Sir Roland Jackson, Chief Executive,
British Science Association said,
"There is a bright future for young
people who develop the skills to work in
the STEM sectors. By helping teachers to
get more involved in STEM initiatives
such as the Intel STEM Fairs toolkit, we
can open up careers in the STEM sectors
to more and more young people."
The toolkit was unveiled this week as
part of the closed function that was the
‘STEM in education evening’ at the
British Science Festival.
Katherine Mathieson, Director of
Education for the British Science
Association announced the partnership to
over 100 STEM professionals, ambassadors
and subject leaders looking for
resources gathered to hear from STEMNET,
ASE and the British Science Association.
At the event Jonathan Barber, Access
Academy Manager for the University of
Leeds said that ‘it is a fantastic
resource which helps spread the word and
get new people into STEM fairs - it’s
easy to access and can fit in with
teachers’ busy schedules’.
Intel and STEM
Intel has a wide and varied recent
involvement in STEM as well as a long
history of supporting STEM initiatives:
-
Its skoool initiative, has been
helping both learners and teachers
get the best out of Science and
Maths subjects across all
www.skoool.co.uk
-
It also hosts the Intel
International Science and
Engineering Fair which hosts
students from the UK and across the
world each year:
www.intel.com/education
-
Intel also works with the UK
Resource Centre for women in SET (UKRC)
to improve the number of girls
continuing with physics. A focus for
2011 has been the initiative to help
train teachers on how to retain
female students in this subject
area:
www.girlfriendlyphysics.co.uk
-
Intel UK also offers a large number
of internships to students in their
sandwich year:
http://www.intel.com/jobs/unitedkingdom/students/internships/
|
|
13th Sept 2011 |
Crucial To Support Next-Generation Intel®
Server Platform with New Server Memory
Crucial Load-Reduced DIMMs to Enhance
System Performance with Double the DRAM
Capacity, Greater Memory Bandwidth, and
More DIMMS per Channel
Key
Messages:
·
Crucial® LRDIMMs will support
higher memory densities than standard
DDR3 RDIMMs and enable users to add more
DIMMs per channel
·
New modules increase memory bandwidth by
up to 35 percent
·
Memory is
fully-validated and compatible with the
new Intel Xeon® processor E5
family
Multimedia
Elements:
Crucial
Image Gallery
Boise, ID,
and Glasgow, UK, 14 September, 2011
- Crucial,
a leading global brand of memory and
storage upgrades, announced yesterday at
Intel® Developer Forum (IDF)
its plans to launch Crucial Load-Reduced
DIMM (LRDIMM) modules in support of the
forthcoming Intel Xeon processor E5
family. As companies grow, IT managers
and systems administrators are
constantly struggling to meet the needs
of new and demanding applications. In
recognition of these challenges, Crucial
will be making available LRDIMM server
memory which will support higher memory
densities than standard DDR3 RDIMMs, and
allow the addition of more DIMMs per
channel.
LRDIMM modules deliver up to twice the
installed memory capacity for
next-generation servers as a result of
their ability to reduce the loads
presented to the CPU. Servers with the
higher-installed memory densities can
then run the memory at a higher
frequency, enabling up to a 35 percent
increase in memory bandwidth over
standard RDIMMs, improving overall data
centre performance and efficiency.
“The latest and future generations of
servers and server applications all have
a common denominator – the need for high
performance – and Crucial LRDIMMs help
meet this critical need, while offering
a high degree of reliability,” said
Michael Moreland, worldwide product
marketing manager, Crucial.
“Companies are continuing to implement
complex technologies like server
virtualization, cloud computing, and
database applications, and Crucial is
committed to supporting the evolution of
server advancements and technologies by
offering compatible, high-quality
memory.”
The DDR3-1333MHz 1.35V LRDIMM modules
are Intel-validated, halogen-free and
RoHS compliant, and will be available in
densities up to 32GB and kits up to 96GB
at the launch of the Intel Xeon
processor E5 family.
Tick Tock, Tick Tock. |
|
13th Sept 2011 |
Check out this public preview ("sneak
peek") of the soon-to-be-released Sony
Vegas Pro 11. Gary Rebholz of Sony
describes the key features and benefits
that NVIDIA Quadro professional GPUs add
to enhance its performance. Sony is
previewing its new version with GPU
acceleration that will come this fall.
More than 50 effects, plus the final
rendering are all improved on this
OpenCL-based editing software using a
Quadro 5000.
http://www.youtube.com/watch?v=-M9rK8CaPWo&feature=channel_video_title |
|
9th Sept 2011 |
AMSTERDAM, Netherlands — 9th
Sept 2011 —
At
IBC 2011,
AMD (NYSE: AMD) unveiled AMD FirePro™
SDI-Link to address the market for
real-time, GPU-accelerated post
production and broadcast pipelines
requiring Serial Digital Interface (SDI)
input and output. AMD FirePro SDI-Link
was announced with support from the
premier players in the broadcast
technology market:
AJA,
Bluefish444,
Blackmagic Design,
DELTACAST,
DVS
and
Matrox.
Targeting manufacturers, technology
integrators and software developers, AMD
FirePro SDI-Link allows for the design
of fully featured SDI and GPU based
solutions with ultra-low-latency between
select AMD professional graphics cards
and third party SDI input/output
products.
“Integrators in the broadcast and
real-time video production market can
now benefit from the latest advances in
GPU acceleration,”
said Sandeep Gupte, General Manager
of Professional Graphics at AMD.
“Solutions built around AMD FirePro
SDI-Link, with the support from
broadcast technology leaders, are able
to simultaneously solve the two key
challenges facing video pipeline
solution providers today: the need for
flexible SDI input and output
capabilities and the requirement for
real-time GPU-SDI communication in an
integrated solution.”
By leveraging the combined decades
of SDI-related experience from AMD’s
technology collaborators, along with the
new AMD DirectGMA technology that allows
SDI I/O products and select professional
graphics cards such as the new AMD
FirePro™ V7900 SDI to communicate
directly over PCI Express® (PCIe),
customers can build solutions for
virtual sets, professional video
production/post-production, on-air
motion graphics, on-set 3D VFX, and
other scenarios. All of this can be
accomplished with ease via APIs exposed
in the AMD FirePro SDI-Link software
developer kit, allowing the delivery of
new capabilities and feature sets with
never-before-seen flexibility and
cost-effectiveness.
“The video broadcast market has been
seeking a reliable, quality solution for
some time,”
said Jon Peddie, president, Jon
Peddie Research. “AMD has upped
the ante when it comes to the video
marketplace by engaging with the top six
industry leaders in this space. Kudos to
AMD for tackling another market, backed
by technology leadership.”
AMD FirePro SDI-Link is supported by the
following companies:
“One of the most important ways we can
support our customers is by providing
them with accelerated workflows to boost
their productivity,” said Nick
Rashby, President, AJA Video Systems.
“AMD FirePro SDI-Link does just that,
allowing AJA customers to benefit from
both GPU-based and SDI solutions using
AMD FirePro professional graphics and
AJA's video I/O products.”
“Blackmagic Design is looking forward to
adding integration between our products
and the AMD FirePro SDI-Link,” said
Grant Petty, CEO, Blackmagic Design.
“By supporting AMD FirePro SDI-Link,
our developers will see a revolution in
performance combined with extremely low
latency when building intense graphics
based video solutions using Blackmagic
Design desktop video products and AMD
graphic cards. This will be perfect for
broadcasters working in areas such as
weather, live news and 3D virtual sets,
where high performance graphics and
extremely low processing latencies are
critical."
“Bluefish444 customers have been
demanding this type of collaboration
between Bluefish444 and AMD for years,”
said Craige Mott, Managing Director
of Bluefish444. “Until the advent
of low latency transfer between our
devices, Bluefish444 customers had to
compromise on the amount and quality of
real-time accelerated graphics they
could SDI I/O using Epoch video cards.
Now, between Bluefish444 and AMD we can
offer the highest quality SDI I/O and
the highest quality GPU accelerated
graphics, all at an ultra-low latency
transfer between our respective
products.”
"With the support of AMD FirePro™
SDI-Link, DELTACAST answers to a typical
requirement of our OEM customers",
said Christian Dutilleux, CEO of
DELTACAST, "And the most
important for them is that we provide a
built-in solution, elegantly integrated
within the worshipped VideoMasterHD SDK,
and certified by both AMD and DELTACAST.
Thanks to the ultra-low-latency model of
the AMD DirectGMA technology, developers
now benefit from the incredible
processing power of the professional AMD
FirePro GPUs, and from the robustness
and accuracy of the DELTACAST SDI
multi-channel devices, to create
stunning on-air graphics applications.”
"We are very excited to team up with AMD
to offer developers even more options
for their high-end broadcast and post
production solutions,” said
Jürgen Heger, Senior Product Manager at
DVS. “The combination of the new
AMD FirePro SDI-Link with DVS's Atomix
family of video boards ensures an easy
and low latency integration of DVS's
reliable SDI input and output
capabilities with the GPU power of AMD
FirePro SDI graphics cards.”
“Matrox DSX Developer Products are
renowned among broadcast equipment
manufacturers for high performance I/O
hardware, a comprehensive SDK, and
outstanding applications engineering
support,” said Albert Cieri,
Senior Director of Sales and Marketing,
Matrox. “Our collaboration with
AMD on the new AMD FirePro SDI-Link adds
tight GPU integration which will further
enhance our customer’s broadcast
graphics system performance.”
The AMD FirePro V7900 SDI
professional graphics card represents a
number of firsts for AMD;
·
First AMD FirePro™ professional graphics
card to support AMD FirePro SDI-Link and
planned certified compatibility
(currently in development) with all five
leading manufacturers providing PCIe
cards offering advanced SDI video signal
I/O capabilities.
·
First AMD FirePro professional graphics
card designed specifically to address
real-time professional video and
broadcast graphics pipelines while
delivering the same industry-leading GPU
performance as the other offerings in
AMD’s FirePro professional graphics line
up.
·
First to leverage AMD’s exclusive AMD
DirectGMA technology to help ensure
system-level, low-latency synchronized
data transfer between the AMD FirePro
professional graphics and 3rd-party
devices over the PCIe bus.
The AMD FirePro™ V7900 SDI professional
graphics card is slated for availability
in October 2011 for US
$2499 USD,
£1600 UKP or €1850 Euros
MSRP.
AMD FirePro SDI-Link and AMD FirePro
professional graphics are on display
with industry leaders at IBC 2011 in
stand 7.H35 in hall 7. Software vendors
and solution providers demonstrating
their use of AMD FirePro SDI-Link
include: Drastic Technologies, eyeon
Software, Tweak Software and
Virtual Spectator. Other technology
providers demonstrating at AMD’s stand
include Ventuz and VizRT.
Supporting Resources
·
AMD FirePro™ SDI-Link product page
·
Twitter: Follow AMD professional
graphics news on Twitter at
@AMDFirePro
Facebook:
Become a fan of AMD technology on
Facebook
Preview to follow on all of the above
soon |
|
7th Sept 2011 |
SPEC
improves CPU2006 Benchmark
V1.2 to become new
version for SPEC website reporting on
December 19
GAINESVILLE, Va., September 7, 2011
– The Standard Performance Evaluation
Corp. has released SPEC CPU2006 V1.2,
with major upgrades that improve the
user experience. After December 19,
2011, SPEC CPU 2006 V1.2 will replace
V1.1 for results submissions to the SPEC
website.
Better user experience
“Users should have a better
benchmarking experience with V1.2, from
the moment they begin testing to the
reporting of results,” says Jeff
Reilly, SPEC CPU subcommittee chair.
Major improvements in SPEC CPU2006 V1.2
include:
·
New automation – A program
called sysinfo automatically
captures information about many systems
under test and includes that
information in reports
generated by the benchmark. The program
provides examples for several chips and
operating systems, along with
documentation on how
users can extend automation to new
systems.
·
Greater compatibility –
Operating system support has been
extended to the current versions of AIX,
HP-UX, Irix, Mac OS X, Solaris, Windows
and 2011 Linux
distributions. SPEC has also updated the
toolset for compatibility with recent
CPUs, including x86, Itanium, POWER, and
SPARC processors.
·
Response to user feedback –
Improvements have been made to code and
documentation in response to user
suggestions and bug reports.
Open source components
used by SPEC tools have been updated to
the latest versions for increased
compatibility.
·
Better utilities – Key
utilities have been upgraded to
eliminate common errors, provide more
information, and enable greater
selectivity and
control.
·
Easier maintenance for submissions
– Flag files containing descriptions of
compiler options are easier to maintain
for those submitting
results to the SPEC
website.
Licensing and requirements
Results generated by SPEC CPU2006 V1.2
are comparable to results from V1.1 and
V1.0. Upgrades to V1.2 are free to
current licensees. SPEC will contact
existing licensees and send the new
version upon verifying a shipping
address.
For those without a SPEC CPU2006
license, V1.2 is available for immediate
delivery on DVD from SPEC. The cost is
$800 for new customers, $400 for
upgrades from SPEC CPU2000, and $200 for
qualified non-profit organizations and
accredited educational institutions.
General requirements for running the
benchmarks include a Windows or UNIX
operating system, a DVD drive, 1 to 2 GB
of memory per thread, 8 GB of unused
disk space, and a set of compilers. More
details on system requirements can be
found at:
http://www.spec.org/cpu2006/Docs/system-requirements.html.
Additional product and ordering
information is available on the SPEC web
site at
www.spec.org/osg/cpu2006.
|
|
19th Aug 2011 |
|
|
16th Aug 2011 |
3DMark 11 World
Record Bested 39 Times in Futuremark
Lords of Overclocking Contest
Winners on Their Way to MSI MOA Grand
Final in Taipei
HELSINKI, FINLAND – AUGUST 16, 2011 -
Futuremark® today announced the winners
of its annual Lords of Overclocking
competition. The MSI sponsored event,
which is Futuremark's premier OC contest
each year, saw over 10,000 entries from
more than 80 countries across the globe.
With such worldwide interest,
competition was fierce for the top
prize: flights, accommodation and
qualification to the MSI Master
Overclocking Arena (MOA) 2011 grand
final in Taipei.
- Incredibly, 39 scores submitted during
the four week competition were higher
than the previous world record for a
single GPU.
- MSI graphics cards now hold 44 out of
top 50 single-GPU scores in Futuremark's
online results database.
- In a nail-biting finish, the winning
score of P12499 from overclocker
"SuicidePhoenix" came on the very last
day of the competition.
Proving his mastery of extreme
overclocking, overall winner
SuicidePhoenix pushed his Intel Core
i7-2600K and MSI N580GTX Lightning far
beyond their factory settings as his
scores demonstrate.
- 3DMark Score: P12499 (Stock
setting:P6600)
- Graphics Score: 12349 (Stock
setting:6400)
- Physics Score: 13689 (Stock
setting:8200)
"This year's Lords of Overclocking
event brought together the world's top
competitive overclockers in thrilling
competition," said Jukka Mäkinen,
Futuremark CEO. "We congratulate
the winners and thank all participants
for making the contest a huge success."
"We appreciate all the efforts and
amazing achievements made by worldwide
participants." said Zona Lin,
Marketing Manager at MSI. "We
congratulate the winners and expect
another success in the coming MSI MOA
2011 grand final competition!"
Lords of Overclocking was a worldwide
online qualifying event for the
prestigious MSI MOA 2011 competition in
Taipei which will see the world's top
overclockers go head to head in a
fiercely fought battle of extreme
overclocking.
Futuremark holds a number of
overclocking competitions each year. For
details of upcoming contests, please
visit
http://www.3dmark.com/competitions/
or follow Futuremark on Facebook:
http://www.facebook.com/Futuremark
|
|
12th Aug 2011 |
SIGGRAPH 2011 News |
|
Siggraph News
from the Nvidia Booth |
|
NVIDIA Showcased Maximum Productivity,
Creativity, & Performance for
Professionals at SIGGRAPH 2011
At
SIGGRAPH 2011, Jeff Brown, General
Manager for the NVIDIA Professional
Solutions Group, summarizes all of
the sights, sounds, key demos and more
that show attendees experienced this
year
http://www.youtube.com/user/nvidia?blend=1&ob=5#p/a/u/0/r9S-F2pMUqA
NVIDIA Blog: NVIDIA Demonstrates Future
of GPU Technology at SIGGRAPH 2011
http://blogs.nvidia.com/2011/08/nvidia-demonstrates-future-gpu-technology-siggraph-2011-vancouver/ |
|
This past week was a big one for NVIDIA
at Siggraph 2011, the pre-eminent show
for the professional computer graphics
industry. We delivered tech demos and a
blockbuster lineup of theater
presentations from industry luminaries
on the latest trends and concerns of
graphics professionals.
Along with our partners Adobe, Autodesk,
Dassault Systemes, Dell, HP and Lenovo,
we recognize the increasing need of
graphics professionals for more
efficient workflows, decreased
turnaround times and remote project
collaboration.
Two upcoming technologies were
demonstrated involving some of our key
ISVs
and hardware-ecosystem partners: Quadro
Virtual Graphics Technology and Project
Maximus. These groundbreaking demos gave
attendees a preview of what’s in store
for them in the near future.
The Quadro Virtual Graphics Technology,
also known as Project Monterey, moves
the Quadro graphics card from the
desktop to a remote server. This allows
a user to take advantage of a Quadro
graphics card via a network connection,
essentially boosting the resources
available to that user.
Many of the demos at the NVIDIA booth
were powered by Project Maximus
technology. With a Quadro 6000 graphics
card mated to a Tesla GPU, upcoming
Maximus-powered workstations allow
graphics and modeling processes to be
tasked to the Quadro graphics card, with
final rendering and animation tasks
handled by the Tesla GPU. This decreases
the time it takes to render scenes,
allowing for faster turnaround times and
higher-quality production.
There was a preview of Autodesk 3ds Max
2012, incorporating NVIDIA iray in
ActiveShade. Thanks to the collaborative
efforts between NVIDIA and Autodesk, 3ds
Max subscribers will soon be able to
interactively edit their scenes while
iray renders live in the 3ds Max
ActiveShade viewport. By reducing the
need to continually render a scene to
ensure accuracy, the next generation of
3ds Max will give graphics professionals
a more efficient workflow.
Adobe was also at the NVIDIA booth to
show off their latest research project
on 3D compositing. The demonstration
showed off the power of an interactive
ray-traced 3D renderer within a
compositing framework that allows for
ray-traced reflections, refractions and
accurate lighting leveraging the power
of CUDA and NVIDIA GPUs. Armed with this
technology, a compositing expert could
render 3D effects without having to
learn a new tool.
And, to help improve remote project
collaboration, we showcased our Quadro
Virtual Graphics Technology, based on
our ongoing Project Monterey research,
allowing multiple production seats to be
accessed remotely from mobile devices
such as tablets so professionals can
share and integrate their work
collaboratively, without the need for
individual desktop workstations for each
user.
But it’s wasn’t just all work and no
play at SIGGRAPH. NVIDIA
sponsored the “NVArt 6: Moving
Innovation” competition as well as
hosting the NVIDIA
Sketch Match competition on the show
floor. We gave away tons of amazing
software suites (thanks to Adobe and
AutoDesk), Quadro 4000 graphics cards
(thanks to PNY), Wacom tablets, and some
impressive cash prizes.
Take a look at the video below to get a
glimpse of what it was like to be at
SIGGRAPH 2011 in person.
http://www.youtube.com/watch?v=r9S-F2pMUqA&feature=player_embedded#t=0s
See you next year at
SIGGRAPH 2012
in Los Angeles. |
|
11th Aug 2011 |
Intel
Capital Creates $300 Million Ultrabook
Fund
NEWS HIGHLIGHTS
Intel
Capital creates a $300 Million Ultrabook™
Fund to help accelerate the next
revolution of personal computing.
Ultrabook™ Fund targeted at technologies
that will help deliver new and enhanced
user experiences, longer battery life
and slim component and platform
technologies.
Intel
Capital today announced a $300 million
Ultrabook™ Fund to help drive innovation
in this new category of devices. As
announced at Computex earlier this year,
Ultrabook systems will marry the
performance and capabilities of today’s
laptops with tablet-like features.
Ultrabook devices will deliver a highly
responsive and secure experience in a
thin, light and elegant design at
mainstream prices.
To help realize that vision, the Intel
Capital Ultrabook Fund aims to invest in
companies building hardware and software
technologies focused on enhancing how
people interact with Ultrabooks,
achieving all-day usage through longer
battery life, enabling innovative
physical designs and improved storage
capacity. The overall goal of the fund,
which will be invested over the next 3-4
years, is to create a cycle of
innovation and system capabilities for
this new and growing category of mobile
devices.
“Ultrabook devices are poised to be
an important area for innovation in the
$261 billion global computer industry,”
said Arvind Sodhani, president of
Intel Capital and Intel executive vice
president. “The Intel Capital
Ultrabook fund will focus on investing
in companies building technologies that
will help revolutionize the computing
experience and morph today’s mobile
computers into the next ‘must have’
device.”
“Celebrating 30 years of innovation,
the PC is the ultimate Darwinian device
and Intel is striving to again reinvent
mobile computing,” said Mooly
Eden, vice president and general manager
of Intel’s PC Client Group. “In
2003, the combination of Intel’s
Centrino technology with built-in WiFi,
paired with Intel Capital’s $300 million
in venture investments and other
industry enabling efforts, ushered in
the shift from desktop PCs to anytime,
anywhere mobile computing. Our
announcement today is about Intel
mobilizing significant investments to
achieve the next historic shift in
computing.”
There are three key phases in Intel’s
strategy to accelerate its vision for
this new category. The company’s efforts
begin to unfold this year with Intel’s
latest 2nd Generation Intel® CoreTM
processors. This family of products will
enable thin, light and beautiful designs
that are less than 21mm (0.8 inch)
thick, and at mainstream prices. Systems
based on these chips will be available
for the 2011 winter holiday shopping
season.
To ship Ultrabook devices this year
required significant collaboration
amongst the entire computing industry.
Intel has worked very closely with its
customers to ensure that Ultrabook
devices deliver compelling and unique
value to consumers. Many OEMs have been
collaborating on this effort from the
very beginning.
“Ultrabook takes the best
technologies and marries them with
sleeker designs and extraordinarily long
battery life for a new kind of computing
experience,” said Peter
Hortensius, Lenovo’s Product Group
president. “This new type of
personal computing aligns with our
continual focus on engineering
innovative laptop solutions that push
the boundaries on mobility.”
The second phase of Intel’s vision
happens around the next-generation Intel
processor family codenamed “Ivy Bridge,”
which is scheduled for availability in
systems in the first half of 2012.
Laptops based on “Ivy Bridge” will bring
improved power efficiency, smart visual
performance, increased responsiveness
and enhanced security.
Intel’s planned 2013 products, codenamed
“Haswell,” are the third step in the
Ultrabook device progression and
expected to reduce power consumption to
half of the “thermal design point” for
today’s microprocessors.
Intel Capital has a strong track record
of driving innovation and growth in
computing through dedicated and
consistent investments in start-ups and
companies at the cutting edge of
technology innovation worldwide. By
employing Intel’s core assets of
architecture, engineering and
manufacturing leadership along with
capital investment, Intel Capital has
helped to create the technology
ecosystems which underlie many of the
most widespread applications of
technology today.
In addition to the Intel Capital
Ultrabook Fund, Intel Capital has a
number of dedicated funds that drive
innovations in specific geographies and
technology areas. Country-specific funds
include the India Technology Fund, China
Technology Fund II, Brazil Technology
Fund and Middle East and Turkey Fund.
Past technology specific funds have
included the Intel Digital Home Fund
and Intel Communications Fund. |
|
|
|
10th Aug 2011 |
SIGGRAPH 2011 News |
Siggraph News
from the Nvidia Booth
See a first look at research from Adobe
powered by NVIDIA Optix @ SIGGRAPH 2011
At SIGGRAPH 2011 Adobe is showcasing how
compositing and motion graphics such as
extruded text and shapes can be achieved
quickly and easily thanks to the power
of NVIDIA GPUs.
http://www.youtube.com/user/nvidia?blend=1&ob=5#p/c/942DC77735BC79CA/2/3IwgBYBXPOA
NVIDIA Research
demonstrates interactive fluid
simulation running in Maya @ SIGGRAPH
2011
This new CUDA plug-in for Maya delivers
fluid simulation using smoothed particle
hydrodynamics to a maya and allows for
true interactivity at higher particple
counts than ever experienced before.
http://www.youtube.com/user/nvidia?blend=1&ob=5#p/c/942DC77735BC79CA/1/VfyhkoQQ2rU
Perceptive Pixel
demos 82" multi-touch display powered by
NVIDIA Quadro at SIGGRAPH 2011
This new 82" true
multi-touch, projected capacitive
(pro-cap) LCD display is the largest
optically bonded flat-panel pro-cap
display in the world. Combined with the
Storyboard application and powered by
NVIDIA users can tell interactive
stories quickly and naturally.
http://www.youtube.com/user/nvidia?blend=1&ob=5#p/c/942DC77735BC79CA/0/2oCamjdTgpQ |
|
NVIDIA iray renderer Maximizes Creative
Workflow in 3ds Max 2012
The Subscription Advantage Pack for
Autodesk 3ds Max 2012 software now
offers ActiveShade rendering for the
iray renderer from NVIDIA, enabling
artists to iterate more effectively
through interactive rendering sessions
that constantly update as changes are
made to cameras, lighting, materials and
geometry. This new solution helps
artists create and refine the look they
require faster and more easily
http://www.youtube.com/user/nvidia?blend=1&ob=5#p/c/942DC77735BC79CA |
|
NVIDIA and CGSociety ‘NVArt 6: Moving
Innovation’ Digital Art Competition
Winners Announced
Winners of the sixth annual NVArt
competition were challenged to explore
the future of portable technology.
SIGGRAPH
2011, Vancouver, BC, Canada - August 10,
2011
-- NVIDIA and CGSociety, a division of
Ballistic Media, have announced the
winners of ‘NVArt 6: Moving Innovation.’
The digital art contest challenged
hundreds of artists from around the
world to explore the future of
electronic device design, and offered
them a share of a prize pool worth over
$34,000 (USD).
This year’s competition was inspired by
the ongoing revolution in personal
computing devices. We are just at the
beginning of a rapid ride into the
future, and today’s current crop of
smart phones, tablets and notebooks will
look like they’re from the Stone Age in
just a few short years as the rapid,
relentless pace of technological
advances never ceases. Where will the
latest technological revolution take us?
What will portable technology look like
in the next decade? Will we carry it,
wear it or maybe even plug it into
ourselves? How will we interact with the
next generation of tech devices? These
are some of the questions that the
‘NVArt 6: Moving Innovation’ competition
posed, and the following winning artists
are the ones who best answered them, in
the form of their innovative and
inspiring still images.
First Prize:
http://challenge.cgsociety.org/nvart06/entry/amscime.
Anthony Scime of the United States wins
$10,000 (USD) and two NVIDIA Quadro 6000
professional graphics cards (valued at
$4,999 USD ea., MSRP). The
Quadro 6000
is the industry’s state-of-the-art
graphics processing unit (GPU),
delivering an unmatched 6GB of GDDR5
memory and up to 5x faster performance
for graphics professionals. Anthony
Scime came in second in last year’s
NVArt 5 competition. For this year’s
competition, Anthony won 1st
place by creating a beautifully rendered
image depicting a young girl as she
interacts with a holographic learning
tool. Her wonderfully bored expression
indicates that in her time this magical
technology is commonplace. Judge Steven
Stahlberg exclaimed that it was,
“Beautiful, artistic, whimsical,
atmospheric.” Judge Kyle Swen liked
the “nice soft style- interesting
composition—attention to detail is
amazing. Even the girl’s expression is
compelling.”
Judge Zorana
Gee from Adobe commented, “Loved that
the product has a story behind it. This
is a beautiful painting that creates
intrigue.” Judge Arnoldas Vitkus, NVArt 5’s 1st place winner
from last year, admired “the materials,
textures, illumination - everything is
masterfully executed.” Finally, Judge
Adam Benton was impressed by the fact
that it was so “sensitively done, and
full of character.”
Second Prize:
http://challenge.cgsociety.org/nvart06/entry/stefgrafx.
Stéphane Chasseloup
of Spain wins
$2,000 (USD) and two NVIDIA Quadro
6000s. Chasseloup’s
winning entry is a clever pull-out, all
in one cylindrical device, which Judge
David Wright surmised that “you
can clearly perceive the device was
‘just bought’ and quick startup guides
are being read, with the box freshly
opened.”
Judge
Blanche described it as “having a
great sense of product design, very
practical idea and nice presentation.”
Both Judges Benton and Swen liked the
amazing amount of photorealism, and
Judge Gee was impressed by the rendering
and lighting.
Third
Prize:
http://challenge.cgsociety.org/nvart06/entry/cat007.
Vladimir Voelk
of Germany and his fan-like display
device. Voelk wins $1,000 (USD) and an
NVIDIA Quadro 6000. Judge Stahlberg
described Voelk’s winning entry as,
“a clean, beautiful, stroke of genius...
makes me think of Asia, especially
Japanese minimalist design.” Judge
Swen added, “We’re always trying to
design objects as small and portable as
possible, but with big usability
features. This concept does this in a
very clever way.” Judge Vitkus said
that from a design standpoint this one “looks
original, quite minimalistic—compact,
cool fan concept and nicely rendered
image.” Judge Benton states, “It
looks well thought out, and is well
executed. I'd have been proud of this
design if it were mine.”
Fourth Prize:
http://challenge.cgsociety.org/nvart06/entry/Deler. Kamil
Deluga of Poland wins an NVIDIA Quadro
6000.
Judge Benton liked this entry a lot and
said, “Virtual sculpting in one’s
hands in this manner (or something like
it) has to be an option in the future!”
Judge Swen said it was “dynamically
exciting.”
Judge Vitkus
enjoyed the simple and clean
composition. Finally, Judge Wright
thought it was a
“very interesting approach for future
interactive 3D modelling.”
Fifth Prize:
http://challenge.cgsociety.org/nvart06/entry/ihamid.
Hamid Ibrahim
from the Maldives also wins an NVIDIA
Quadro 6000.
Ibrahim’s
winning entry was described by Judge
Stahlberg as “very cool, and an
artistic image as well.” Judge Swen
added that it was “a beautiful art
piece. I like the 2D-3D transition.”
Finally, for the first time, a Special
Prize for Best Product Visualization was
added to the prize list. This prize (two
NVIDIA Quadro 6000s) went to Szikszai
Gusztav of Hungary:
http://challenge.cgsociety.org/nvart06/entry/cyber.
Judge
Stahlberg said with excitement, “I
don't know, I just love this ring, I'd
buy it even if it didn't actually do
anything useful!” Judge Swen added,
“Beautiful simple design, well
rendered.” Judge Gee also loved it
and said, “Beautiful rendering,
beautiful design, I want to buy one.
Very realistic, simple, clean and not
gimmicky.” Judge Benton liked its simple
functionality.
Congratulations from NVIDIA and
CGSociety to all of this year’s winners.
Judges of the NV Art 6 competition
included: Kyle Swen of Astro; Zorana
Gee, Adobe product manager; Adam Benton,
a designer for Apple, Nintendo and Sony;
Pascal Blanche, art director of Jagex;
Steven Stahlberg, 3D artist at CCP;
Arnoldas Vitkus, 1st place
winner, NVArt 5; Leigh van der Byl of
The Moving Picture Company; David
Wright, creative director, NVIDIA, and;
Mark Snoswell, president of CGSociety.
The
competition was created jointly with
sole sponsor NVIDIA. “NVIDIA is a
driving force in the graphics industry,
and this competition is a great
opportunity for artists to gain global
exposure, along with the chance to win
great prizes,” said Mark Snoswell,
president of the CGSociety. “NVIDIA
has been a constant and significant
supporter of the CGSociety and Ballistic
Media. They are major sponsors of our CG
Challenges, and we continue to value and
expand our working relationship with
them, including their annual sponsorship
of NVArt.”
About NVArt
Since its
inception in 2008, NVArt has been driven
by NVIDIA and the CGSociety. It has
inspired artists to create some of the
most imaginative and stunning work the
world has seen. NVArt has raised the
digital art genre to a new level, with
exhibitions of NVArt submissions
appearing in fine art galleries, such as
the Tate Modern in London.
About the CG Society
The CG Society
is the most respected and accessible
global organization for creative digital
artists. The CGS supports artists at
every level by offering a range of
services to connect, inform, educate and
promote, by celebrating achievement,
excellence and innovation in all aspects
of digital art. The CGSociety, along
with its sister organisation Ballistic
Publishing, is a division of Ballistic
Media.
Ballistic Publishing is an independent
publisher of books for the digital arts
industry. The company established in
2003 is dedicated to producing high
quality publications celebrating the
talents of digital artists worldwide.
For more information, visit CGSociety
http://www.cgsociety.org/
and Ballistic Publishing:
http://www.ballisticpublishing.com/. |
|
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9th Aug 2011 |
SIGGRAPH 2011 News |
|
Siggraph News
from the Nvidia Booth
Couldn’t make it to SIGGRAPH 2011 in
Vancouver this year? No problem.
Log on to the Facebook app below to hear
from the technical team at NVIDIA, as
well as Digital Domain (the VFX wizards
behind “X-Man: First Class” and more),
the world renowned Industrial Light &
Magic (ILM), Newtek, Adobe and more—all
presenting live tomorrow in the NVIDIA
Technology Theater (sponsored by HP),
inside the NVIDIA booth (#453)at
SIGGRAPH 2011:
http://apps.facebook.com/nv-siggraph/
A full schedule is posted on this page –
it’s chock full of how-tos and great
case studies from some of the masters in
their fields.
Talks are streamed live – and you can
post questions for NVIDIA and its
speakers via Facebook.
Please note that for some demos, on
screen content cannot be shown due to
content rights issues, but the majority
of the content is available; plus, the
recordings will be posted after SIGGRAPH
as well. |
|
One thing you’re going to want to check
out at SIGGRAPH 2011 in Vancouver is the
Adobe pod within the NVIDIA booth, where
Adobe is showcasing an experimental
technology demo of GPU ray tracing for
motion graphics.
By using ray tracing, a motion graphics
artist can quickly generate eye catching
reflections, refractions and accurate
lighting – all without being a 3D
rendering expert. GPUs make ray tracing
practical for production. This new
renderer is fast enough for you to
actually scrub the timeline when using
Fermi-class GPUs. With a couple of GPUs,
the interaction is fast enough for you
to do all your work WYSWIG within the
production renderer and forget about the
OpenGL mode.
Adobe’s research project is running
within a test application framework that
allows the compositing of 3D shape and
text layers in a 3D environment. What’s
remarkable is that they’re doing this
with a fully ray traced renderer. While
they also have an OpenGL renderer for
realtime manipulation, its production
rendering is 100% ray traced.
What made it practical for Adobe to
build this, and reach such high
performance levels, was the NVIDIA OptiX
ray tracing engine. Adobe worked with
NVIDIA to leverage OptiX to build their
new renderer in just a few months. The
job of OptiX is to let the developer
concentrate on rendering while it
handles all the intricacies of making it
go fast on the GPU – and Adobe’s results
are proving it’s good at its job.
Come visit the NVIDIA booth at SIGGRAPH
to see this technology demo running on
Quadro 6000 and Tesla class GPUs. For
those of you not at the show, check out
the video demo below.
http://www.youtube.com/watch?feature=player_embedded&v=3IwgBYBXPOA |
|
They may be students today. But in a few
years, teens in the SIGGRAPH Pioneer
Mentoring: Spend A Week At SIGGRAPH
program will begin coming into their own
as the next-generation of computer
graphics artists.
The NVIDIA Foundation – which handles
the company’s non-profit activities – is
partnered with the Spend a Week at
SIGGRAPH program to give minority and
underrepresented high school students a
full week’s exposure to the best of
computer graphics and interactive
techniques at SIGGRAPH 2012, which is
taking place this week in Vancouver. To
support these students, NVIDIA will be
offering “cause bracelets” as part of a
fundraiser for next year’s students.
SIGGRAPH attendees who donate at least
$5 to support this unique cause will
receive an NVIDIA cause bracelet. The
NVIDIA Foundation will match every
dollar donated by SIGGRAPH attendees.
The bracelets aren’t just stylish. They
show your support for up-and-coming
computer graphics professionals.
Donations will be accepted at all three
NVIDIA booths (#453/655, #603 and #7)
and at the NVIDIA Tech Talks (Monday,
Aug. 8, in room 220).
For more information on the NVIDIA
Foundation, visit
www.nvidia.com/foundation. |
|
8th Aug 2011 |
SIGGRAPH 2011 News - Prepare for a Busy
Exciting Week |
SPEC/GWPG announces Maya 2012 benchmark;
outlines bold new vision for
SPECviewperf V12
VANCOUVER, B.C., Canada, August 9,
2011 – SPEC’s Graphics and
Workstation Performance Group (SPEC/GWPG)
today announced a new application-level
benchmark for
Autodesk Maya 2012 and outlined a
bold new vision for its SPECviewperf
performance evaluation software. The
announcements were made in conjunction
with
Siggraph 2011 in Vancouver, B.C.
The
SPECapc (SPEC Application
Performance Characterization) group
expects to put the finishing touches on
its new Maya 2012 benchmark before the
end of the year. It will replace
SPECapc for Maya 2009, introduced in
July 2009. Expected to follow in
relatively short order are updated
benchmarks for Siemens NX and SolidWorks
CAD applications.
A whole new SPECviewperf
SPECviewperf 12, planned for release
next year, is a ground-up rewrite of the
standardized benchmarking software for
measuring graphics performance, first
released in 1994. The new version will
improve upon the existing software in
several ways:
-
It will be
more flexible,
supporting two application
programming interfaces (APIs) –
OpenGL and Direct3D – upon release
and easily extensible in the future
to APIs such as OpenGL ES.
-
It will
be simpler to add viewsets
– the testing files that recreate
graphics paths for popular
applications – because they will be
independent plug-ins that can be
defined with only five function
calls. Even programmers without
prior Viewperf experience should be
able to generate viewsets in a few
hours.
-
It will be
easily portable to OSs
beyond Windows.
-
It will
support dynamically generated
viewsets, accommodating
workloads for medical imaging, CAE
and other interactive applications.
While making major strides forward,
SPECviewperf 12 will maintain
compatibility with
SPECviewperf 11, enabling
performance measurement using existing
viewsets.
“Version 12 will be a landmark release
for a benchmark that’s acknowledged
worldwide as the standard for measuring
performance of workstations running
professional graphics-oriented
applications,” says Ian Williams, chair
of the SPEC Graphics Performance
Characterization (SPECgpc) group that
develops SPECviewperf. “It will open up
tremendous opportunities for people to
measure real-world graphics performance
for a wide range of applications.”
About SPEC
The Standard Performance Evaluation
Corp. (SPEC) is a non-profit corporation
formed to establish, maintain and
endorse a standardized set of relevant
benchmarks that can be applied to the
newest generation of high-performance
computers. SPEC’s membership includes
computer hardware and software vendors,
and leading universities and research
facilities worldwide. For more
information, visit:
www.spec.org. |
Fusion-io Teams Up With
NVIDIA, Tweak Software and Thinkbox
Software to Accelerate Entertainment
Production
Innovative Industry
Leaders Unlock Performance to Unleash
Creativity in Digital Content Creation
Tools Showcased at SIGGRAPH 2011
SALT LAKE CITY,
Aug. 8, 2011
/PRNewswire/ --
Fusion-io (NYSE:
FIO), a provider of a
next-generation shared data
decentralization platform, today
announced its participation in the
SIGGRAPH 2011 international
conference on computer graphics and
interactive technologies. Fusion-io is
collaborating with a number of leading
technology companies, including NVIDIA,
Thinkbox Software and Tweak Software, to
accelerate entertainment production by
demonstrating full resolution, real-time
digital content creation for many of the
industry's most powerful applications.
"Entertainment artists
who use Fusion's ioMemory technologies
can now spend more time creating and
less time waiting for content to load,
playback and render," said
Vincent
Brisebois, Fusion-io Product
Manager. "Multiple SSDs
configured in a RAID can provide basic
throughput, but struggle to provide the
low latency required for delivering
interactivity in powerful content
creation applications. By working with
our innovative partners NVIDIA, Thinkbox
Software and Tweak Software, we are
helping studios and artists unlock their
creativity. Now, not only can artists do
more faster, but with the flexibility
offered by Fusion-io and our partners,
studios can focus on the artistry that
separates good from great."
In the
NVIDIA booth at SIGGRAPH, (#453),
the Fusion-io video wall showcases how
Fusion ioMemory technology combined with
the
NVIDIA QuadroPlex 7000 Visual Computing
System provides the throughput
necessary to play 12 full HD(1080p)
uncompressed video feeds simultaneously
off a single workstation with
interactive graphics processing unit
(GPU)-based color correction. The video
wall demonstration will be running on an
HP Z800 workstation equipped with
the NVIDIA QuadroPlex 7000 and Fusion
ioMemory modules.
"Working with
Fusion-io, we've created an impressive,
large-scale visualization technology
demonstration at SIGGRAPH for show
attendees," said
Jeff Brown,
general manager, Professional Solutions
Group, NVIDIA. "By combining
Fusion's ioMemory technology with our
powerful QuadroPlex 7000, we're
demonstrating how to enable real-time
color correction and processing of a
dozen simultaneous uncompressed HD video
streams – without being bottlenecked by
disk speeds."
At
Autodesk booth #429, Fusion ioMemory
technology will accelerate
demonstrations of Autodesk Composite
software, which is included in the
Autodesk 3ds Max, Autodesk Maya and
Autodesk Softimage software
applications. The Autodesk software
packages feature integrated 3D modeling,
animation, rendering, and compositing
tools that enable artists and designers
to quickly ramp up for production.
"Autodesk Composite
software can be enhanced by technologies
like Fusion ioMemory to help artists see
their visions come to life more
quickly," said
Rob Hoffmann,
senior product marketing manager,
Autodesk. "When 3D artists can
immediately see the impact of each tool
and adjustment, their imagination is
freed to try new and innovative
approaches to creative storytelling."
Fusion ioMemory will be
also integrated into a
Supermicro
SuperServer 8046B-6RF server in the
Thinkbox Software
Pacific Rim
suite at the Fairmont hotel. This system
provides increased speed and efficiency
in demonstrations of Krakatoa,
Thinkbox's production-proven volumetric
particle rendering, manipulation and
management toolkit. Krakatoa provides a
pipeline for creating, shaping and
rendering vast quantities of particles
at unprecedented speed to represent
natural phenomena like dust, smoke,
silt, ocean surface foam, plasma and
even solid objects.
"We have clients
working with billions of particles per
frame to create photo-real smoke, fire,
water, creatures made of ink, and
photorealistic visualization of
volumetric objects such as bones and
skin. When saving or loading those
particles, we have found nothing faster
than Fusion-io," said
Chris Bond,
Thinkbox Software CEO and founder.
"We first tested Krakatoa 1.0 with
Fusion-io. When we realized the
potential of ioMemory, we optimized
Krakatoa 2.0 to take advantage of its
capabilities, and now our loading
performance is an order of magnitude
better."
In booth #963,
Tweak Software will be utilizing
ioMemory technology from Fusion-io to
accelerate its flagship RV software. RV
supports dual stream output for stereo
playback, embeds audio in the SDI
signal, and takes advantage of RV's
flexible tools for review, editing,
collaboration, an notation and
comparison of media. At SIGGRAPH 2011,
RV will be demonstrating its integration
package that combines RV's real-time
playback with the compositing abilities
of The Foundry's
Nuke software and Fusion ioMemory.
The integration allows artists to save
various iterations of their Nuke renders
on the ioMemory and then immediately
play them back in real-time in RV.
"Artists get a big
benefit by combining the blazing fast
memory technologies from Fusion-io with
RV's advanced image and sequence
playback abilities," said
Seth Rosenthal,
co-founder of Tweak Software.
"The ability to stream film-res, stereo,
high-dynamic-range imagery on the artist
desktop or in the screening room gives
artists immediate feedback so they have
more time to try new things and get
better results. This is all made
possible by the remarkable data
throughput and reduced latency offered
by Fusion-io." |
|
VANCOUVER, British
Columbia--(BUSINESS
WIRE)--The Khronos™ Group today
announced the immediate release of the
OpenGL®
4.2 specification, bringing the very
latest graphics functionality to the
most advanced and widely adopted
cross-platform 2D and 3D graphics API
(application programming interface).
OpenGL 4.2 integrates developer feedback
and continues the rapid evolution of
this royalty-free specification while
maintaining full backwards compatibility
- enabling applications to incrementally
use new features, while portably
accessing state-of-the-art graphics
processing unit (GPU) functionality
across diverse operating systems and
platforms.
The OpenGL 4.2
specification has been defined by the
OpenGL ARB (Architecture Review Board)
working group at Khronos, and includes
the GLSL 4.20 update to the OpenGL
Shading Language. The OpenGL 4.2
specification contains new features that
extend functionality available to
developers and enables increased
application performance. The full
specification is available for immediate
download at
http://www.opengl.org/registry.
New functionality in the
OpenGL 4.2 specification includes:
-
enabling shaders with
atomic counters and
load/store/atomic read-modify-write
operations to a single level of a
texture. These capabilities can be
combined, for example, to maintain a
counter at each pixel in a buffer
object for single-rendering-pass
order-independent transparency;
-
capturing
GPU-tessellated geometry and drawing
multiple instances of the result of
a transform feedback to enable
complex objects to be efficiently
repositioned and replicated;
-
modifying an
arbitrary subset of a compressed
texture, without having to
re-download the whole texture to the
GPU for significant performance
improvements;
-
packing multiple 8
and 16 bit values into a single
32-bit value for efficient shader
processing with significantly
reduced memory storage and
bandwidth, especially useful when
transferring data between shader
stages.
“OpenGL 4.2 has
integrated feedback from developers that
are shipping significant OpenGL-based
applications and games, making for a
faster, more capable API which will
continue to evolve to meet market
needs,” said Barthold Lichtenbelt,
working group chair of the OpenGL ARB
and director of Tegra graphics at
NVIDIA. “As with previous OpenGL
releases NVIDIA is committed to ship
productized implementations as rapidly
as possible after specification release.
In fact, NVIDIA released production
OpenGL 4.2 drivers today, enabling
developers to immediately leverage this
new functionality on NVIDIA GPUs.”
(Note: for more information, please
visit
http://developer.nvidia.com/opengl).
“AMD plans to release
our OpenGL 4.2 beta drivers with the
publication of the OpenGL 4.2
specification,” said Ben Bar-Haim,
corporate vice president, AMD Software
Development (NYSE: AMD). “AMD
strongly supports industry standards and
congratulates the Khronos Group on their
success in the rapid evolution of OpenGL
and its other open standards that enable
brilliant computing experiences.”
Learn about OpenGL 4.2
and Khronos APIs at SIGGRAPH 2011 BOF
Meetings
|
WebGL
|
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Wed, August 10th
|
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10AM-noon
|
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Convention
Centre, Room 122 (West Building)
|
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OpenCL
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Wed, August 10th
|
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1:30-3:30PM
|
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Pan Pacific
Hotel, Crystal Ballroom B&C
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OpenGL
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Wed, Aug 10th
|
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4-6PM
|
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Pan Pacific
Hotel, Crystal Ballroom B&C
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OpenGL ES/Mobile
|
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Thu, Aug 11th
|
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10AM-noon
|
|
Convention
Centre, Room 122 (West Building)
|
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COLLADA
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Thu, Aug 11th
|
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2-4PM
|
|
Convention
Centre, Room 122 (West Building)
|
Visit Khronos at booth
#663 and Khronos Press & Educators Open
House at booth #764 to see Khronos
members display Khronos Group-developed
technology in action. |
|
17th July 2011 |
In June
2010 we saw the
Crucial 256GB RealSSD C300
hit the streets in a big way, causing
many upsets with the raw I/O performance
required within todays professional
workstations. A year later and we see
the successor the m4 Solid State Drive
from Crucial.
For more information and how the drive
performed please click here for the full
article. |
|
11th July 2011 |
*Exclusive*
Supermicro X9SCA Workstation/Server
Mainboard.
A over a year now
Supermicro’s
X8SAX
Mainboard has been one of the most
successful mainboards to fire out of
Supermicro's San Jose headquarters.
It has surpassed all expectations as a
reliable workhorse never faltering.
Until now. Enter the successor the
Supermicro X9SCA
based upon Intel's
C204 PCH Chipset. Surpassing our
complete expectations the
Supermicro X9SCA
has set a whole new standard in the
workstation environment.
For more information and the complete
article please click on this URL |
|
9th June 2011 |
Akasa have
announced 2 new Chassis the Venom Toxic,
and Venom Strike. The Venom Toxic is the
larger of the two, it is an ATX
full-tower that supports the new XL-ATX
form-factor
motherboards with 10 expansion
slots. The case is very airy, the
side-panel is almost entirely
perforated, with room for varying types
of side-panel fans. The top holds a
large 200 mm fan, and a utility tray.
The Venom Toxic
also supports the new cable management
features on its motherboard tray. The
Venom Striker is the value ATX
mid-tower, that supports standard ATX,
MATX, and mITX motherboards, it looks to
provide all the essentials gamers need,
including good, quiet ventilation. The
front panels on both chassis are up to
date, including USB 3.0 ports.
The final
announcement from Akasa is the 2nd
generation model of its notorious Venom
tower-type CPU cooler, the “Venom
Voodoo”. The Venom Voodoo has been
upgraded in several places. 2 X 120mm
Viper Fans now come as standard and the
actual heatsink has undergone a
significant change now using 6 x 6mm
thick copper heatpipes to push the heat
to the aluminium fins for final
extraction by the secondary fan. Fans
of the original Venom Voodoo Heat Sink
Fan will note that the product retains
the break out colour scheme
Therefore watch
these spaces as both Venom Toxic Chassis
and the illusive CPU cooler Venom Voodoo
will be here very soon for test and
evaluation.
More information on Akasa Products
please see
www.akasa.co.uk |
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25th May 2011 |
Yesterday saw the official launch of
AMD's new FirePro™
V5900 and V7900 professional graphics
cards.
Therefore pulling out all the stops from
the usual professional applications and
benchmarks we gave the
FirePro™ V7900 a good airing
to see how it really did perform.
Could this be an option many have been
looking for, giving an edge with leading
CAD and DCC applications.
For our complete
review on the new AMD FirePro™
V7900 please click here. |
|
17th May 2011 |
We’ve
never made much noise about our
emulation lab. After all, the
multimillion-dollar collection of
high-performance processors we use to verify and QA our chip designs is a
little bit like a secret
weapon. But after learning that the lab is now home to the world’s
largest installation of Cadence
Verification Computing Platform Systems, we decided to open up this
amazing facility for a virtual
tour. Hidden in an out-of-the-way spot at NVIDIA corporate headquarters
is a warren of specialized
machines that work around the clock as engineers test the GPUs and mobile
processors of the future.
Emulators are massive with tons of
wires. This one stands 7 feet tall, 6
feet wide and 10
feet deep
Hardware emulators re-create a specific
computing environment so design
engineers can test
the design and performance of new processors after a chip has been
designed but before it’s
manufactured. It’s one thing to design a breakthrough architecture like
Fermi, it’s another to
make sure it works correctly in the real world. It’s simply not feasible
to make physical
prototypes of these chips and iterate for each design tweak. Other
solutions – such as
software simulators – are much too slow. Emulation speeds up the testing
process a thousand
fold. Emulators are designed to provide an exact replica of
actual hardware. (Software tools,
in comparison, simulate or mimic what a particular piece of
hardware will do.) When an
emulator is plugged in to a PC, it’s exactly like placing a physical chip
on the motherboard.
From then on, chip designers can test away.
This huge cable comes out of an
emulator, delivering the pins of the GPU
inside. We
connect the cable to a graphics card in a test PC.
Due to the cost and complexity, not
every company invests in emulation. But
among those
that do, we submit that we’re pretty intense about it. The simple reason
is that having a
world-class emulation lab means we can keep innovating ahead of our
competition.
“Today’s GPUs, which are some of the world’s most complex devices, have
billions of
transistors,” said Narendra Konda, NVIDIA engineering and emulation lab
director. “There’s
no way around the fact that cutting-edge design tools like hardware
emulators are essential
for designing, verifying, developing software drivers and integrating
software and hardware
components of GPUs and mobile processors.”
Since 1995 NVIDIA has invested millions
of dollars in emulation. Today, the lab
covers a vast, roughly 6,000-foot space
secreted away behind locked doors. Step
inside and you’re immediately surrounded
by racks of equipment. Cables and pipes
snake along the floors and along the
walls, vents and air conditioning units
create a constant whir as they work to
keep these gargantuan machines cool. The
emulators themselves are sleek,
water-cooled beasts, each named after a
major river.
“Nile” is an 8 year old emulator in our
lab, still going strong.
Near the front is Tigris, a
snowflake-shape configuration of sixteen
chassis that was built to emulate Fermi.
It’s physically the biggest emulator in the lab, but no longer the most
powerful. That title goes to Indus, a
multimillion-dollar steel-blue piece of hardware a little longer than a
minivan.
Three and a half years in the making,
Indus was designed to handle Kepler, our
next-generation chip
architecture and the successor to Fermi. According to Nimish Modi,
senior vice president for the System and
Software Realization Group at Cadence, “Indus is the world’s largest
installation of Cadence Verification
Computing Platform systems, Palladium XP. It’s great working with a
partner like NVIDIA to see how our
technologies can work together to advance this industry.”
We worked closely with Cadence on Indus’
design – and although it’s smaller than
Tigris, it’s more than twice
as powerful. It’s stunning to look at Indus’s mass and complexity and
realize that all that power represents
one
chip.
A space ship? No! It’s the “Tigris”
emulator in all its glory
Filling out the lab are Rhine, Nile and
a host of other emulators that might be
emulating any
number of GPUs designed for uses from mobile to gaming to supercomputing
to embedded. If
an emulator needs more power, Konda and his team can daisy chain them
together in the
same way gamers improve their system performance by running multiple
graphics cards in
SLI. The entire lab has an emulation capacity of 4 billion gates, which
are the building blocks
of a design.
“Indus” : World’s largest emulator,
based on Cadence’s Palladium emulator
technology.
“Deploying and managing these complex
tools requires a very skilled and
committed
engineering team,” Konda said. “The great work that the emulation team
does keeps this
state-of-the-art lab humming along.”
NVIDIA’s Emulation engineering team in
front of Indus – They’re one of our
secret
weapons.
Each emulator connects to a number of
PCs which are used for testing and can
be accessed
remotely. So, for example, an NVIDIA engineer in India can log on, boot
up, and start running
tests at any time of day or night. Since all graphics processing goes
back, in the end, to
drawing triangles, the tests start there. Can this new chip draw a
triangle? Can it draw a red
triangle (not blue, not green)? Testing proceeds until everyone is
satisfied that the chip can
handle the most complex visual computing tasks and is compatible with all
the necessary
drivers, systems and so on. At any point, the designers might need to go
back to the drawing
board and repeat the process again. Once a chip graduates from the
emulation lab, it’s sent out to be
“fabbed” by our manufacturing partners
in Taiwan and from there it’s released
into the world.
Today, NVIDIA GPUs are powering
supercomputers, in-flight entertainment
systems and everything in between. They
represent some of the most complex
technology on the planet. It gives you a
new perspective to stand in the
emulation lab and think about the
advances in these chips – the millions
and billions in R&D, the years of work –
and realize each one starts out right
here, trying to draw a red triangle. |
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