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Latest
News |
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We are back up and
running once more and our thanks to all
that have
contributed in
one way or the other in getting the new site
into place.
Since we closed down the 3D Professor
dot Com website and started afresh with
this new site, we did ask our viewers to
mail requesting the old review they
wanted to see. Many, many
requests have come forth for us to show
the old reviews online what we have
completed in the past on the Quadro's
and FireGL to name but a few.
Therefore to appease our faithful
following within the High-End community
have chosen a few of the most popular
reviews completed here and uploaded them
onto the site over on the
"OLD
REVIEWS" page so that you all may
draw direct comparisons when the new
Quadro's, FirePro cards ETC when they finally
arrive. |
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4th Jun 2012 |
COPENHAGEN,
DENMARK, 04 JUNE 2012:
Powering a new generation of
high-performance seismic interpretation
workstations, Geological Expression
software provider ffA has announced
today certification of its flagship
product, GeoTeric®, on the
NVIDIA® Maximus™ technology
platform.
GeoTeric directly translates geophysical
data into geological information. Its
data driven, interpreter guided approach
reduces subjectivity and removes weeks
from the interpretation workflow.
Geological Expression is based on the
union between objective data analysis
and user guided interaction - an ideal
match for the visualisation and
computing capabilities of NVIDIA Maximus
technology.
GeoTeric software running on NVIDIA
Maximus powered workstations provides
the kind of GPU horsepower required for
conducting large model visualisation and
GPU based computations simultaneously on
the interpreter’s desktop. NVIDIA
Maximus technology combines the
visualisation and interactive design
capability of
NVIDIA Quadro® GPUs and the
high-performance computing power of
NVIDIA Tesla® GPUs into a single
workstation. Tesla companion processors
automatically perform the heavy lifting
of photorealistic rendering or
engineering simulation computation. This
frees up the Quadro GPU to be dedicated
to powering rich, full-performance,
interactive seismic visualisation.
In collaboration with NVIDIA, over the
last four years ffA has brought advances
to the seismic interpretation workflow
through development of GPU based
algorithms and technologies that bridge
the gap between the interpreter
interaction and analysis of 3D seismic
attributes, dramatically improving
interpretation productivity in the
process, even on the largest 3D seismic
datasets.
Steve Purves, ffA director of
Technology, said, “Geological
Expression is all about maximising the
amount of geological information that
you can rapidly extract from 3D seismic.
We’ve been working across multiple
Quadro and Tesla GPUs in our
workstations to do this for some time.
Now, with NVIDIA Maximus certification
for GeoTeric, and the additional
supporting technology that comes with
it, it is much easier for our clients to
procure the Geological Expression
platforms that are going to take their
interpretation workflows to new levels
of productivity.”
“NVIDIA Maximus technology was
tailor-made for dramatically
accelerating tasks like seismic
interpretation,” said Jeff Brown,
general manager, Professional Solutions
Group, NVIDIA. “With GeoTeric
utilizing Maximus, geological
visualisations and simulations no longer
need to occur on multiple systems or at
different times. Simultaneous
visualisations and simulations means
better, faster, and easier workflows on
a single workstation.” |
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SPECapc releases PTC Creo 2.0 benchmark
ORLANDO, Fla., June
4, 2012 –
SPEC’s Application Performance
Characterization (SPECapc) project group
has released a new standard benchmark
for evaluating the performance of
systems running PTC’s Creo® 2.0 product
design software. The announcement was
made in conjunction with the PlanetPTC®
Live annual conference in Orlando,
Florida.
SPECapc for PTC® Creo 2.0 provides eight
workflows that exercise all aspects of
system performance when running the
popular application. Composite scores
are generated for graphics, shaded
graphics, wireframe graphics, CPU and
I/O performance.
PTC contributed the model and SPECapc
tested and prepared the benchmark,
making maximum use of new functionality
in Creo 2.0.
“On behalf of PTC, I’d like to thank
SPECapc for delivering this new standard
benchmark for Creo 2.0. Our worldwide
customer base and our hardware partners
can now measure and compare the
performance of Creo 2.0 on the latest
generation of CAD workstations,”
says Brian Thompson, vice president,
Creo product management, PTC.
“Graphics performance in Creo 2.0 is
impressive and the SPECapc for Creo 2.0
benchmark provides our customers with a
tool to determine the best hardware
configuration for their particular
needs.”
“It took teamwork and agility from
both PTC and SPECapc to produce a
benchmark of this quality in time for
PlanetPTC Live,” says Allen
Jensen, SPECapc chair. “SPECapc
for Creo 2.0 should be a great benefit
to the entire PTC user community.”
Available for free downloading
SPECapc for PTC Creo
2.0 is available for free downloading on
the SPEC/GWPG (Graphics & Workstation
Performance Group) web site:
www.spec.org/gwpg.
Models wanted
SPECapc is always on
the lookout for real-world models to use
in its application-based benchmarks. If
you have models that can be freely
distributed to the public as part of a
benchmark, contact
Bob Cramblitt.
About SPECapc
SPECapc was formed in
1997 to address performance evaluation
based on popular workstation
applications. Current members include
AMD, Dell, Fujitsu, HP, Intel, Lenovo,
NEC and NVIDIA. SPECapc is part of the
Standard Performance Evaluation Corp.
(SPEC), a non-profit corporation formed
to establish, maintain and endorse a
standardized set of relevant benchmarks
that can be applied to the newest
generation of computers. For more
information, visit:
www.spec.org |
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15th May 2012 |
NVIDIA Introduces World’s First
Virtualized GPU, Accelerating Graphics
for Cloud Computing
NVIDIA VGX Cloud Platform Puts GPUs in
Enterprise Data Centers, Freeing Users
to Run Microsoft Windows, Any
Applications From Their Connected Device
SAN
JOSE, Calif.—GPU Technology
Conference—May 15, 2012—NVIDIA
today unveiled the NVIDIA® VGX™
platform, which enables IT departments
to deliver a virtualized desktop with
the graphics and GPU computing
performance of a PC or workstation to
employees using any connected device.
With the
NVIDIA VGX platform in the data
center, employees can now access a true
cloud PC from any device – thin client,
laptop, tablet or smartphone –
regardless of its operating system, and
enjoy a responsive experience for the
full spectrum of applications previously
only available on an office PC.
NVIDIA VGX enables
knowledge workers for the first time to
access a GPU-accelerated desktop similar
to a traditional local PC. The
platform’s manageability options and
ultra-low latency remote display
capabilities extend this convenience to
those using 3D design and simulation
tools, which had previously been too
intensive for a virtualized desktop.
Integrating the VGX
platform into the corporate network also
enables enterprise IT departments to
address the complex challenges of “BYOD”
– employees bringing their own computing
device to work. It delivers a remote
desktop to these devices, providing
users the same access they have on their
desktop terminal. At the same time, it
helps reduce overall IT spend, improve
data security and minimize data center
complexity.
“NVIDIA VGX
represents a new era in desktop
virtualization,” said Jeff Brown,
general manager of the Professional
Solutions Group at NVIDIA. “It delivers
an experience nearly indistinguishable
from a full desktop while substantially
lowering the cost of a virtualized PC.”
The NVIDIA VGX
platform is part of a series of
announcements NVIDIA is making today at
the GPU Technology Conference (GTC), all
of which can be accessed in the
GTC online press room.
The VGX platform
addresses key challenges faced by global
enterprises, which are under constant
pressure both to control operating costs
and to use IT as a competitive edge that
allows their workforces to achieve
greater productivity and deliver new
products faster. Delivering virtualized
desktops can also minimize the security
risks inherent in sharing critical data
and intellectual property with an
increasingly internationalized
workforce.
NVIDIA VGX is based
on three key technology breakthroughs:
·
NVIDIA VGX Boards.
These are designed for hosting large
numbers of users in an energy-efficient
way. The first NVIDA VGX board is
configured with four GPUs and 16 GB of
memory, and fits into the
industry-standard PCI Express interface
in servers.
·
NVIDIA VGX GPU
Hypervisor.
This software layer integrates into
commercial hypervisors, such as the
Citrix XenServer, enabling
virtualization of the GPU.
·
NVIDIA User
Selectable Machines (USMs).
This manageability option allows
enterprises to configure the graphics
capabilities delivered to individual
users in the network, based on their
demands. Capabilities range from true PC
experiences available with the NVIDIA
standard USM to enhanced professional 3D
design and engineering experiences with
NVIDIA Quadro® or
NVIDIA NVS™ GPUs.
The NVIDIA VGX
platform enables up to 100 users to be
served from a single server powered by
one VGX board, dramatically improving
user density on a single server compared
with traditional virtual desktop
infrastructure (VDI) solutions. It
sharply reduces such issues as latency,
sluggish interaction and limited
application support, all of which are
associated with traditional VDI
solutions.
With the NVIDIA VGX
platform, IT departments can serve every
user in the organization – from
knowledge workers to designers – with
true PC-like interactive desktops and
applications.
NVIDIA VGX Boards
NVIDIA VGX boards are the world’s first
GPU boards designed for data centers.
The initial NVIDIA VGX board features
four GPUs, each with 192 NVIDIA CUDA®
architecture cores and 4 GB of frame
buffer. Designed to be passively cooled,
the board fits within existing
server-based platforms.
The boards benefit
from a range of advancements, including
hardware virtualization, which enables
many users who are running hosted
virtual desktops to share a single GPU
and enjoy a rich, interactive graphics
experience; support for low-latency
remote display, which greatly reduces
the lag currently experienced by users;
and, redesigned shader technology to
deliver higher power efficiency.
NVIDIA
VGX GPU Hypervisor
The NVIDIA
VGX GPU Hypervisor is a software layer
that integrates into a commercial
hypervisor, enabling access to
virtualized GPU resources. This allows
multiple users to share common hardware
and ensure virtual machines running on a
single server have protected access to
critical resources. As a result, a
single server can now economically
support a higher density of users, while
providing native graphics and GPU
computing performance.
This new technology is being integrated
by leading virtualization companies,
such as Citrix, to add full hardware
graphics acceleration to their full
range of VDI products.
NVIDIA User
Selectable Machines
NVIDIA
USMs allow the NVIDIA VGX platform to
deliver the advanced experience of
professional GPUs to those requiring
them across an enterprise. This enables
IT departments to easily support
multiple types of users from a single
server.
USMs allow better utilization of
hardware resources, with the flexibility
to configure and deploy new users’
desktops based on changing enterprise
needs. This is particularly valuable for
companies providing infrastructure as a
service, as they can repurpose
GPU-accelerated servers to meet changing
demand throughout the day, week or
season.
Leading Businesses
Endorse NVIDIA VGX
“Jaguar Land Rover is
a global company with an international
workforce. The ‘holy grail’ for us is to
deliver virtualized desktop to engineers
overseas so we can harness the best
engineering talent on the planet without
risking the security of our new car
designs. The NVIDIA VGX platform is the
most promising step we’ve seen in
addressing the user experience for our
virtualized workforce. With NVIDIA VGX,
engineers for the first time can run all
of the office productivity and technical
applications they need in a virtualized
environment. This will dramatically
improve the productivity of our global
workforce.”
—
Gordon McMullan,
interim CTO, Jaguar Land Rover
“Larson
Design Group
is a growing company that teams with our
clients to provide responsive,
innovative solutions
for facility, transportation, land
development
and environmental needs. We
therefore look to deploy technologies
that will help sustain our growing
geographic reach, ease administration
and allow our engineers to reach their
creative maximum and be more connected
to client needs. With NVIDIA VGX, our
engineers can now take any mobile device
to the client’s site, work interactively
with them on a fully virtualized desktop
and still maintain the industry’s
highest productivity levels.”
—
Keith S. Kuzio, CEO,
Larson Design Group
Leading
Virtualization Companies Endorse NVIDIA
VGX
“Desktop
virtualization is rapidly becoming
mainstream for enterprises. By
leveraging the NVIDIA VGX platform,
combined with XenDesktop and HDX
technologies, we are enabling enterprise
customers to virtually deliver
graphics-intensive apps beyond power
users and designers. Now, they can also
serve users who require only occasional
access to graphics-intensive apps, which
previously would have been
cost-prohibitive. The combined virtual
desktop solution for serving these users
can be reduced by up to 80 percent,
while enabling users to securely access
GPU-accelerated apps from any device.”
—
Sumit Dhawan, vice
president and general manager of
Receivers and Gateways, Citrix
Leading
OEMs Endorse NVIDIA VGX
“NVIDIA virtualized GPU technology
aligns with Cisco’s vision of cloud and
delivery of desktop and rich-media
applications. GPU virtualization is the
one major technology challenge that has
been holding back deeper adoption of VDI
in the enterprise. We believe NVIDIA’s
breakthrough will deliver the unique
user experience and ease of management
customers have been demanding.”
—
David Yen, senior vice president and
general manager of Data Center Business
Group, Cisco
“Virtual
desktop environments can enable mobile
workforces to perform tasks more
efficiently. With HP VirtualSystem
utilizing HP Blade Servers and the
NVIDIA VGX platform, clients can easily
deploy a simplified virtualized
environment that quickly delivers the
information or applications users need.”
—
Chuck Smith, vice
president of Worldwide Industry Standard
Servers, HP
Availability and
Pricing
The NVIDIA VGX platform, including new
NVIDIA VGX boards, the NVIDIA GPU
Hypervisor and NVIDIA USMs, is planned
to be available for deployment across
the enterprise through NVIDIA’s hardware
OEM and VDI partners later this year.
Additional information is available at
www.nvidia.com/object/vdi-desktop-virtualization.html |
|
6th Mar 2012 |
New Intel Server
Technology: Powering the Cloud to Handle
15 Billion Connected Devices
New Intel®
Xeon® Processor E5-2600
Product Family at Heart of a Flexible,
Efficient Data Center
NEWS
HIGHLIGHTS
·
New Intel® Xeon®
processor E5-2600 product family is
built to scale to meet the demands of an
increasingly connected world.
·
New server processors deliver up to 80
percent1,2 improved
performance compared to the prior
generation.
·
New Intel® Integrated I/O
with PCI Express* 3.0 can up to triple3
the movement of data into and out
of the processor so information can be
made available faster than ever to
support data-hungry applications.
·
Best data center performance per watt
with over 50 percent1,4
gain on SPECpower_ssj*2008 plus extends
platform power control with Intel®
Node Manager and Intel® Data
Center Manager.
SANTA
CLARA, Calif., March 6, 2012 –
Addressing the incredible growth of data
traffic in the cloud, Intel
Corporation announced the
record-breaking Intel Xeon processor
E5-2600 product family. These new
processors deliver leadership
performance, best data center
performance per watt1,4,
breakthrough I/O innovation and trusted
hardware security features to enable IT
to scale. These processors are not only
at the heart of servers and
workstations, but will also power the
next generation of storage and
communication systems from leading
vendors around the world.
Forecasts call for 15 billion connected
devices5 and over 3 billion
connected users6 by 2015. The
amount of global data center IP traffic
is forecasted to grow by 33 percent
annually through 2015, surpassing 4.8
zetabytes per year, more than 3 times
the amount in 20116.
At these levels, each connected user
will generate more than 4GB of data
traffic every day – the equivalent of a
4-hour HD movie. This will increase the
amount of data that needs to be stored
by almost 50 percent per year7.
In order to scale to meet
this growth, the worldwide number of
cloud servers is expected to more than
triple by 20158.
“The growth in cloud computing and
connected devices is transforming the
way businesses benefit from IT products
and services,” said Diane Bryant, Intel
vice president and general manager of
the Datacenter and Connected Systems
Group. “For businesses to capitalize on
these innovations, the industry must
address unprecedented demand for
efficient, secure and high-performing
datacenter infrastructure. The Intel
Xeon processor E5-2600 product family is
designed to address these challenges by
offering unparalleled, balanced
performance across compute, storage and
network, while reducing operating
costs.”
The key
requirements to enable IT to scale are
performance, energy efficiency, I/O
bandwidth and security. With the best
combination of performance, built-in
capabilities and cost-effectiveness, the
new Intel Xeon processor E5-2600 product
families are designed to address these
requirements, and become the heart of
the next-generation data center powering
servers, storage and communication
systems.
Leadership Performance with Best Data
Center Performance per Watt.
Supporting
up to eight cores per processor and up
to 768GB of system memory, the Intel
Xeon processor E5-2600 product family
increases performance by up to 80
percent1,2 compared to the
previous-generation Intel®
Xeon® processor 5600 series.
The family also supports Intel®
Advanced Vector Extension (Intel®
AVX) that increases the performance on
compute-intensive applications such as
financial analysis, media content
creation and high performance computing
up to 2 times9.
Additional built-in technologies such as
Intel®
Turbo Boost Technology 2.0,
Intel
Hyper-Threading Technology
and
Intel®
Virtualization Technology
provide IT with flexible capabilities to
increase the performance of their
infrastructure dynamically. These
performance advances have led the Intel
Xeon processor E5-2600 product family to
capture 1510 new dual socket
x86 world records.
Modern data centers must improve the raw
performance they deliver, but also do so
efficiently by reducing power
consumption and operating costs. The
Intel Xeon processor E5-2600 product
family continue Intel’s focus on
reducing total cost of ownership by
improving energy efficient performance
more than 50 percent1,4 as
measured by SPECpower_ssj*2008 compared
to the previous generation Intel Xeon
processor 5600 series. These processors
offer support for tools to monitor and
control power usage such as
Intel®
Node Manager
and
Intel®
Data Center Manager,
which provide accurate, real-time power
and thermal data to system management
consoles. In addition, Intel’s
leadership performance allows IT
managers to meet their growing demands
while optimizing software license and
capital costs.
I/O Innovation and Network Capabilities.
With the
unprecedented growth in data traffic it
is essential that systems not only
improve computational abilities, but
also enable data to flow faster to
support data-hungry applications and
increase the bandwidth within the data
center. The Intel Xeon processor E5-2600
product family meets these needs with
Intel® Integrated I/O (Intel®
IIO) and Intel® Data Direct
I/O (Intel® DDIO). Intel®
DDIO allows Intel Ethernet controllers
and adapters to route I/O traffic
directly to processor cache, reducing
trips to system memory reducing power
consumption and I/O latency. The Intel
Xeon processor E5-2600 product family is
also the first server processors to
integrate the I/O controller supporting
PCI Express* 3.0 directly into the
microprocessor. This integration reduces
latency up to 30 percent11
compared to prior generations and with
PCI Express* 3.0 can up to triple3
the movement of data into and out
of the processor.
The high-performance processing power
along with Intel® Integrated
I/O and advanced storage features such
as PCIe* non-transparent bridging and
asynchronous DRAM refresh, makes the
Intel Xeon processor E5-2600 product
family also an ideal choice for storage
and communications solutions.
Increasing bandwidth demands driven by
server virtualization and data and
storage network consolidation have led
to strong growth in 10 Gigabit Ethernet
deployments, with adapter port shipments
exceeding 1 million units in each
quarter of 201113. Today’s
announcement of the Intel®
Ethernet Controller X540 demonstrates
Intel’s commitment to driving 10 Gigabit
Ethernet to the mainstream by reducing
implementation costs. This
industry-first single-chip 10GBASE-T
solution is designed for low-cost,
low-power LAN on motherboard (LOM) and
includes flexible I/O Virtualization and
Unified networking support at no
additional cost.
Trusted Security.
The Intel
Xeon processor E5-2600 product family
reaffirms Intel’s commitment to
providing a more secure hardware
foundation for today’s data centers.
Intel®
Advanced Encryption Standard New
Instruction
(Intel® AES-NI13)
helps systems to quickly encrypt and
decrypt data running over a range of
applications and transactions.
Intel®
Trusted Execution Technology
(Intel® TXT14)
creates a trusted foundation to reduce
the infrastructure exposure to malicious
attacks. These features in partnership
with leading software applications will
help IT protect their data centers
against attack and scale to meet the
demands of their customers.
Extensive Industry Support.
Starting today, system manufacturers
from around the world are expected to
announce hundreds of Intel®
Xeon® processor E5
family-based platforms. These
manufacturers include Acer*, Appro*,
Asus*, Bull*, Cisco*, Dell*, Fujitsu*,
HP*, Hitachi*, Huawei*, IBM*, Inspur*,
Lenovo*, NEC*, Oracle*, Quanta*, SGI*,
Sugon*, Supermicro* and Unisys*.
And just to wet the lips of what is to
come....... |
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29th Feb 2012 |
WD Reaches Agreement With Toshiba
Corporation to Divest Certain 3.5-inch
HDD Assets
Western Digital Corp. (NYSE: WDC)
yesterday (February 28th)
reported that it has reached an
agreement with Toshiba Corporation to
divest certain assets to address the
requirements of regulatory agencies that
have conditionally approved or are
continuing to review the company's
planned acquisition of Hitachi Global
Storage Technologies (HGST). The asset
package covered by the agreement will
enable Toshiba to manufacture and sell
3.5-inch hard drives for the desktop and
consumer electronics markets and will
enhance its ability to manufacture and
sell 3.5-inch hard drives for near-line
(business critical) applications. The
divestiture transaction is subject to
review by regulatory agencies in certain
jurisdictions.
WD also reported that it has agreed,
subject to completion of the divestiture
transaction, to purchase Toshiba Storage
Device (Thailand) Company Limited (TSDT).
TSDT manufactured hard drives but has
not resumed operations after the recent
Thailand flooding. The principal assets
of TSDT are its Thailand property,
facilities and employees. Subject to
completion of the transaction, WD plans
to integrate these facilities and
employees into its Thailand operations.
The financial terms of the two
agreements were not disclosed.
The closing of the transactions with
Toshiba is conditioned on WD's closing
of its planned acquisition of HGST,
which remains subject to several closing
conditions, including the receipt of
certain remaining antitrust approvals.
Subject to obtaining these approvals,
the company is targeting the
transactions with Toshiba to close in
March 2012. |
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28th Feb 2012 |
TWENTIETH CENTURY FOX HOME
ENTERTAINMENT,
WARNER BROS. HOME ENTERTAINMENT GROUP,
SANDISK AND WESTERN DIGITAL®
TO ADVANCE DIGITAL OWNERSHIP OF HIGH
DEFINITION MOVIES
“Project
Phenix” (working title) will Enable
Consumers to Buy, Store and Playback HD
Versions of Movies and TV Shows at Home
or On-the-Go, Easily and Seamlessly
Burbank and
Los Angeles, Calif., February 28, 2012
– Twentieth Century Fox Home
Entertainment, Warner Bros. Home
Entertainment Group, SanDisk (Nasdaq:
SNDK), and Western Digital (NYSE: WDC)
today revealed “Project Phenix” (working
title), an initiative
that will give consumers an easier and
faster way to organise, store and move
their high definition digital movies and
TV shows – including new releases in up
to full 1080p quality - across multiple
devices. In addition to local storage,
the content will also be backed up via
the UltraViolet industry standard as
well as other cloud-based services.
The project is being developed by the
newly formed Secure Content Storage
Association (SCSA). Established as an
LLC (Limited
Liability Company),
this coalition will create and license
solutions that secure high definition
and other premium copyright-protected
content on local and portable hard
drives, and flash memory products such
as USB flash drives, SD™ cards and solid
state disk drives (SSDs). Once content
is downloaded to a hard drive or flash
memory product, it could then be
accessed, online or offline, on
any SCSA-enabled
device such as a connected TV, laptop,
Blu-ray™ player, tablet, mobile phone or
game console. The optimised content will
be made easily available for purchase
via digital download, digital
files bundled with physical media,
kiosks in retail stores, or other means
of secure digital delivery.
“Developing solutions that will allow
consumers to easily access and store
true HD digital content is a critical
component supporting digital media and
entertainment consumption,” said
Darcy Antonellis, President, Warner
Bros. Technical Operations. “Through
the SCSA, we will accelerate the
development of products that will make
it easy for the consumer to download,
store and playback their high definition
digital movies and TV shows, in full
1080p, on any SCSA-optimised device at
home and on the go.”
“The vision for this new product is
to store, play and back up in the cloud
personal and professional content,”
said Mike Dunn, President, Twentieth
Century Fox Home Entertainment. “The
device renders content up to 10 times
faster than over-the-top internet. We
see Project Phenix as a key component of
the emerging digital ecosystem.”
The SCSA’s solutions will be
designed to work with the
industry-backed UltraViolet (UV)
ecosystem and aimed to complement other
next-generation high definition content
protection technologies already in the
market such as Intel® Insider™. The
SCSA expects to make its solutions
widely available for license this year.
“The SCSA will provide consumers with
a digital solution for movies and TV
shows that is as simple to use as DVD
and Blu-ray discs,” said Bert
Hesselink, CTO of Western Digital
Branded Products. “The SCSA
solution will allow the consumer to
store high definition purchased content,
including copies of certain DVD content,
in a secure, consumer-owned digital home
library on a hard drive, along with
their personal photos, music, and
videos. Digital library content can be
easily viewed inside the home on a TV,
PC or tablet, or when owners are on the
move with a portable library copy,
providing mobile viewing even when a
reliable Internet connection is not
available, such as a plane, car, train
or remote location.”
“Consumers around the world will
finally be able to enjoy locally stored
premium Hollywood content in up to 1080p
quality anywhere they desire on a broad
range of electronic devices,” said
Sumit Sadana, senior vice president and
chief strategy officer at SanDisk. “With
the involvement of major Hollywood
studios and leaders in the HDD and Flash
memory industries, the SCSA alliance’s
openly licensable security standard
holds the promise of fostering new
device capabilities, new business models
and ultimately improved value for
consumers. SanDisk is very pleased to
participate in this ground breaking
alliance.”
Companies interested in learning more
about the SCSA can contact:
INQUIRIES@SCSALLC.COM |
|
15th Feb 2012 |
NVIDIA's 2012 GPU Technology Conference,
One of the World's Fastest-Growing
Computational Science Events, Opens for
Registration
NVIDIA today announced that registration
is now open for its third
GPU Technology Conference (GTC) in
the U.S., one of the world's
fastest-growing events focused on
computational science and visualization.
GTC 2012 -- to be held in San Jose,
Calif., from May 14-17 -- is the
flagship in NVIDIA's global series of
events focused on how the GPU is
transforming science. It is expected to
draw the greatest minds in the
scientific, engineering, research and
developer communities from more than 40
nations.
For more information or to register,
visit the
GTC website.
"In just a few short years, GTC has
become the single most important event
for scientists and researchers who use
GPUs to advance their work," said Steve
Scott, CTO for
Tesla at NVIDIA. "The leading
figures in astronomy, bioinformatics,
cloud computing and neuroscience, among
many other fields, will be sharing their
latest computing techniques,
technologies and real-world
experiences."
GTC 2012 will include keynotes,
presentations, research posters,
tutorials, and hundreds of instructional
sessions from top experts. It will again
feature the
Emerging Companies Summit, where
some of the world's most innovative
startups showcase new technologies. It
will also include networking events
throughout the week, enabling experts to
share information.
A partial list of those scheduled to
present at GTC 2012 are experts from:
-
Supercomputing and research centers:
Barcelona Supercomputing Center,
CERN, National Institute of Natural
Sciences/Institute for Molecular
Science (Japan), Irish Centre for
High-End Computing, Chinese Academy
of Sciences/Institute of Process
Engineering, Lawrence Berkeley
National Laboratory, Naval Research
Laboratory, Pacific Northwest
National Laboratory
-
Corporations:
Citrix Systems, Cray, GE Intelligent
Platforms, HP, ING Bank, LEGO,
Microsoft, Siemens Corporate
Research, Synopsys, Tata Motors
Limited, Technicolor VMware
-
Universities:
Johns Hopkins University, Nanyang
Technological University, National
Tsing Hua University, Stanford
University, Texas A&M University,
Tokyo Institute of Technology,
Tsinghua University, University of
Bonn, University of
Calgary/Department of Chemical &
Petroleum Engineering, University of
California at Berkeley, University
of Hamburg/Institute of Applied
Physics and Microstructure Research
Center, University of Hong Kong,
University of Illinois at
Urbana-Champaign, University of
Michigan, University of Pennsylvania
In addition, NVIDIA and Los Alamos
National Laboratory, a leading U.S.
national security research institution,
will co-host at GTC 2012 the
Accelerated High Performance Computing
Symposium, bringing together leaders
in
supercomputing to share knowledge to
help solve the most crucial
supercomputing technology challenges.
Also co-located at GTC 2012 will be the
new
InPar 2012 academic conference,
which provides a first-tier venue for
peer-reviewed publications in the field
of innovative
parallel computing.
The
GTC website will provide GTC 2012
attendees and the GPU computing
community with the latest news and
information from the event. The site
serves a year-round resource, featuring
details of keynotes, technical sessions
and events from regional GTC events, as
well as conference scheduling tools,
social media resources, and much more.
Sponsors for GTC 2012 include: HP,
Microsoft, Supermicro, PNY, Adobe, Dell,
Los Alamos National Laboratory, Lenovo,
CAPS, Bull, Synnex, Cooley, TSMC, Amazon
Web Services, Next IO, GE Intelligent
Platforms, Appro, Fusion IO, and SGI.
|
|
14th Feb 2012 |
NVIDIA Joins Forces
with HP to Free the Workstation from its
Tower
World’s
First 27-inch All-in-One Workstation
Delivers Sleek, Space-saving Design and
Uncompromised Graphics Performance to
Millions of Professionals
SANTA
CLARA, Calif.—Feb. 14, 2012 —The
traditional workstation is being
liberated for the first time from the
bulky confines of its traditional tower,
with the launch of the HP Z1 Workstation
– which combines the world’s first
all-in-one workstation with the high
performance graphics and computing
processing capabilities of
NVIDIA® Quadro® professional graphics.
The HP Z1 features a 27-inch diagonal
display that snaps open, like the hood
of a car, so users can easily swap out
parts and make upgrades without any
tools required1. The elegant
space-saving design doesn’t compromise
the ability to run the powerful 3D
graphic applications required by
designers, engineers and digital media
and entertainment professionals.
Foundational to the HP Z1 is the
introduction of a new custom line of
NVIDIA Quadro GPUs. Developed through a
multi-year collaboration between HP and
NVIDIA, these GPUs utilize less power,
generate less heat and require less
cooling. Designed especially for
all-in-one workstations, the NVIDIA
Quadro 500M, Quadro 1000M, Quadro 3000M,
and Quadro 4000M GPUs offer
professionals a full range of
whisper-quiet, upgradeable graphics
options from the most trusted source in
professional graphics.
“HP and NVIDIA have joined to rescue
the workstation from its tower,”
said Jeff Brown, general manager,
Professional Solutions Group, NVIDIA.
“The HP Z1 transforms the traditional
workstation from its long familiar
footprint into something truly
spectacular—the industry’s first
all-in-one workstation.”
“As more professionals demand
increased muscle from graphic-intensive
applications, they will realize the need
for blazing fast rendering and 3-D
graphics performance,” said Jim
Zafarana, vice president and general
manager, Commercial Solutions Business
Unit, HP. “NVIDIA Quadro graphics
will deliver increased visualization
capabilities for the creative
professional with our category-defining
HP Z1 All-in-One Workstation.”
Joint Collaboration
The new line of NVIDIA Quadro
professional GPUs for all-in-one
workstations were born of extensive
collaboration between NVIDIA and HP to
deliver a range of processors that meet
exacting thermal, performance and
mechanical standards. The result is a
set of new discrete GPUs that enable the
HP Z1 to unleash professional
workstation graphics in what has, until
now, been viewed solely as a consumer
form factor.
Industry’s Highest
Visual Quality
The new
line of Quadro All-in-One GPUs provide
the industry’s highest visual quality
and performance, with up to 2GB of fast
GDDR5 memory2, enabling more
interactivity on larger data sets than
ever before.
Dynamic tessellation allows greater
detailed geometry for cinematic quality
environments and scenes.
NVIDIA CUDA®
parallel architecture, with its
mainstream adoption by leading
applications from Adobe, Autodesk and
others, accelerates performance by
offloading complex computation from the
CPU. 10-bit color provides the
utmost precision and accuracy
for a higher
level of visual quality and fidelity in
digital video workflows.
Certified and optimized across
the broadest spectrum of
industry-leading professional
applications for CAD, digital content
creation, and science, including those
from Adobe, Autodesk, and Dassault
Systèmes, Quadro professional graphics
solutions are designed, engineered and
built by NVIDIA to ensure the highest
standards of quality, delivering
industry leading performance,
capabilities and reliability.
Availability and Pricing
NVIDIA Quadro professional All-in-One
graphics, including the Quadro 500M,
Quadro 1000M, Quadro 3000M, and Quadro
4000M, are available immediately. For
additional information, including
pricing of the new HP Z1 All-in-One
Workstation featuring these Quadro
graphics options, please visit
http://www.hp.com/z1 |
|
7th Feb 2012 |
 |
|
More to
follow soon, so watch this space |
|
17th Jan 2012 |
SPEC
seeks input for proposed benchmark
measuring
compute-intensive performance of
handheld devices
GAINESVILLE, Va.,
January 17, 2012 –
The Standard
Performance Evaluation Corp. (SPEC) is
seeking input for a proposed new
benchmark that would measure
compute-intensive performance of
handheld devices such as tablets and
smart phones.
The first face-to-face meeting in the
exploratory process will be held Monday
morning, January 27, in San Jose, Calif.
It is open to SPEC and non-SPEC members,
including representatives from vendors,
application developers, universities and
R&D operations.
Meeting a demand
SPEC intends to target
handheld devices that support an open
community of application developers with
access to tools and libraries for native
applications. The benchmark would be
designed for general consumer devices.
“There’s a
groundswell of interest in compute
performance related to handheld devices,
but in our opinion none of the current
benchmarks meet the standards that SPEC
could provide and that vendors and
consumers are seeking,” says Jeff
Reilly, chair of the SPEC CPU
subcommittee.
SPEC believes a
potential compute-intensive benchmark
for hand-held devices could be used by
device manufacturers, software vendors
and application developers to test and
market higher-performing products.
Consumers, developers and other
decision-makers could use the data from
benchmark testing to better evaluate the
compute capabilities of available
handheld devices.
Want to participate?
Anyone interested in
attending the kick-off meeting or
participating in the handheld working
group should contact SPEC at
corporate@spec.org
for more information and registration. |
|
5th Jan 2012 |
SPEC/GWPG seeks Applications and
Workloads
for proposed Workstation Performance
Benchmark
GAINESVILLE, Va.,
January 4, 2012
– SPEC’s Graphics and Workstation
Performance Group (SPEC/GWPG)
is seeking applications, algorithms and
workloads for a proposed workstation
performance benchmark. Early
participants in the workstation working
group include AMD, Dell, Fujitsu, HP,
Intel and NVIDIA.
“We are looking to fill a gap by
providing a benchmark that measures the
performance of workstations running
popular applications, but without
requiring the full application and
associated licensing to be installed on
the system under test,” says Tom
Fisher, chair of the working group.
“The resulting benchmark would be
easy to install and run, but still
rigorous enough to provide meaningful,
repeatable data for performance
evaluation.”
Guidelines and benefits.
The group hopes to
augment tests from the well-regarded
SPECviewperf benchmark with code and
workloads representative of those used
in areas such as CAE, digital media and
entertainment, finance, health sciences
and energy. Among other requirements,
the tests should be scalable, preferably
solve large problems, support multiple
architectures and be freely available to
the public.
Those supplying application code and
workloads accepted by the workstation
group would be rewarded with multiple
benefits, including expected performance
improvements from vendor optimizations,
widespread marketing and PR exposure,
and goodwill from customers.
For more information, see the
workstation benchmark overview on
the SPEC website.
About SPEC
The Standard
Performance Evaluation Corp. (SPEC) is a
non-profit corporation formed to
establish, maintain and endorse a
standardized set of relevant benchmarks
that can be applied to the newest
generation of high-performance
computers. SPEC’s membership includes
computer hardware and software vendors,
and leading universities and research
facilities worldwide. For more
information, visit:
www.spec.org. |
|
30th Nov 2011 |
Hot in from Crucial a bit of news on
upgrades.
Back in May, we at
Crucial.com
commissioned a study on consumers’
love/hate relationship with their
computer, and discovered that we Brits
have the 4-year itch when it came to
discarding systems we once loved, to
make way for a newer model! We at
Crucial.com came to the rescue to
highlight that sending an old PC away to
computer heaven wasn’t just an
environmental issue, but a potentially
costly one. With an average 8GB PC DDR3
upgrade now coming in at just a little
under
£35,
it sure does beat a hefty price tag of
£300-£400 (or more) to replace the
entire system! Take a look
here
to re-fresh yourself on some of the
interesting facts discovered in our
study.
Crucial.com makes it easy for an old
computer--and its faithful owner--to
live “happy together” for many more
years to come! Our study found that 51%
of those surveyed would describe their
computer as being “grumpy” or
“temperamental.” The frustration of an
old PC failing to perform in the way it
did in the early days is just one reason
people start to look elsewhere for a new
system. In fact, 19% of people’s eye
wandered as their current computer no
longer satisfied them. And why? Well
26% surveyed chose slow speed as the top
of their dislike list.
A RAM or SSD upgrade from Crucial.com
can give consumers control over a
failing PC which has started to throw
hissy fits and tantrums while trying to
cope with ever increasing demands from
memory intensive applications. Seeing an
old angry PC turn into a happy contented
member of the electronic family in the
home is what we do best. See our short,
fun video, “Showing
your computer who’s boss”,
to see what we mean!
Another way Crucial.com helps consumers
tame their naughty computers is by
providing information. Almost half (48%)
of those surveyed had no idea how much
memory their computer had installed.
Easy-to-use tools on Crucial.com — like
the award-winning
Crucial Memory
Advisor
and
Crucial System
Scanner
— make it simple to find a
100%-guaranteed compatible memory
upgrade. Today, Crucial.com offers over
250,000 memory upgrades for more than
50,000 systems, including desktops,
notebooks, servers, printers, routers,
and other electronic devices. In
addition, Crucial’s site offers helpful
installation videos on how to easily
upgrade a PC with memory and performance
enhancing solid state storage.
Why not take a look today on
Crucial.com
to find out what memory upgrade you need
to tame your PC, and then share this
simple process with all your trusted
readers? Don’t hesitate to get in touch
if you are interested in receiving a
product sample or more information about
the survey. |
|
15th Nov 2011 |
At Supercomputing 2011, NVIDIA
Demonstrates What's Possible with New
NVIDIA Maximus Technology
NVIDIA president and CEO Jen-Hsun Huang
describes the promise and power of new
NVIDIA Maximus technology, which was
announced on November 14th, in his
keynote address to Supercomputing 2011
attendees on Tuesday, November 15th, in
Seattle, WA
Click on the
introduction URL and watch this
exceptional technology at work |
|
14th Nov 2011 |
SANTA
CLARA, Calif. — Nov. 14, 2011 —
After 25 years of
design and creative professionals
anticipating a workstation that
simultaneously performs complex analysis
and visualization, NVIDIA announced
today its arrival, with the introduction
of
NVIDIA® Maximus™ technology.
The new offering unleashes productivity
and creativity, dramatically
accelerating work by enabling a single
system for the first time to
simultaneously handle interactive
graphics and the compute-intensive
number crunching associated with the
simulation or rendering of the results.
These previously needed to be done in
separate steps or on separate systems.
NVIDIA Maximus achieves this by bringing
together the professional 3D graphics
capability of
NVIDIA Quadro® professional graphics
processing units (GPUs) with the
massive parallel-computing power of the
NVIDIA Tesla™ C2075 companion
processor—under a unified technology
that transparently assigns work to the
right processor and is certified by
industry leading application vendors.
“To those of us who have spent their
careers focused on workstations, NVIDIA
Maximus represents a revolution,” said
Jeff Brown, general manager,
Professional Solutions Group, NVIDIA.
“Previous workstation architectures
forced designers and engineers to do
compute-intensive work and
graphics-intensive work serially and
often offline. They can now do them at
the same time, on the same machine,
allowing professionals to explore more
ideas faster and converge quickly on the
best possible answers.”
With NVIDIA Maximus-enabled applications
– such as those from Adobe, ANSYS,
Autodesk, Bunkspeed, Dassault Systèmes
and MathWorks – GPU compute work is
assigned to run on the NVIDIA Tesla
companion processor. This frees up the
NVIDIA Quadro GPU to handle graphics
functions, ensuring the quality and
performance demanded by professional
users.
“The real advantage of the Maximus
technology is flexibility and increased
productivity,” said Tim Ong, vice
president of Mechanical Engineering for
Sunnyvale, CA-based
Liquid Robotics. “Allowing
each engineer to do multiple things at
once is transformative for our workflow.
It’s a tremendous tool to allow my
engineers to be flexible, to multitask,
and to be more productive because
they’re not waiting on computational
power.”
Design and creative professionals have
been anticipating a workstation that
simultaneously performs complex analysis
and visualization for over 25 years.
Today we announce its arrival with the
introduction of NVIDIA Maximus
technology.
As engineering and creative
professionals pushed the limits of
yesterday’s technology, they found
themselves limited by the workstation’s
inability to perform graphics- and
compute-intensive processing (e.g.,
interactive design and simulation) at
the same time. Engineers and designers
had been forced to work around these
limitations by performing compute
intensive work such as photo realistic
rendering or complex simulation at
night, during lunch or on separate
systems.
The creative and design process breaks
down when users can’t see the results of
their design choices in context and on
demand.
NVIDIA Maximus technology allows
professionals to process compute-heavy
tasks at their desks while
simultaneously
serving up visually demanding graphics.
With this new technology, professionals
have the freedom to act on ideas
immediately. For example, when a product
designer believes a component of their
design is complete, NVIDIA Maximus
allows them to immediately begin
validation simulation at their desk –
while still continuing to act on new
design ideas with full interactive 3D
graphics. Their creative work process is
no longer tied down by the limitations
imposed on them by traditional
workstations.
This will have a profound impact on the
industry.
For example, stylists at BMW
historically had to send their models to
another team to render photo realistic,
physically accurate images on a server
farm. This meant they had to communicate
with additional teams in order to share
resources on a group cluster. With
NVIDIA Maximus, these stylists now have
enough desktop power to interact with
photo-realistic previews of its luxury
performance vehicles without the wait.
Previously, it would have taken 120 CPU
cores on a shared cluster to match the
rendering time achieved by an NVIDIA
Maximus-powered workstation on a desk.
NVIDIA Maximus brings together the power
of an NVIDIA Quadro Graphics Processing
unit (GPU) and the new NVIDIA Tesla
C2075 companion processor under a
unified technology that transparently
assigns work to the right processor and
is certified by industry leading
application vendors.
NVIDIA Maximus makes photorealistic
rendering in CATIA V6 completely
interactive
http://www.youtube.com/watch?v=L6f1IN56ouY&feature=player_embedded
Perform rapid photorealistic renderings
in Autodesk 3ds Max 2012 with NVIDIA
Maximus
http://www.youtube.com/watch?v=xCIAsvT5mYo&feature=player_embedded
NVIDIA Maximus increases particle
simulation exponentially in Autodesk
Maya 2012
http://www.youtube.com/watch?v=_LagqqsVO28&feature=player_embedded
NVIDIA Maximus lets you work even faster
in Adobe Premiere Pro CS5.5.2
http://www.youtube.com/watch?v=1tcdpOeL5Ys&feature=player_embedded
Learn even more about NVIDIA Maximus
technology at
www.nvidia.com/maximus.
NVIDIA Maximus
Technology Immediately Available
The
world’s leading workstation OEMs –
including
HP,
Dell,
Lenovo, and
Fujitsu – are all offering
workstations featuring NVIDIA Maximus
technology, available for configuration
and purchase immediately. |
|
|
2nd Generation Intel®
Core™ i7 processor
Featuring Today the 3960X Extreme
Edition.
Dawning of time and a complete new era
is upon us today with the long awaited
launch of Intel’s next generation of
socket 2011 CPU’s and the supporting X79
mainboard chipset. How did these
components all perform, have they met
the expectations of the rumours that
have been flying around. Here we have
been utterly blown away with the massive
performance uptakes in both Multimedia
and Professional application
performance. The results in many
places are phenomenal never have we seen
such huge leaps in results. The
Multimedia results from the Nvidia 580
GTX and Sapphire 6970 just could not be
any better. The Professional graphic
cards, these require revisiting as we
used the entry level high end Nvidia
Quadro 4000 and AMD FirePro V7900, their
big brothers from the respective
companies need to be looked at once more
as to once more reiterate the results
have been spectacular. Therefore
without anymore ado click here for a
look at the complete remit. |
|
10th Nov 2011 |
Vienna, November 9th 2011 - Noctua today
introduced the new NF-F12 120mm Focused
Flow™ fan. Teaming up eleven stator
guide vanes with a specially conceived
seven blade impeller, the NF-F12’s
Focused Flow™ system creates outstanding
static pressure and focuses the airflow
for superior performance on heatsinks
and radiators. At the same time, a wide
range of advanced aerodynamic design
measures, second generation SSO-Bearings
and Noctua’s new, custom designed PWM IC
for fully automatic control guarantee
astounding quietness of operation.
"Our award-winning NF-P12 has become
a standard choice for pressure demanding
applications such as CPU coolers and
radiators, but we’ve been
striving to achieve even better
performance in this domain, and this is
how the NF-F12 was born", explains
Mag. Roland Mossig, Noctua CEO. "Due
to the stator guide vanes focussing the
airflow, it can push the air through
dense fin stacks more effectively. This
type of design has mostly been used for
noisy high speed fans so far, so our
engineers have put a lot of thought into
keeping the noise in check."
The NF-F12 uses a wide range of
aerodynamic optimisations in order to
refine the fan’s acoustic qualities. For
example, the NF-F12’s stator guide vanes
are set out in Varying Angular Distance
and feature Vortex-Control Notches. Both
measures help to spread the noise
emission over a broader frequency
spectrum and thus make the fan’s sound
pattern more agreeable to the human ear.
Another novel measure introduced with
the NF-F12 is the Stepped Inlet Design,
which adds turbulence to the influx in
order to facilitate the transition from
laminar flow to turbulent flow. This
measure reduces tonal intake noise,
improves flow attachment and increases
suction capacity, especially in space
restricted environments.
In addition to its advanced aerodynamic
features, the NF-F12 is the first fan to
implement the further optimised second
generation of Noctua’s renowned,
time-tested SSO bearing as well as the
novel, custom designed NE-FD1 PWM IC for
fully automatic PWM speed control. The
NE-FD1 integrates Noctua’s Smooth
Commutation Drive (SCD) technology for
quieter operation and allows for
ultra-low power consumption: Drawing
only 0.6W, the NF-F12 consumes more than
50% less than many fans in the same
speed range. This doesn’t only make it
eco-friendly but also cuts down the
electricity bill.
Last but not least, the NF-F12 comes
with modular cabling, integrated
anti-vibration pads and two speed
settings for full flexibility. Its
commanding performance, exhaustive set
of features and Noctua’s trusted premium
quality make it an elite choice for use
on air coolers, radiators and other
pressure demanding applications.
Price and availability. The
NF-F12 will be available immediately at
a recommended retail price of EUR 19.90
/ USD 24.90.
Details:
http://www.noctua.at/main.php?show=productview&products_id=42&lng=en
Specifications:
http://www.noctua.at/main.php?show=productview&products_id=42&lng=en&set=1
Fotos:
http://www.noctua.at/inc/imageviewer.php?item=42&pnr=0&lng=en
Video:
http://www.noctua.at/main.php?show=productvideos&products_id=42 |
|
28th Sept 2011 |
SPEC releases first beta of
Server Efficiency Rating Tool (SERT)
SERT “will
enhance the power of the ENERGY STAR
label” for servers
GAINESVILLE, Va.,
September 28, 2011
– The Standard Performance Evaluation
Corp. (SPEC) has released the first beta
version of the Server Efficiency Rating
Tool (SERT). SERT is a comprehensive
toolset that
addresses requirements of the
Environmental Protection Agency’s ENERGY
STAR for Servers v2.0 specification.
A rating tool, not a benchmark.
Although based on the
extensive experience from ongoing
development of
SPECpower_ssj2008, SERT is not a
comparative benchmark and does not
provide a composite power/performance
score. Instead, it produces detailed
information about the influence of CPU,
memory and storage I/O configurations on
the power consumption of servers.
A big leap forward.
“SERT represents a
big leap forward from version one of the
ENERGY STAR for Servers specification,”
says Klaus-Dieter Lange, SPECpower
committee chair. “It moves
the specification from a measure of idle
power consumption to a measure of
efficiency for a wide range of workloads
and load levels.”
Providing critical information.
“SERT will enhance
the power of the ENERGY STAR label,
providing critical information on energy
use to consumers and institutional
purchasers, and helping manufacturers
distinguish their products in the
market,” says Robert Meyers, the
EPA’s data center product lead.
“If widely adopted, it should reduce
testing burdens on the server industry
and enable more meaningful and
consistent comparisons among products
sold in different regions of the world.”
Cooperative development.
The SPECpower committee
developing SERT includes representatives
from AMD, Dell, Fujitsu, HP, IBM, Intel
and Microsoft, with veteran SPEC
benchmark developer Alan Adamson and
post-graduate researcher Christian
Koopmann as supporting contributors. The
EPA provides high-level policy and
directional guidance in biweekly
meetings with the SPECpower committee,
and other organizations around the world
have provided input and feedback.
Organizations were invited to
participate in this first SERT beta
based on their involvement with ENERGY
STAR, their interest in
power/performance measurement for
servers, and a willingness to provide
feedback in areas such as usability,
ease of configuration, platform
compatibility, and functionality.
Additional information.
The ENERGY STAR for
Servers v2.0 specification is expected
to be completed in mid-2012 and will go
into effect in early 2013. To obtain the
ENERGY STAR label, a server will have to
pass certain idle power requirements and
also report the results of active power
testing using SERT.
For more information about SERT, to
participate in upcoming beta programs,
and to review the current version of the
SERT design document, visit
www.spec.org/sert/.
About SPEC
SPEC is a non-profit organization
that establishes, maintains and endorses
standardized benchmarks to evaluate
performance for the newest generation of
computing systems. Its membership
comprises more than 70 leading computer
hardware and software vendors,
educational institutions, research
organizations, and government agencies
worldwide.
|
|
13th Sept 2011 |
Intel®
Gives School Science Fair Projects a
Boost with Online Training Platform
NEWS HIGHLIGHTS
·
The Intel STEM Fairs toolkit (www.stemfairstoolkit.co.uk),
is launched in partnership with the
British Science Association
·
This online resource to help teachers
spark more interest in science fairs
amongst students and create their own
science fairs
·
The efforts come from the need to
increase interest in STEM subjects,
particularly in cutting-edge research
and development, so that the
UK has the talent it needs to thrive on the world stage
LONDON, September 15th,
2011 – Intel Corporation today
launches the STEM Fairs Toolkit, a
collaboration with the British Science
Association to help teachers think about
how they can inspire pupils by getting
involved in science fairs, or by
creating one for themselves. The toolkit
can be found at
www.stemfairstoolkit.co.uk.
Announced
today at the UKTI’s Skills Showcase
event at the
Central Foundation Girls' School in
Harley Grove, London, this
new website contains descriptions, tips,
online videos, interviews and links to
other resources, so teachers can build
up an action plan that shows real change
in their schools, in particular in the
attitudes and practices that will
encourage involvement in these events.
Tristan Wilkinson,
Director, Enterprise & Public Sector
at Intel, said: “Science,
technology, engineering and maths skills
are key to maintaining a competitive
future for the UK, and Intel is
committed to supporting young people to
make sure they have the right skills to
succeed. STEM Fairs are a great way to
stimulate young people's appetite for
STEM – and also to celebrate their
achievements as fledgling scientists,
engineers, mathematicians and
technologists. Ranging from a one-day
event in an individual school to a
massive three-day national fair such as
The Big Bang, there is a STEM Fair to
suit everyone.”
Science fairs are a great way of
igniting interest in STEM, and are an
enjoyable and rewarding group activity.
They also help celebrate the success of
those who have competed in competitions
held at the fairs. Katherine
Mathieson, Director of Education,
British Science Association said,
"The STEM Fairs toolkit is a pragmatic
new resource that will help raise
teachers' confidence about taking part
in STEM Fairs. Sections range from 'Why
get involved' to 'How to organise your
own STEM Fair' so there is something for
all teachers, whether they are brand new
to STEM Fairs or have been involved for
decades."
The announcement comes in the wake of
widespread recognition of the need to
ignite enthusiasm for STEM subjects,
particularly research and development,
so that UK industry has the talent it
needs to thrive on the world stage.
Sir Roland Jackson, Chief Executive,
British Science Association said,
"There is a bright future for young
people who develop the skills to work in
the STEM sectors. By helping teachers to
get more involved in STEM initiatives
such as the Intel STEM Fairs toolkit, we
can open up careers in the STEM sectors
to more and more young people."
The toolkit was unveiled this week as
part of the closed function that was the
‘STEM in education evening’ at the
British Science Festival.
Katherine Mathieson, Director of
Education for the British Science
Association announced the partnership to
over 100 STEM professionals, ambassadors
and subject leaders looking for
resources gathered to hear from STEMNET,
ASE and the British Science Association.
At the event Jonathan Barber, Access
Academy Manager for the University of
Leeds said that ‘it is a fantastic
resource which helps spread the word and
get new people into STEM fairs - it’s
easy to access and can fit in with
teachers’ busy schedules’.
Intel and STEM
Intel has a wide and varied recent
involvement in STEM as well as a long
history of supporting STEM initiatives:
-
Its skoool initiative, has been
helping both learners and teachers
get the best out of Science and
Maths subjects across all
www.skoool.co.uk
-
It also hosts the Intel
International Science and
Engineering Fair which hosts
students from the UK and across the
world each year:
www.intel.com/education
-
Intel also works with the UK
Resource Centre for women in SET (UKRC)
to improve the number of girls
continuing with physics. A focus for
2011 has been the initiative to help
train teachers on how to retain
female students in this subject
area:
www.girlfriendlyphysics.co.uk
-
Intel UK also offers a large number
of internships to students in their
sandwich year:
http://www.intel.com/jobs/unitedkingdom/students/internships/
|
|
13th Sept 2011 |
Crucial To Support Next-Generation Intel®
Server Platform with New Server Memory
Crucial Load-Reduced DIMMs to Enhance
System Performance with Double the DRAM
Capacity, Greater Memory Bandwidth, and
More DIMMS per Channel
Key
Messages:
·
Crucial® LRDIMMs will support
higher memory densities than standard
DDR3 RDIMMs and enable users to add more
DIMMs per channel
·
New modules increase memory bandwidth by
up to 35 percent
·
Memory is
fully-validated and compatible with the
new Intel Xeon® processor E5
family
Multimedia
Elements:
Crucial
Image Gallery
Boise, ID,
and Glasgow, UK, 14 September, 2011
- Crucial,
a leading global brand of memory and
storage upgrades, announced yesterday at
Intel® Developer Forum (IDF)
its plans to launch Crucial Load-Reduced
DIMM (LRDIMM) modules in support of the
forthcoming Intel Xeon processor E5
family. As companies grow, IT managers
and systems administrators are
constantly struggling to meet the needs
of new and demanding applications. In
recognition of these challenges, Crucial
will be making available LRDIMM server
memory which will support higher memory
densities than standard DDR3 RDIMMs, and
allow the addition of more DIMMs per
channel.
LRDIMM modules deliver up to twice the
installed memory capacity for
next-generation servers as a result of
their ability to reduce the loads
presented to the CPU. Servers with the
higher-installed memory densities can
then run the memory at a higher
frequency, enabling up to a 35 percent
increase in memory bandwidth over
standard RDIMMs, improving overall data
centre performance and efficiency.
“The latest and future generations of
servers and server applications all have
a common denominator – the need for high
performance – and Crucial LRDIMMs help
meet this critical need, while offering
a high degree of reliability,” said
Michael Moreland, worldwide product
marketing manager, Crucial.
“Companies are continuing to implement
complex technologies like server
virtualization, cloud computing, and
database applications, and Crucial is
committed to supporting the evolution of
server advancements and technologies by
offering compatible, high-quality
memory.”
The DDR3-1333MHz 1.35V LRDIMM modules
are Intel-validated, halogen-free and
RoHS compliant, and will be available in
densities up to 32GB and kits up to 96GB
at the launch of the Intel Xeon
processor E5 family.
Tick Tock, Tick Tock. |
|
13th Sept 2011 |
Check out this public preview ("sneak
peek") of the soon-to-be-released Sony
Vegas Pro 11. Gary Rebholz of Sony
describes the key features and benefits
that NVIDIA Quadro professional GPUs add
to enhance its performance. Sony is
previewing its new version with GPU
acceleration that will come this fall.
More than 50 effects, plus the final
rendering are all improved on this
OpenCL-based editing software using a
Quadro 5000.
http://www.youtube.com/watch?v=-M9rK8CaPWo&feature=channel_video_title |
|
9th Sept 2011 |
AMSTERDAM, Netherlands — 9th
Sept 2011 —
At
IBC 2011,
AMD (NYSE: AMD) unveiled AMD FirePro™
SDI-Link to address the market for
real-time, GPU-accelerated post
production and broadcast pipelines
requiring Serial Digital Interface (SDI)
input and output. AMD FirePro SDI-Link
was announced with support from the
premier players in the broadcast
technology market:
AJA,
Bluefish444,
Blackmagic Design,
DELTACAST,
DVS
and
Matrox.
Targeting manufacturers, technology
integrators and software developers, AMD
FirePro SDI-Link allows for the design
of fully featured SDI and GPU based
solutions with ultra-low-latency between
select AMD professional graphics cards
and third party SDI input/output
products.
“Integrators in the broadcast and
real-time video production market can
now benefit from the latest advances in
GPU acceleration,”
said Sandeep Gupte, General Manager
of Professional Graphics at AMD.
“Solutions built around AMD FirePro
SDI-Link, with the support from
broadcast technology leaders, are able
to simultaneously solve the two key
challenges facing video pipeline
solution providers today: the need for
flexible SDI input and output
capabilities and the requirement for
real-time GPU-SDI communication in an
integrated solution.”
By leveraging the combined decades
of SDI-related experience from AMD’s
technology collaborators, along with the
new AMD DirectGMA technology that allows
SDI I/O products and select professional
graphics cards such as the new AMD
FirePro™ V7900 SDI to communicate
directly over PCI Express® (PCIe),
customers can build solutions for
virtual sets, professional video
production/post-production, on-air
motion graphics, on-set 3D VFX, and
other scenarios. All of this can be
accomplished with ease via APIs exposed
in the AMD FirePro SDI-Link software
developer kit, allowing the delivery of
new capabilities and feature sets with
never-before-seen flexibility and
cost-effectiveness.
“The video broadcast market has been
seeking a reliable, quality solution for
some time,”
said Jon Peddie, president, Jon
Peddie Research. “AMD has upped
the ante when it comes to the video
marketplace by engaging with the top six
industry leaders in this space. Kudos to
AMD for tackling another market, backed
by technology leadership.”
AMD FirePro SDI-Link is supported by the
following companies:
“One of the most important ways we can
support our customers is by providing
them with accelerated workflows to boost
their productivity,” said Nick
Rashby, President, AJA Video Systems.
“AMD FirePro SDI-Link does just that,
allowing AJA customers to benefit from
both GPU-based and SDI solutions using
AMD FirePro professional graphics and
AJA's video I/O products.”
“Blackmagic Design is looking forward to
adding integration between our products
and the AMD FirePro SDI-Link,” said
Grant Petty, CEO, Blackmagic Design.
“By supporting AMD FirePro SDI-Link,
our developers will see a revolution in
performance combined with extremely low
latency when building intense graphics
based video solutions using Blackmagic
Design desktop video products and AMD
graphic cards. This will be perfect for
broadcasters working in areas such as
weather, live news and 3D virtual sets,
where high performance graphics and
extremely low processing latencies are
critical."
“Bluefish444 customers have been
demanding this type of collaboration
between Bluefish444 and AMD for years,”
said Craige Mott, Managing Director
of Bluefish444. “Until the advent
of low latency transfer between our
devices, Bluefish444 customers had to
compromise on the amount and quality of
real-time accelerated graphics they
could SDI I/O using Epoch video cards.
Now, between Bluefish444 and AMD we can
offer the highest quality SDI I/O and
the highest quality GPU accelerated
graphics, all at an ultra-low latency
transfer between our respective
products.”
"With the support of AMD FirePro™
SDI-Link, DELTACAST answers to a typical
requirement of our OEM customers",
said Christian Dutilleux, CEO of
DELTACAST, "And the most
important for them is that we provide a
built-in solution, elegantly integrated
within the worshipped VideoMasterHD SDK,
and certified by both AMD and DELTACAST.
Thanks to the ultra-low-latency model of
the AMD DirectGMA technology, developers
now benefit from the incredible
processing power of the professional AMD
FirePro GPUs, and from the robustness
and accuracy of the DELTACAST SDI
multi-channel devices, to create
stunning on-air graphics applications.”
"We are very excited to team up with AMD
to offer developers even more options
for their high-end broadcast and post
production solutions,” said
Jürgen Heger, Senior Product Manager at
DVS. “The combination of the new
AMD FirePro SDI-Link with DVS's Atomix
family of video boards ensures an easy
and low latency integration of DVS's
reliable SDI input and output
capabilities with the GPU power of AMD
FirePro SDI graphics cards.”
“Matrox DSX Developer Products are
renowned among broadcast equipment
manufacturers for high performance I/O
hardware, a comprehensive SDK, and
outstanding applications engineering
support,” said Albert Cieri,
Senior Director of Sales and Marketing,
Matrox. “Our collaboration with
AMD on the new AMD FirePro SDI-Link adds
tight GPU integration which will further
enhance our customer’s broadcast
graphics system performance.”
The AMD FirePro V7900 SDI
professional graphics card represents a
number of firsts for AMD;
·
First AMD FirePro™ professional graphics
card to support AMD FirePro SDI-Link and
planned certified compatibility
(currently in development) with all five
leading manufacturers providing PCIe
cards offering advanced SDI video signal
I/O capabilities.
·
First AMD FirePro professional graphics
card designed specifically to address
real-time professional video and
broadcast graphics pipelines while
delivering the same industry-leading GPU
performance as the other offerings in
AMD’s FirePro professional graphics line
up.
·
First to leverage AMD’s exclusive AMD
DirectGMA technology to help ensure
system-level, low-latency synchronized
data transfer between the AMD FirePro
professional graphics and 3rd-party
devices over the PCIe bus.
The AMD FirePro™ V7900 SDI professional
graphics card is slated for availability
in October 2011 for US
$2499 USD,
£1600 UKP or €1850 Euros
MSRP.
AMD FirePro SDI-Link and AMD FirePro
professional graphics are on display
with industry leaders at IBC 2011 in
stand 7.H35 in hall 7. Software vendors
and solution providers demonstrating
their use of AMD FirePro SDI-Link
include: Drastic Technologies, eyeon
Software, Tweak Software and
Virtual Spectator. Other technology
providers demonstrating at AMD’s stand
include Ventuz and VizRT.
Supporting Resources
·
AMD FirePro™ SDI-Link product page
·
Twitter: Follow AMD professional
graphics news on Twitter at
@AMDFirePro
Facebook:
Become a fan of AMD technology on
Facebook
Preview to follow on all of the above
soon |
|
7th Sept 2011 |
SPEC
improves CPU2006 Benchmark
V1.2 to become new
version for SPEC website reporting on
December 19
GAINESVILLE, Va., September 7, 2011
– The Standard Performance Evaluation
Corp. has released SPEC CPU2006 V1.2,
with major upgrades that improve the
user experience. After December 19,
2011, SPEC CPU 2006 V1.2 will replace
V1.1 for results submissions to the SPEC
website.
Better user experience
“Users should have a better
benchmarking experience with V1.2, from
the moment they begin testing to the
reporting of results,” says Jeff
Reilly, SPEC CPU subcommittee chair.
Major improvements in SPEC CPU2006 V1.2
include:
·
New automation – A program
called sysinfo automatically
captures information about many systems
under test and includes that
information in reports
generated by the benchmark. The program
provides examples for several chips and
operating systems, along with
documentation on how
users can extend automation to new
systems.
·
Greater compatibility –
Operating system support has been
extended to the current versions of AIX,
HP-UX, Irix, Mac OS X, Solaris, Windows
and 2011 Linux
distributions. SPEC has also updated the
toolset for compatibility with recent
CPUs, including x86, Itanium, POWER, and
SPARC processors.
·
Response to user feedback –
Improvements have been made to code and
documentation in response to user
suggestions and bug reports.
Open source components
used by SPEC tools have been updated to
the latest versions for increased
compatibility.
·
Better utilities – Key
utilities have been upgraded to
eliminate common errors, provide more
information, and enable greater
selectivity and
control.
·
Easier maintenance for submissions
– Flag files containing descriptions of
compiler options are easier to maintain
for those submitting
results to the SPEC
website.
Licensing and requirements
Results generated by SPEC CPU2006 V1.2
are comparable to results from V1.1 and
V1.0. Upgrades to V1.2 are free to
current licensees. SPEC will contact
existing licensees and send the new
version upon verifying a shipping
address.
For those without a SPEC CPU2006
license, V1.2 is available for immediate
delivery on DVD from SPEC. The cost is
$800 for new customers, $400 for
upgrades from SPEC CPU2000, and $200 for
qualified non-profit organizations and
accredited educational institutions.
General requirements for running the
benchmarks include a Windows or UNIX
operating system, a DVD drive, 1 to 2 GB
of memory per thread, 8 GB of unused
disk space, and a set of compilers. More
details on system requirements can be
found at:
http://www.spec.org/cpu2006/Docs/system-requirements.html.
Additional product and ordering
information is available on the SPEC web
site at
www.spec.org/osg/cpu2006.
|
|
19th Aug 2011 |
|
|
16th Aug 2011 |
3DMark 11 World
Record Bested 39 Times in Futuremark
Lords of Overclocking Contest
Winners on Their Way to MSI MOA Grand
Final in Taipei
HELSINKI, FINLAND – AUGUST 16, 2011 -
Futuremark® today announced the winners
of its annual Lords of Overclocking
competition. The MSI sponsored event,
which is Futuremark's premier OC contest
each year, saw over 10,000 entries from
more than 80 countries across the globe.
With such worldwide interest,
competition was fierce for the top
prize: flights, accommodation and
qualification to the MSI Master
Overclocking Arena (MOA) 2011 grand
final in Taipei.
- Incredibly, 39 scores submitted during
the four week competition were higher
than the previous world record for a
single GPU.
- MSI graphics cards now hold 44 out of
top 50 single-GPU scores in Futuremark's
online results database.
- In a nail-biting finish, the winning
score of P12499 from overclocker
"SuicidePhoenix" came on the very last
day of the competition.
Proving his mastery of extreme
overclocking, overall winner
SuicidePhoenix pushed his Intel Core
i7-2600K and MSI N580GTX Lightning far
beyond their factory settings as his
scores demonstrate.
- 3DMark Score: P12499 (Stock
setting:P6600)
- Graphics Score: 12349 (Stock
setting:6400)
- Physics Score: 13689 (Stock
setting:8200)
"This year's Lords of Overclocking
event brought together the world's top
competitive overclockers in thrilling
competition," said Jukka Mäkinen,
Futuremark CEO. "We congratulate
the winners and thank all participants
for making the contest a huge success."
"We appreciate all the efforts and
amazing achievements made by worldwide
participants." said Zona Lin,
Marketing Manager at MSI. "We
congratulate the winners and expect
another success in the coming MSI MOA
2011 grand final competition!"
Lords of Overclocking was a worldwide
online qualifying event for the
prestigious MSI MOA 2011 competition in
Taipei which will see the world's top
overclockers go head to head in a
fiercely fought battle of extreme
overclocking.
Futuremark holds a number of
overclocking competitions each year. For
details of upcoming contests, please
visit
http://www.3dmark.com/competitions/
or follow Futuremark on Facebook:
http://www.facebook.com/Futuremark
|
|
12th Aug 2011 |
SIGGRAPH 2011 News |
|
Siggraph News
from the Nvidia Booth |
|
NVIDIA Showcased Maximum Productivity,
Creativity, & Performance for
Professionals at SIGGRAPH 2011
At
SIGGRAPH 2011, Jeff Brown, General
Manager for the NVIDIA Professional
Solutions Group, summarizes all of
the sights, sounds, key demos and more
that show attendees experienced this
year
http://www.youtube.com/user/nvidia?blend=1&ob=5#p/a/u/0/r9S-F2pMUqA
NVIDIA Blog: NVIDIA Demonstrates Future
of GPU Technology at SIGGRAPH 2011
http://blogs.nvidia.com/2011/08/nvidia-demonstrates-future-gpu-technology-siggraph-2011-vancouver/ |
|
This past week was a big one for NVIDIA
at Siggraph 2011, the pre-eminent show
for the professional computer graphics
industry. We delivered tech demos and a
blockbuster lineup of theater
presentations from industry luminaries
on the latest trends and concerns of
graphics professionals.
Along with our partners Adobe, Autodesk,
Dassault Systemes, Dell, HP and Lenovo,
we recognize the increasing need of
graphics professionals for more
efficient workflows, decreased
turnaround times and remote project
collaboration.
Two upcoming technologies were
demonstrated involving some of our key
ISVs
and hardware-ecosystem partners: Quadro
Virtual Graphics Technology and Project
Maximus. These groundbreaking demos gave
attendees a preview of what’s in store
for them in the near future.
The Quadro Virtual Graphics Technology,
also known as Project Monterey, moves
the Quadro graphics card from the
desktop to a remote server. This allows
a user to take advantage of a Quadro
graphics card via a network connection,
essentially boosting the resources
available to that user.
Many of the demos at the NVIDIA booth
were powered by Project Maximus
technology. With a Quadro 6000 graphics
card mated to a Tesla GPU, upcoming
Maximus-powered workstations allow
graphics and modeling processes to be
tasked to the Quadro graphics card, with
final rendering and animation tasks
handled by the Tesla GPU. This decreases
the time it takes to render scenes,
allowing for faster turnaround times and
higher-quality production.
There was a preview of Autodesk 3ds Max
2012, incorporating NVIDIA iray in
ActiveShade. Thanks to the collaborative
efforts between NVIDIA and Autodesk, 3ds
Max subscribers will soon be able to
interactively edit their scenes while
iray renders live in the 3ds Max
ActiveShade viewport. By reducing the
need to continually render a scene to
ensure accuracy, the next generation of
3ds Max will give graphics professionals
a more efficient workflow.
Adobe was also at the NVIDIA booth to
show off their latest research project
on 3D compositing. The demonstration
showed off the power of an interactive
ray-traced 3D renderer within a
compositing framework that allows for
ray-traced reflections, refractions and
accurate lighting leveraging the power
of CUDA and NVIDIA GPUs. Armed with this
technology, a compositing expert could
render 3D effects without having to
learn a new tool.
And, to help improve remote project
collaboration, we showcased our Quadro
Virtual Graphics Technology, based on
our ongoing Project Monterey research,
allowing multiple production seats to be
accessed remotely from mobile devices
such as tablets so professionals can
share and integrate their work
collaboratively, without the need for
individual desktop workstations for each
user.
But it’s wasn’t just all work and no
play at SIGGRAPH. NVIDIA
sponsored the “NVArt 6: Moving
Innovation” competition as well as
hosting the NVIDIA
Sketch Match competition on the show
floor. We gave away tons of amazing
software suites (thanks to Adobe and
AutoDesk), Quadro 4000 graphics cards
(thanks to PNY), Wacom tablets, and some
impressive cash prizes.
Take a look at the video below to get a
glimpse of what it was like to be at
SIGGRAPH 2011 in person.
http://www.youtube.com/watch?v=r9S-F2pMUqA&feature=player_embedded#t=0s
See you next year at
SIGGRAPH 2012
in Los Angeles. |
|
11th Aug 2011 |
Intel
Capital Creates $300 Million Ultrabook
Fund
NEWS HIGHLIGHTS
Intel
Capital creates a $300 Million Ultrabook™
Fund to help accelerate the next
revolution of personal computing.
Ultrabook™ Fund targeted at technologies
that will help deliver new and enhanced
user experiences, longer battery life
and slim component and platform
technologies.
Intel
Capital today announced a $300 million
Ultrabook™ Fund to help drive innovation
in this new category of devices. As
announced at Computex earlier this year,
Ultrabook systems will marry the
performance and capabilities of today’s
laptops with tablet-like features.
Ultrabook devices will deliver a highly
responsive and secure experience in a
thin, light and elegant design at
mainstream prices.
To help realize that vision, the Intel
Capital Ultrabook Fund aims to invest in
companies building hardware and software
technologies focused on enhancing how
people interact with Ultrabooks,
achieving all-day usage through longer
battery life, enabling innovative
physical designs and improved storage
capacity. The overall goal of the fund,
which will be invested over the next 3-4
years, is to create a cycle of
innovation and system capabilities for
this new and growing category of mobile
devices.
“Ultrabook devices are poised to be
an important area for innovation in the
$261 billion global computer industry,”
said Arvind Sodhani, president of
Intel Capital and Intel executive vice
president. “The Intel Capital
Ultrabook fund will focus on investing
in companies building technologies that
will help revolutionize the computing
experience and morph today’s mobile
computers into the next ‘must have’
device.”
“Celebrating 30 years of innovation,
the PC is the ultimate Darwinian device
and Intel is striving to again reinvent
mobile computing,” said Mooly
Eden, vice president and general manager
of Intel’s PC Client Group. “In
2003, the combination of Intel’s
Centrino technology with built-in WiFi,
paired with Intel Capital’s $300 million
in venture investments and other
industry enabling efforts, ushered in
the shift from desktop PCs to anytime,
anywhere mobile computing. Our
announcement today is about Intel
mobilizing significant investments to
achieve the next historic shift in
computing.”
There are three key phases in Intel’s
strategy to accelerate its vision for
this new category. The company’s efforts
begin to unfold this year with Intel’s
latest 2nd Generation Intel® CoreTM
processors. This family of products will
enable thin, light and beautiful designs
that are less than 21mm (0.8 inch)
thick, and at mainstream prices. Systems
based on these chips will be available
for the 2011 winter holiday shopping
season.
To ship Ultrabook devices this year
required significant collaboration
amongst the entire computing industry.
Intel has worked very closely with its
customers to ensure that Ultrabook
devices deliver compelling and unique
value to consumers. Many OEMs have been
collaborating on this effort from the
very beginning.
“Ultrabook takes the best
technologies and marries them with
sleeker designs and extraordinarily long
battery life for a new kind of computing
experience,” said Peter
Hortensius, Lenovo’s Product Group
president. “This new type of
personal computing aligns with our
continual focus on engineering
innovative laptop solutions that push
the boundaries on mobility.”
The second phase of Intel’s vision
happens around the next-generation Intel
processor family codenamed “Ivy Bridge,”
which is scheduled for availability in
systems in the first half of 2012.
Laptops based on “Ivy Bridge” will bring
improved power efficiency, smart visual
performance, increased responsiveness
and enhanced security.
Intel’s planned 2013 products, codenamed
“Haswell,” are the third step in the
Ultrabook device progression and
expected to reduce power consumption to
half of the “thermal design point” for
today’s microprocessors.
Intel Capital has a strong track record
of driving innovation and growth in
computing through dedicated and
consistent investments in start-ups and
companies at the cutting edge of
technology innovation worldwide. By
employing Intel’s core assets of
architecture, engineering and
manufacturing leadership along with
capital investment, Intel Capital has
helped to create the technology
ecosystems which underlie many of the
most widespread applications of
technology today.
In addition to the Intel Capital
Ultrabook Fund, Intel Capital has a
number of dedicated funds that drive
innovations in specific geographies and
technology areas. Country-specific funds
include the India Technology Fund, China
Technology Fund II, Brazil Technology
Fund and Middle East and Turkey Fund.
Past technology specific funds have
included the Intel Digital Home Fund
and Intel Communications Fund. |
|
|
|
10th Aug 2011 |
SIGGRAPH 2011 News |
Siggraph News
from the Nvidia Booth
See a first look at research from Adobe
powered by NVIDIA Optix @ SIGGRAPH 2011
At SIGGRAPH 2011 Adobe is showcasing how
compositing and motion graphics such as
extruded text and shapes can be achieved
quickly and easily thanks to the power
of NVIDIA GPUs.
http://www.youtube.com/user/nvidia?blend=1&ob=5#p/c/942DC77735BC79CA/2/3IwgBYBXPOA
NVIDIA Research
demonstrates interactive fluid
simulation running in Maya @ SIGGRAPH
2011
This new CUDA plug-in for Maya delivers
fluid simulation using smoothed particle
hydrodynamics to a maya and allows for
true interactivity at higher particple
counts than ever experienced before.
http://www.youtube.com/user/nvidia?blend=1&ob=5#p/c/942DC77735BC79CA/1/VfyhkoQQ2rU
Perceptive Pixel
demos 82" multi-touch display powered by
NVIDIA Quadro at SIGGRAPH 2011
This new 82" true
multi-touch, projected capacitive
(pro-cap) LCD display is the largest
optically bonded flat-panel pro-cap
display in the world. Combined with the
Storyboard application and powered by
NVIDIA users can tell interactive
stories quickly and naturally.
http://www.youtube.com/user/nvidia?blend=1&ob=5#p/c/942DC77735BC79CA/0/2oCamjdTgpQ |
|
NVIDIA iray renderer Maximizes Creative
Workflow in 3ds Max 2012
The Subscription Advantage Pack for
Autodesk 3ds Max 2012 software now
offers ActiveShade rendering for the
iray renderer from NVIDIA, enabling
artists to iterate more effectively
through interactive rendering sessions
that constantly update as changes are
made to cameras, lighting, materials and
geometry. This new solution helps
artists create and refine the look they
require faster and more easily
http://www.youtube.com/user/nvidia?blend=1&ob=5#p/c/942DC77735BC79CA |
|
NVIDIA and CGSociety ‘NVArt 6: Moving
Innovation’ Digital Art Competition
Winners Announced
Winners of the sixth annual NVArt
competition were challenged to explore
the future of portable technology.
SIGGRAPH
2011, Vancouver, BC, Canada - August 10,
2011
-- NVIDIA and CGSociety, a division of
Ballistic Media, have announced the
winners of ‘NVArt 6: Moving Innovation.’
The digital art contest challenged
hundreds of artists from around the
world to explore the future of
electronic device design, and offered
them a share of a prize pool worth over
$34,000 (USD).
This year’s competition was inspired by
the ongoing revolution in personal
computing devices. We are just at the
beginning of a rapid ride into the
future, and today’s current crop of
smart phones, tablets and notebooks will
look like they’re from the Stone Age in
just a few short years as the rapid,
relentless pace of technological
advances never ceases. Where will the
latest technological revolution take us?
What will portable technology look like
in the next decade? Will we carry it,
wear it or maybe even plug it into
ourselves? How will we interact with the
next generation of tech devices? These
are some of the questions that the
‘NVArt 6: Moving Innovation’ competition
posed, and the following winning artists
are the ones who best answered them, in
the form of their innovative and
inspiring still images.
First Prize:
http://challenge.cgsociety.org/nvart06/entry/amscime.
Anthony Scime of the United States wins
$10,000 (USD) and two NVIDIA Quadro 6000
professional graphics cards (valued at
$4,999 USD ea., MSRP). The
Quadro 6000
is the industry’s state-of-the-art
graphics processing unit (GPU),
delivering an unmatched 6GB of GDDR5
memory and up to 5x faster performance
for graphics professionals. Anthony
Scime came in second in last year’s
NVArt 5 competition. For this year’s
competition, Anthony won 1st
place by creating a beautifully rendered
image depicting a young girl as she
interacts with a holographic learning
tool. Her wonderfully bored expression
indicates that in her time this magical
technology is commonplace. Judge Steven
Stahlberg exclaimed that it was,
“Beautiful, artistic, whimsical,
atmospheric.” Judge Kyle Swen liked
the “nice soft style- interesting
composition—attention to detail is
amazing. Even the girl’s expression is
compelling.”
Judge Zorana
Gee from Adobe commented, “Loved that
the product has a story behind it. This
is a beautiful painting that creates
intrigue.” Judge Arnoldas Vitkus, NVArt 5’s 1st place winner
from last year, admired “the materials,
textures, illumination - everything is
masterfully executed.” Finally, Judge
Adam Benton was impressed by the fact
that it was so “sensitively done, and
full of character.”
Second Prize:
http://challenge.cgsociety.org/nvart06/entry/stefgrafx.
Stéphane Chasseloup
of Spain wins
$2,000 (USD) and two NVIDIA Quadro
6000s. Chasseloup’s
winning entry is a clever pull-out, all
in one cylindrical device, which Judge
David Wright surmised that “you
can clearly perceive the device was
‘just bought’ and quick startup guides
are being read, with the box freshly
opened.”
Judge
Blanche described it as “having a
great sense of product design, very
practical idea and nice presentation.”
Both Judges Benton and Swen liked the
amazing amount of photorealism, and
Judge Gee was impressed by the rendering
and lighting.
Third
Prize:
http://challenge.cgsociety.org/nvart06/entry/cat007.
Vladimir Voelk
of Germany and his fan-like display
device. Voelk wins $1,000 (USD) and an
NVIDIA Quadro 6000. Judge Stahlberg
described Voelk’s winning entry as,
“a clean, beautiful, stroke of genius...
makes me think of Asia, especially
Japanese minimalist design.” Judge
Swen added, “We’re always trying to
design objects as small and portable as
possible, but with big usability
features. This concept does this in a
very clever way.” Judge Vitkus said
that from a design standpoint this one “looks
original, quite minimalistic—compact,
cool fan concept and nicely rendered
image.” Judge Benton states, “It
looks well thought out, and is well
executed. I'd have been proud of this
design if it were mine.”
Fourth Prize:
http://challenge.cgsociety.org/nvart06/entry/Deler. Kamil
Deluga of Poland wins an NVIDIA Quadro
6000.
Judge Benton liked this entry a lot and
said, “Virtual sculpting in one’s
hands in this manner (or something like
it) has to be an option in the future!”
Judge Swen said it was “dynamically
exciting.”
Judge Vitkus
enjoyed the simple and clean
composition. Finally, Judge Wright
thought it was a
“very interesting approach for future
interactive 3D modelling.”
Fifth Prize:
http://challenge.cgsociety.org/nvart06/entry/ihamid.
Hamid Ibrahim
from the Maldives also wins an NVIDIA
Quadro 6000.
Ibrahim’s
winning entry was described by Judge
Stahlberg as “very cool, and an
artistic image as well.” Judge Swen
added that it was “a beautiful art
piece. I like the 2D-3D transition.”
Finally, for the first time, a Special
Prize for Best Product Visualization was
added to the prize list. This prize (two
NVIDIA Quadro 6000s) went to Szikszai
Gusztav of Hungary:
http://challenge.cgsociety.org/nvart06/entry/cyber.
Judge
Stahlberg said with excitement, “I
don't know, I just love this ring, I'd
buy it even if it didn't actually do
anything useful!” Judge Swen added,
“Beautiful simple design, well
rendered.” Judge Gee also loved it
and said, “Beautiful rendering,
beautiful design, I want to buy one.
Very realistic, simple, clean and not
gimmicky.” Judge Benton liked its simple
functionality.
Congratulations from NVIDIA and
CGSociety to all of this year’s winners.
Judges of the NV Art 6 competition
included: Kyle Swen of Astro; Zorana
Gee, Adobe product manager; Adam Benton,
a designer for Apple, Nintendo and Sony;
Pascal Blanche, art director of Jagex;
Steven Stahlberg, 3D artist at CCP;
Arnoldas Vitkus, 1st place
winner, NVArt 5; Leigh van der Byl of
The Moving Picture Company; David
Wright, creative director, NVIDIA, and;
Mark Snoswell, president of CGSociety.
The
competition was created jointly with
sole sponsor NVIDIA. “NVIDIA is a
driving force in the graphics industry,
and this competition is a great
opportunity for artists to gain global
exposure, along with the chance to win
great prizes,” said Mark Snoswell,
president of the CGSociety. “NVIDIA
has been a constant and significant
supporter of the CGSociety and Ballistic
Media. They are major sponsors of our CG
Challenges, and we continue to value and
expand our working relationship with
them, including their annual sponsorship
of NVArt.”
About NVArt
Since its
inception in 2008, NVArt has been driven
by NVIDIA and the CGSociety. It has
inspired artists to create some of the
most imaginative and stunning work the
world has seen. NVArt has raised the
digital art genre to a new level, with
exhibitions of NVArt submissions
appearing in fine art galleries, such as
the Tate Modern in London.
About the CG Society
The CG Society
is the most respected and accessible
global organization for creative digital
artists. The CGS supports artists at
every level by offering a range of
services to connect, inform, educate and
promote, by celebrating achievement,
excellence and innovation in all aspects
of digital art. The CGSociety, along
with its sister organisation Ballistic
Publishing, is a division of Ballistic
Media.
Ballistic Publishing is an independent
publisher of books for the digital arts
industry. The company established in
2003 is dedicated to producing high
quality publications celebrating the
talents of digital artists worldwide.
For more information, visit CGSociety
http://www.cgsociety.org/
and Ballistic Publishing:
http://www.ballisticpublishing.com/. |
|
|
|
9th Aug 2011 |
SIGGRAPH 2011 News |
|
Siggraph News
from the Nvidia Booth
Couldn’t make it to SIGGRAPH 2011 in
Vancouver this year? No problem.
Log on to the Facebook app below to hear
from the technical team at NVIDIA, as
well as Digital Domain (the VFX wizards
behind “X-Man: First Class” and more),
the world renowned Industrial Light &
Magic (ILM), Newtek, Adobe and more—all
presenting live tomorrow in the NVIDIA
Technology Theater (sponsored by HP),
inside the NVIDIA booth (#453)at
SIGGRAPH 2011:
http://apps.facebook.com/nv-siggraph/
A full schedule is posted on this page –
it’s chock full of how-tos and great
case studies from some of the masters in
their fields.
Talks are streamed live – and you can
post questions for NVIDIA and its
speakers via Facebook.
Please note that for some demos, on
screen content cannot be shown due to
content rights issues, but the majority
of the content is available; plus, the
recordings will be posted after SIGGRAPH
as well. |
|
One thing you’re going to want to check
out at SIGGRAPH 2011 in Vancouver is the
Adobe pod within the NVIDIA booth, where
Adobe is showcasing an experimental
technology demo of GPU ray tracing for
motion graphics.
By using ray tracing, a motion graphics
artist can quickly generate eye catching
reflections, refractions and accurate
lighting – all without being a 3D
rendering expert. GPUs make ray tracing
practical for production. This new
renderer is fast enough for you to
actually scrub the timeline when using
Fermi-class GPUs. With a couple of GPUs,
the interaction is fast enough for you
to do all your work WYSWIG within the
production renderer and forget about the
OpenGL mode.
Adobe’s research project is running
within a test application framework that
allows the compositing of 3D shape and
text layers in a 3D environment. What’s
remarkable is that they’re doing this
with a fully ray traced renderer. While
they also have an OpenGL renderer for
realtime manipulation, its production
rendering is 100% ray traced.
What made it practical for Adobe to
build this, and reach such high
performance levels, was the NVIDIA OptiX
ray tracing engine. Adobe worked with
NVIDIA to leverage OptiX to build their
new renderer in just a few months. The
job of OptiX is to let the developer
concentrate on rendering while it
handles all the intricacies of making it
go fast on the GPU – and Adobe’s results
are proving it’s good at its job.
Come visit the NVIDIA booth at SIGGRAPH
to see this technology demo running on
Quadro 6000 and Tesla class GPUs. For
those of you not at the show, check out
the video demo below.
http://www.youtube.com/watch?feature=player_embedded&v=3IwgBYBXPOA |
|
They may be students today. But in a few
years, teens in the SIGGRAPH Pioneer
Mentoring: Spend A Week At SIGGRAPH
program will begin coming into their own
as the next-generation of computer
graphics artists.
The NVIDIA Foundation – which handles
the company’s non-profit activities – is
partnered with the Spend a Week at
SIGGRAPH program to give minority and
underrepresented high school students a
full week’s exposure to the best of
computer graphics and interactive
techniques at SIGGRAPH 2012, which is
taking place this week in Vancouver. To
support these students, NVIDIA will be
offering “cause bracelets” as part of a
fundraiser for next year’s students.
SIGGRAPH attendees who donate at least
$5 to support this unique cause will
receive an NVIDIA cause bracelet. The
NVIDIA Foundation will match every
dollar donated by SIGGRAPH attendees.
The bracelets aren’t just stylish. They
show your support for up-and-coming
computer graphics professionals.
Donations will be accepted at all three
NVIDIA booths (#453/655, #603 and #7)
and at the NVIDIA Tech Talks (Monday,
Aug. 8, in room 220).
For more information on the NVIDIA
Foundation, visit
www.nvidia.com/foundation. |
|
8th Aug 2011 |
SIGGRAPH 2011 News - Prepare for a Busy
Exciting Week |
SPEC/GWPG announces Maya 2012 benchmark;
outlines bold new vision for
SPECviewperf V12
VANCOUVER, B.C., Canada, August 9,
2011 – SPEC’s Graphics and
Workstation Performance Group (SPEC/GWPG)
today announced a new application-level
benchmark for
Autodesk Maya 2012 and outlined a
bold new vision for its SPECviewperf
performance evaluation software. The
announcements were made in conjunction
with
Siggraph 2011 in Vancouver, B.C.
The
SPECapc (SPEC Application
Performance Characterization) group
expects to put the finishing touches on
its new Maya 2012 benchmark before the
end of the year. It will replace
SPECapc for Maya 2009, introduced in
July 2009. Expected to follow in
relatively short order are updated
benchmarks for Siemens NX and SolidWorks
CAD applications.
A whole new SPECviewperf
SPECviewperf 12, planned for release
next year, is a ground-up rewrite of the
standardized benchmarking software for
measuring graphics performance, first
released in 1994. The new version will
improve upon the existing software in
several ways:
-
It will be
more flexible,
supporting two application
programming interfaces (APIs) –
OpenGL and Direct3D – upon release
and easily extensible in the future
to APIs such as OpenGL ES.
-
It will
be simpler to add viewsets
– the testing files that recreate
graphics paths for popular
applications – because they will be
independent plug-ins that can be
defined with only five function
calls. Even programmers without
prior Viewperf experience should be
able to generate viewsets in a few
hours.
-
It will be
easily portable to OSs
beyond Windows.
-
It will
support dynamically generated
viewsets, accommodating
workloads for medical imaging, CAE
and other interactive applications.
While making major strides forward,
SPECviewperf 12 will maintain
compatibility with
SPECviewperf 11, enabling
performance measurement using existing
viewsets.
“Version 12 will be a landmark release
for a benchmark that’s acknowledged
worldwide as the standard for measuring
performance of workstations running
professional graphics-oriented
applications,” says Ian Williams, chair
of the SPEC Graphics Performance
Characterization (SPECgpc) group that
develops SPECviewperf. “It will open up
tremendous opportunities for people to
measure real-world graphics performance
for a wide range of applications.”
About SPEC
The Standard Performance Evaluation
Corp. (SPEC) is a non-profit corporation
formed to establish, maintain and
endorse a standardized set of relevant
benchmarks that can be applied to the
newest generation of high-performance
computers. SPEC’s membership includes
computer hardware and software vendors,
and leading universities and research
facilities worldwide. For more
information, visit:
www.spec.org. |
Fusion-io Teams Up With
NVIDIA, Tweak Software and Thinkbox
Software to Accelerate Entertainment
Production
Innovative Industry
Leaders Unlock Performance to Unleash
Creativity in Digital Content Creation
Tools Showcased at SIGGRAPH 2011
SALT LAKE CITY,
Aug. 8, 2011
/PRNewswire/ --
Fusion-io (NYSE:
FIO), a provider of a
next-generation shared data
decentralization platform, today
announced its participation in the
SIGGRAPH 2011 international
conference on computer graphics and
interactive technologies. Fusion-io is
collaborating with a number of leading
technology companies, including NVIDIA,
Thinkbox Software and Tweak Software, to
accelerate entertainment production by
demonstrating full resolution, real-time
digital content creation for many of the
industry's most powerful applications.
"Entertainment artists
who use Fusion's ioMemory technologies
can now spend more time creating and
less time waiting for content to load,
playback and render," said
Vincent
Brisebois, Fusion-io Product
Manager. "Multiple SSDs
configured in a RAID can provide basic
throughput, but struggle to provide the
low latency required for delivering
interactivity in powerful content
creation applications. By working with
our innovative partners NVIDIA, Thinkbox
Software and Tweak Software, we are
helping studios and artists unlock their
creativity. Now, not only can artists do
more faster, but with the flexibility
offered by Fusion-io and our partners,
studios can focus on the artistry that
separates good from great."
In the
NVIDIA booth at SIGGRAPH, (#453),
the Fusion-io video wall showcases how
Fusion ioMemory technology combined with
the
NVIDIA QuadroPlex 7000 Visual Computing
System provides the throughput
necessary to play 12 full HD(1080p)
uncompressed video feeds simultaneously
off a single workstation with
interactive graphics processing unit
(GPU)-based color correction. The video
wall demonstration will be running on an
HP Z800 workstation equipped with
the NVIDIA QuadroPlex 7000 and Fusion
ioMemory modules.
"Working with
Fusion-io, we've created an impressive,
large-scale visualization technology
demonstration at SIGGRAPH for show
attendees," said
Jeff Brown,
general manager, Professional Solutions
Group, NVIDIA. "By combining
Fusion's ioMemory technology with our
powerful QuadroPlex 7000, we're
demonstrating how to enable real-time
color correction and processing of a
dozen simultaneous uncompressed HD video
streams – without being bottlenecked by
disk speeds."
At
Autodesk booth #429, Fusion ioMemory
technology will accelerate
demonstrations of Autodesk Composite
software, which is included in the
Autodesk 3ds Max, Autodesk Maya and
Autodesk Softimage software
applications. The Autodesk software
packages feature integrated 3D modeling,
animation, rendering, and compositing
tools that enable artists and designers
to quickly ramp up for production.
"Autodesk Composite
software can be enhanced by technologies
like Fusion ioMemory to help artists see
their visions come to life more
quickly," said
Rob Hoffmann,
senior product marketing manager,
Autodesk. "When 3D artists can
immediately see the impact of each tool
and adjustment, their imagination is
freed to try new and innovative
approaches to creative storytelling."
Fusion ioMemory will be
also integrated into a
Supermicro
SuperServer 8046B-6RF server in the
Thinkbox Software
Pacific Rim
suite at the Fairmont hotel. This system
provides increased speed and efficiency
in demonstrations of Krakatoa,
Thinkbox's production-proven volumetric
particle rendering, manipulation and
management toolkit. Krakatoa provides a
pipeline for creating, shaping and
rendering vast quantities of particles
at unprecedented speed to represent
natural phenomena like dust, smoke,
silt, ocean surface foam, plasma and
even solid objects.
"We have clients
working with billions of particles per
frame to create photo-real smoke, fire,
water, creatures made of ink, and
photorealistic visualization of
volumetric objects such as bones and
skin. When saving or loading those
particles, we have found nothing faster
than Fusion-io," said
Chris Bond,
Thinkbox Software CEO and founder.
"We first tested Krakatoa 1.0 with
Fusion-io. When we realized the
potential of ioMemory, we optimized
Krakatoa 2.0 to take advantage of its
capabilities, and now our loading
performance is an order of magnitude
better."
In booth #963,
Tweak Software will be utilizing
ioMemory technology from Fusion-io to
accelerate its flagship RV software. RV
supports dual stream output for stereo
playback, embeds audio in the SDI
signal, and takes advantage of RV's
flexible tools for review, editing,
collaboration, an notation and
comparison of media. At SIGGRAPH 2011,
RV will be demonstrating its integration
package that combines RV's real-time
playback with the compositing abilities
of The Foundry's
Nuke software and Fusion ioMemory.
The integration allows artists to save
various iterations of their Nuke renders
on the ioMemory and then immediately
play them back in real-time in RV.
"Artists get a big
benefit by combining the blazing fast
memory technologies from Fusion-io with
RV's advanced image and sequence
playback abilities," said
Seth Rosenthal,
co-founder of Tweak Software.
"The ability to stream film-res, stereo,
high-dynamic-range imagery on the artist
desktop or in the screening room gives
artists immediate feedback so they have
more time to try new things and get
better results. This is all made
possible by the remarkable data
throughput and reduced latency offered
by Fusion-io." |
|
VANCOUVER, British
Columbia--(BUSINESS
WIRE)--The Khronos™ Group today
announced the immediate release of the
OpenGL®
4.2 specification, bringing the very
latest graphics functionality to the
most advanced and widely adopted
cross-platform 2D and 3D graphics API
(application programming interface).
OpenGL 4.2 integrates developer feedback
and continues the rapid evolution of
this royalty-free specification while
maintaining full backwards compatibility
- enabling applications to incrementally
use new features, while portably
accessing state-of-the-art graphics
processing unit (GPU) functionality
across diverse operating systems and
platforms.
The OpenGL 4.2
specification has been defined by the
OpenGL ARB (Architecture Review Board)
working group at Khronos, and includes
the GLSL 4.20 update to the OpenGL
Shading Language. The OpenGL 4.2
specification contains new features that
extend functionality available to
developers and enables increased
application performance. The full
specification is available for immediate
download at
http://www.opengl.org/registry.
New functionality in the
OpenGL 4.2 specification includes:
-
enabling shaders with
atomic counters and
load/store/atomic read-modify-write
operations to a single level of a
texture. These capabilities can be
combined, for example, to maintain a
counter at each pixel in a buffer
object for single-rendering-pass
order-independent transparency;
-
capturing
GPU-tessellated geometry and drawing
multiple instances of the result of
a transform feedback to enable
complex objects to be efficiently
repositioned and replicated;
-
modifying an
arbitrary subset of a compressed
texture, without having to
re-download the whole texture to the
GPU for significant performance
improvements;
-
packing multiple 8
and 16 bit values into a single
32-bit value for efficient shader
processing with significantly
reduced memory storage and
bandwidth, especially useful when
transferring data between shader
stages.
“OpenGL 4.2 has
integrated feedback from developers that
are shipping significant OpenGL-based
applications and games, making for a
faster, more capable API which will
continue to evolve to meet market
needs,” said Barthold Lichtenbelt,
working group chair of the OpenGL ARB
and director of Tegra graphics at
NVIDIA. “As with previous OpenGL
releases NVIDIA is committed to ship
productized implementations as rapidly
as possible after specification release.
In fact, NVIDIA released production
OpenGL 4.2 drivers today, enabling
developers to immediately leverage this
new functionality on NVIDIA GPUs.”
(Note: for more information, please
visit
http://developer.nvidia.com/opengl).
“AMD plans to release
our OpenGL 4.2 beta drivers with the
publication of the OpenGL 4.2
specification,” said Ben Bar-Haim,
corporate vice president, AMD Software
Development (NYSE: AMD). “AMD
strongly supports industry standards and
congratulates the Khronos Group on their
success in the rapid evolution of OpenGL
and its other open standards that enable
brilliant computing experiences.”
Learn about OpenGL 4.2
and Khronos APIs at SIGGRAPH 2011 BOF
Meetings
|
WebGL
|
|
Wed, August 10th
|
|
10AM-noon
|
|
Convention
Centre, Room 122 (West Building)
|
|
OpenCL
|
|
Wed, August 10th
|
|
1:30-3:30PM
|
|
Pan Pacific
Hotel, Crystal Ballroom B&C
|
|
OpenGL
|
|
Wed, Aug 10th
|
|
4-6PM
|
|
Pan Pacific
Hotel, Crystal Ballroom B&C
|
|
OpenGL ES/Mobile
|
|
Thu, Aug 11th
|
|
10AM-noon
|
|
Convention
Centre, Room 122 (West Building)
|
|
COLLADA
|
|
Thu, Aug 11th
|
|
2-4PM
|
|
Convention
Centre, Room 122 (West Building)
|
Visit Khronos at booth
#663 and Khronos Press & Educators Open
House at booth #764 to see Khronos
members display Khronos Group-developed
technology in action. |
|
17th July 2011 |
In June
2010 we saw the
Crucial 256GB RealSSD C300
hit the streets in a big way, causing
many upsets with the raw I/O performance
required within todays professional
workstations. A year later and we see
the successor the m4 Solid State Drive
from Crucial.
For more information and how the drive
performed please click here for the full
article. |
|
11th July 2011 |
*Exclusive*
Supermicro X9SCA Workstation/Server
Mainboard.
A over a year now
Supermicro’s
X8SAX
Mainboard has been one of the most
successful mainboards to fire out of
Supermicro's San Jose headquarters.
It has surpassed all expectations as a
reliable workhorse never faltering.
Until now. Enter the successor the
Supermicro X9SCA
based upon Intel's
C204 PCH Chipset. Surpassing our
complete expectations the
Supermicro X9SCA
has set a whole new standard in the
workstation environment.
For more information and the complete
article please click on this URL |
|
9th June 2011 |
Akasa have
announced 2 new Chassis the Venom Toxic,
and Venom Strike. The Venom Toxic is the
larger of the two, it is an ATX
full-tower that supports the new XL-ATX
form-factor
motherboards with 10 expansion
slots. The case is very airy, the
side-panel is almost entirely
perforated, with room for varying types
of side-panel fans. The top holds a
large 200 mm fan, and a utility tray.
The Venom Toxic
also supports the new cable management
features on its motherboard tray. The
Venom Striker is the value ATX
mid-tower, that supports standard ATX,
MATX, and mITX motherboards, it looks to
provide all the essentials gamers need,
including good, quiet ventilation. The
front panels on both chassis are up to
date, including USB 3.0 ports.
The final
announcement from Akasa is the 2nd
generation model of its notorious Venom
tower-type CPU cooler, the “Venom
Voodoo”. The Venom Voodoo has been
upgraded in several places. 2 X 120mm
Viper Fans now come as standard and the
actual heatsink has undergone a
significant change now using 6 x 6mm
thick copper heatpipes to push the heat
to the aluminium fins for final
extraction by the secondary fan. Fans
of the original Venom Voodoo Heat Sink
Fan will note that the product retains
the break out colour scheme
Therefore watch
these spaces as both Venom Toxic Chassis
and the illusive CPU cooler Venom Voodoo
will be here very soon for test and
evaluation.
More information on Akasa Products
please see
www.akasa.co.uk |
|
|
 |
 |
|
25th May 2011 |
Yesterday saw the official launch of
AMD's new FirePro™
V5900 and V7900 professional graphics
cards.
Therefore pulling out all the stops from
the usual professional applications and
benchmarks we gave the
FirePro™ V7900 a good airing
to see how it really did perform.
Could this be an option many have been
looking for, giving an edge with leading
CAD and DCC applications.
For our complete
review on the new AMD FirePro™
V7900 please click here. |
|
17th May 2011 |
We’ve
never made much noise about our
emulation lab. After all, the
multimillion-dollar collection of
high-performance processors we use to verify and QA our chip designs is a
little bit like a secret
weapon. But after learning that the lab is now home to the world’s
largest installation of Cadence
Verification Computing Platform Systems, we decided to open up this
amazing facility for a virtual
tour. Hidden in an out-of-the-way spot at NVIDIA corporate headquarters
is a warren of specialized
machines that work around the clock as engineers test the GPUs and mobile
processors of the future.
Emulators are massive with tons of
wires. This one stands 7 feet tall, 6
feet wide and 10
feet deep
Hardware emulators re-create a specific
computing environment so design
engineers can test
the design and performance of new processors after a chip has been
designed but before it’s
manufactured. It’s one thing to design a breakthrough architecture like
Fermi, it’s another to
make sure it works correctly in the real world. It’s simply not feasible
to make physical
prototypes of these chips and iterate for each design tweak. Other
solutions – such as
software simulators – are much too slow. Emulation speeds up the testing
process a thousand
fold. Emulators are designed to provide an exact replica of
actual hardware. (Software tools,
in comparison, simulate or mimic what a particular piece of
hardware will do.) When an
emulator is plugged in to a PC, it’s exactly like placing a physical chip
on the motherboard.
From then on, chip designers can test away.
This huge cable comes out of an
emulator, delivering the pins of the GPU
inside. We
connect the cable to a graphics card in a test PC.
Due to the cost and complexity, not
every company invests in emulation. But
among those
that do, we submit that we’re pretty intense about it. The simple reason
is that having a
world-class emulation lab means we can keep innovating ahead of our
competition.
“Today’s GPUs, which are some of the world’s most complex devices, have
billions of
transistors,” said Narendra Konda, NVIDIA engineering and emulation lab
director. “There’s
no way around the fact that cutting-edge design tools like hardware
emulators are essential
for designing, verifying, developing software drivers and integrating
software and hardware
components of GPUs and mobile processors.”
Since 1995 NVIDIA has invested millions
of dollars in emulation. Today, the lab
covers a vast, roughly 6,000-foot space
secreted away behind locked doors. Step
inside and you’re immediately surrounded
by racks of equipment. Cables and pipes
snake along the floors and along the
walls, vents and air conditioning units
create a constant whir as they work to
keep these gargantuan machines cool. The
emulators themselves are sleek,
water-cooled beasts, each named after a
major river.
“Nile” is an 8 year old emulator in our
lab, still going strong.
Near the front is Tigris, a
snowflake-shape configuration of sixteen
chassis that was built to emulate Fermi.
It’s physically the biggest emulator in the lab, but no longer the most
powerful. That title goes to Indus, a
multimillion-dollar steel-blue piece of hardware a little longer than a
minivan.
Three and a half years in the making,
Indus was designed to handle Kepler, our
next-generation chip
architecture and the successor to Fermi. According to Nimish Modi,
senior vice president for the System and
Software Realization Group at Cadence, “Indus is the world’s largest
installation of Cadence Verification
Computing Platform systems, Palladium XP. It’s great working with a
partner like NVIDIA to see how our
technologies can work together to advance this industry.”
We worked closely with Cadence on Indus’
design – and although it’s smaller than
Tigris, it’s more than twice
as powerful. It’s stunning to look at Indus’s mass and complexity and
realize that all that power represents
one
chip.
A space ship? No! It’s the “Tigris”
emulator in all its glory
Filling out the lab are Rhine, Nile and
a host of other emulators that might be
emulating any
number of GPUs designed for uses from mobile to gaming to supercomputing
to embedded. If
an emulator needs more power, Konda and his team can daisy chain them
together in the
same way gamers improve their system performance by running multiple
graphics cards in
SLI. The entire lab has an emulation capacity of 4 billion gates, which
are the building blocks
of a design.
“Indus” : World’s largest emulator,
based on Cadence’s Palladium emulator
technology.
“Deploying and managing these complex
tools requires a very skilled and
committed
engineering team,” Konda said. “The great work that the emulation team
does keeps this
state-of-the-art lab humming along.”
NVIDIA’s Emulation engineering team in
front of Indus – They’re one of our
secret
weapons.
Each emulator connects to a number of
PCs which are used for testing and can
be accessed
remotely. So, for example, an NVIDIA engineer in India can log on, boot
up, and start running
tests at any time of day or night. Since all graphics processing goes
back, in the end, to
drawing triangles, the tests start there. Can this new chip draw a
triangle? Can it draw a red
triangle (not blue, not green)? Testing proceeds until everyone is
satisfied that the chip can
handle the most complex visual computing tasks and is compatible with all
the necessary
drivers, systems and so on. At any point, the designers might need to go
back to the drawing
board and repeat the process again. Once a chip graduates from the
emulation lab, it’s sent out to be
“fabbed” by our manufacturing partners
in Taiwan and from there it’s released
into the world.
Today, NVIDIA GPUs are powering
supercomputers, in-flight entertainment
systems and everything in between. They
represent some of the most complex
technology on the planet. It gives you a
new perspective to stand in the
emulation lab and think about the
advances in these chips – the millions
and billions in R&D, the years of work –
and realize each one starts out right
here, trying to draw a red triangle. |
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