Home Page

Latest News

Press Releases

Current Reviews

Old Reviews

Benchmarks Used

Contact Us
Links
Cookies
Exclusive - NVIDIA Quadro® FX3800

Introduction Continued

CUDA Architecture for Parallel Computing.   NVIDIA’s CUDA architecture is designed to natively support all computational interfaces, including both standard languages such as C, to newer APIs’ such as OpenCL and DirectX Compute. Designed to scale to 100’s of cores and 1000’s of parallel threads, CUDA allows for a true heterogeneous computing environment. The CPU is free to focus on serialized tasks, while parallel computing tasks are executed on the GPU. The CUDA architecture gives parallel computing applications the power to achieve their full potential.

Support for OpenGL 3 and DirectX 10

Ultra FSAA Performance.
The NVIDIA Quadro FX 3800 is capable of supporting ultra-high quality 32X full scene anti-aliasing (FSAA) on a single GPU.

Jumbo 8K Texture Processing.   Faster processing of very large textures results in higher performance when zooming and panning through high-resolution images, such as are typically used in photogrammetry and stereo-photogrammetry applications. The Quadro FX 3800 offers the ability to read textures from, and render to 8K x 8K surfaces for applications that demand the highest resolution and quality image processing.

NVIDIA Quadro® SDI.   Serial Digital Interface (SDI) is the SMPTE broadcast video standard for transfer of uncompressed broadcast-quality video throughout a production environment, including cameras, recorders, and displays. With the additional of an SDI interface card the Quadro FX 3800 becomes an ideal solutions for digital broadcast professionals who use various applications—such as virtual sets, sports footage, and weather news systems—to composite live video footage onto virtual backgrounds, and send the result to live video for TV broadcast.

Quadro SDI solutions also allow film production, post-production, and finishing professionals to preview the results of 3D compositing, editing, and colour grading in real time on high-definition (HD) broadcast monitors. This graphics-to-video-out solution delivers uncompressed 8-bit, 10-bit, or 12-bit SDI from programmable graphics, enabling a direct connection to broadcast monitors, switchers, tape decks, or SDI projectors.

Therefore now that we have covered all the important points lets have a look at the card in the flesh.

Page 1 - Introduction
Page 2 - Introduction Continued and Close Up Pictures
Page 3 - System Build Pictures
Page 4 - System Set-Up, Applications and Benchmarks Used
Page 5 -
3DS Max 2009 Scenes
Page 6 -
Cinebench 10 64 Bit  and  POV Ray 3.72 Beta 64 Bit
Page 7 - SPECviewperf® 10.0
  and
SPECapc for SolidWorks 2007™
Page 8 - Conclusions and Award

 

3D Professor Contact Details

Send mail to webmaster@3DPROFESSOR.ORG with questions or comments about this web site.
© All brands and names are the property of their respective owners.

Prices & Specifications are subject to changes. Errors & Omissions Excepted.
All content on this site is Copyright © 1999 - 2009 www.3dprofessor.org All Rights Reserved.
Use of content; whether from a review or news page item in part or in whole may NOT be reproduced
in any electronic or printed medium
and is forbidden without written prior agreement.
This site is covered by UK Law and International Treaties.