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  The Ground Breaking Lean Green Demolition Machine
NVIDIA Quadro FX4600 Review

A year now has nearly passed and with it has brought some remarkable upgrades in the professional graphics arena.   Firstly, we saw the run of new FireGL Cards from ATI (as it was then) early last year and later came marching forth the line from NVIDIA.  Each moth that passed; saw each camp supplying out newer and better drivers which increased the productivity and complete functionality of the chosen card to the end users.

As in all refreshes we are now starting to see the annual revisit of the new professional cards from each camp. This year NVIDIA are first and foremost out the door with their new Quadro FX 4600 and Quadro FX 5600.   On initial paper release each of these new cards brings with it an almighty array of features and power.   Which truly must be having each and everyone of you aghast in how much raw power and functionality they will provide the end user.  

We will not beat around the bush with too many facts and figures as by now many professionals and high-end enthusiast's will have read up on what the cards can and will achieve.   With this in mind lets just have a brief recap to refresh the grey matter and bump start the monocell of each of the new Professional Graphics Cards primary key features and benefits that NVIDIA have produced.

Board Features

Memory Size 1.5GB 768MB
Memory Interface 384-bit 384-bit
Graphics Memory Bandwidth 76.8GB/sec 57.6GB/sec
Max Power Consumption 171W 134W
Number of Slots 2 2

Display Connectors

DVI-I, DVI-I and Stereo DVI-I, DVI-I and Stereo
Dual-Link DVI 2 2
Open-GL 2.0 2.0
Shader Model 4 4
Direct X 10 10
SLI Frame Rendering Support Yes Yes
Genlock/Framelock Yes1 Yes1
1NVIDIA Quadro G-Sync is available as a separate option card and additional information is available here
Geometry (Triangles per Second ) 300 Million 250 Million
Texels per Second/Fill Rate 19.2 Billion 12 Billion
NVIDIA CUDA GPU computing technology.

An innovative combination of GPU computing features that is accessible through a standard C language unleashing entirely new capabilities to solve complex, data intensive problems.

(Our thanks to The NVIDIA Corporation for the supply of this graph)

Next-Generation Vertex and Pixel Programmability Shader Model 4.0

Reference standard for shader model 4.0 enabling a higher level of performance and ultra-realistic effects for next generation OpenGL and DirectX 10 industry leading professional applications.

> Full Shader Model 4.0 (OpenGL 2.1/DirectX 10 class)
> Long fragment programs (unlimited instructions)
> Long vertex programs (unlimited instructions)
> Looping and subroutines (up to 256 loops per vertex program)
> Dynamic flow control
> Conditional execution

(Our thanks to The NVIDIA Corporation for the supply of this graph)

Jumbo 8K Textures Processing

Faster processing of very large textures resulting in higher performances when zooming and panning through high resolution images.
Dual Dual-Link Digital Display Connectors

Dual dual-link TMDS transmitters support ultrahigh- resolution panels (up to 3840 x 2400 @ 24Hz on each panel ) -- which result in amazing image quality producing detailed photorealistic images.   Internal 400 MHz DACs – Two analog displays up to 2048x1536 @ 75 Hz
NVIDIA SLI Technology

NVIDIA® SLI™ technology enables dynamically scalable graphics performance, enhanced image quality, and expanded display real-estate.

With these facts and figures now complete we move onwards to the next page and a few pictures of what the NVIDIA Quadro FX 4600 looks like close up and personal.

Page 1 - Introduction
Page 2 - NVIDIA Quadro FX 4600 Pictures
Page 3 - System Configurations for the Benchmarks
Page 4 -
SPECviewperf® 9.0.3 Benchmark Results from an Intel Test System
Page 5 -
SPECviewperf® 9.0.3 Benchmark Results from an AMD Test System
Page 6 - Conclusions

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