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The Lean Green Fighting Machine - ITS BACK!

Introduction Continued

Recapping on what CUDA is all about

NVIDIA’s dedicated GPU computing language, CUDA (Compute Unified Device Architecture), provides a standard C language interface and creates a simplified platform for solving complex computational problems. CUDA is built into every Quadro GPU since the FX4600.

  • Standard numerical libraries for FFT and BLAS

  • Optimized upload and download path from the CPU to CUDA-enabled GPU's

  • Interoperability between the CUDA and graphics drivers

  • Support for Linux and Windows operating systems

  • Supports hardware debugging and profile for program development and optimization GPU computing describes an ever-expanding field of non-graphics related usage of graphics processor units, using GPU's to perform calculations that are better suited to take advantage of the parallel computing advantages of the GPU.

A key feature of CUDA is support for synchronizing hybrid programs running on both CPUs and GPUs.   Some types of computing tasks—including physics—have parts that are better suited for CPU computing and other parts that are better suited for GPU computing.

CUDA is being investigated by companies in myriad fields that analyze complex data sets, including:

  • Seismic surveys (geology, oil and gas exploration)
  • Financial transactions (supply chain efficiency, fraud reduction)

  • Biological sequences (improved gene therapy, quicker drug development with faster protein folding, etc)

  • Medical imagery (analysis of 2D and 3D scans for improved detection of anomalies)
  • Consumer media (searches inside multimedia content, better spam filtering, and more intuitive user interfaces)
  • Physical observations (more accurate forecasts, material analysis)
  • Design and materials (molecular analysis, simulation)

NVIDIA Quadro® G-Sync

One of the more radical steps is the optional support for both G-SYNC and SDI daughter cards.  A good move forward as seen below.

 

Workstations using the Quadro FX 5800 and FX4800 graphics boards combined with the NVIDIA Quadro G-Sync™ option board can be Frame Synced together to synchronize their display outputs to each other, this capability allows you to create power walls, caves, and large venue display systems driven by multiple workstations. Additionally the Genlock feature allows the graphics output to be synchronized to an external source, typically for film and broadcast video applications.

NVIDIA Quadro SDI

A brief demonstration is below with thanks from NVIDIA PR

Serial Digital Interface (SDI) is the SMPTE broadcast video standard for transfer of uncompressed broadcast-quality video throughout a production environment, including cameras, recorders, and displays. With the additional of an SDI interface card both the Quadro FX 5800 and FX 4800 are ideal solutions for digital broadcast professionals who use various applications—such as virtual sets, sports, and weather news systems—to composite live video footage onto virtual backgrounds and send the result to live video for TV broadcast. Quadro SDI solutions also allow film production, post-production, and finishing professionals to preview the results of 3D compositing, editing, and colour grading in real time on high-definition (HD) broadcast monitors. This graphics-to-video-out solution delivers uncompressed 8-bit, 10-bit, or 12-bit SDI from programmable graphics, enabling a direct connection to broadcast monitors, switchers, tape decks or SDI projectors.
Page 1 - Introduction
Page 2 - Introduction Continued
Page 3 - Pictures
Page 4 - Pictures Continued
Page 5 -
Test Systems and Software Used (32-bit & 64-bit modes)
Page 6 - MAXON CINEBENCH 10 and Bentley MicroStation V8 XM Graphics Benchmark
Page 7 - Autodesk 3ds Max 9 SP2 Scenes
Page 8 - SPECapc for SolidWorks 2007™
and SPECviewperf 10 ® (32-bit)
Page 9 - MAXON CINEBENCH 10 and SPECviewperf 10 ® (32-bit)
Page 10 - Conclusions
 

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