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The Lean Green Fighting Machine - ITS
BACK! |
|
Introduction Continued |
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Recapping on what CUDA is all about
NVIDIA’s dedicated GPU computing
language, CUDA (Compute Unified Device
Architecture), provides a standard C
language interface and creates a
simplified platform for solving complex
computational problems. CUDA is built
into every Quadro GPU since the FX4600.
|
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Standard numerical libraries for FFT
and BLAS
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Optimized upload and download path
from the CPU to CUDA-enabled GPU's
-
Interoperability between the CUDA
and graphics drivers
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Support for Linux and Windows
operating systems
-
Supports hardware debugging and
profile for program development and
optimization GPU computing describes
an ever-expanding field of
non-graphics related usage of
graphics processor units, using
GPU's to perform calculations that
are better suited to take advantage
of the parallel computing advantages
of the GPU.
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A key feature of CUDA is support for
synchronizing hybrid programs running on
both CPUs and GPUs. Some
types of computing tasks—including
physics—have parts that are better
suited for CPU computing and other parts
that are better suited for GPU
computing. |
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CUDA is being investigated by companies
in myriad fields that analyze complex
data sets, including: |
-
Seismic surveys (geology, oil and
gas exploration)
-
Financial transactions (supply chain
efficiency, fraud reduction)
-
Biological sequences (improved gene
therapy, quicker drug development
with faster protein folding, etc)
-
Medical imagery (analysis of 2D and
3D scans for improved detection of
anomalies)
-
Consumer media (searches inside
multimedia content, better spam
filtering, and more intuitive user
interfaces)
-
Physical observations (more accurate
forecasts, material analysis)
-
Design and materials (molecular
analysis, simulation)
|
|
NVIDIA Quadro® G-Sync
One of the more radical steps is the
optional support for both G-SYNC and SDI
daughter cards. A good move forward as
seen below. |
|

|
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Workstations using the Quadro FX 5800
and FX4800 graphics boards combined with
the NVIDIA Quadro G-Sync™ option board
can be Frame Synced together to
synchronize their display outputs to
each other, this capability allows you
to create power walls, caves, and large
venue display systems driven by multiple
workstations. Additionally the Genlock
feature allows the graphics output to be
synchronized to an external source,
typically for film and broadcast video
applications. |
|
NVIDIA Quadro SDI
A brief demonstration is below with
thanks from NVIDIA PR |
 |
|
Serial Digital Interface (SDI) is the
SMPTE broadcast video standard for
transfer of uncompressed
broadcast-quality video throughout a
production environment, including
cameras, recorders, and displays. With
the additional of an SDI interface card
both the Quadro FX 5800 and FX 4800 are
ideal solutions for digital broadcast
professionals who use various
applications—such as virtual sets,
sports, and weather news systems—to
composite live video footage onto
virtual backgrounds and send the result
to live video for TV broadcast. Quadro
SDI solutions also allow film
production, post-production, and
finishing professionals to preview the
results of 3D compositing, editing, and
colour grading in real time on
high-definition (HD) broadcast monitors.
This graphics-to-video-out solution
delivers uncompressed 8-bit, 10-bit, or
12-bit SDI from programmable graphics,
enabling a direct connection to
broadcast monitors, switchers, tape
decks or SDI projectors. |
Page 1 -
Introduction
Page 2 -
Introduction Continued
Page 3 - Pictures
Page 4 - Pictures
Continued
Page 5 -
Test Systems and
Software Used (32-bit & 64-bit modes)
Page 6 - MAXON
CINEBENCH 10 and Bentley MicroStation V8
XM Graphics Benchmark
Page 7 - Autodesk
3ds Max 9 SP2 Scenes
Page 8 - SPECapc
for SolidWorks 2007™
and SPECviewperf 10 ® (32-bit)
Page 9 - MAXON
CINEBENCH 10 and SPECviewperf 10 ®
(32-bit)
Page 10 -
Conclusions |