*EXCLUSIVE* Nvidia Quadro® 5000 – The Comparison

With the features table now complete its time to look into what makes this card really work.  In order to understand just how much of a technology leap has gone into the card we place beside it the ever so faithful Nvidia Quadro® FX4800 as a comparison.

BOARD FEATURES

Nvidia Quadro® FX4800

Nvidia Quadro® 5000

Memory Size

1.5GB GDDR3

2.5GB GDDR5

Memory Interface

384-bit

320-bit

Memory Bandwidth

76.8GB/s

120GB/s

CUDA™ Parallel Processor Cores

192

352

Maximum Power Consumption

150 Watts

156 Watts

Number of slots

2

2

Display Connectors

1 X DVI-I, 2 X DP, 1 X Stereo

1 X DVI-I, 2 X DP, 1 X Stereo

Dual Link DVI

1

1

DisplayPort

2

2

OpenGL

3.3

4.0

Shader Model

4.0

5.0

Direct X

10

11

3D Vision Pro

Yes

Yes

Quadro® Panoramic

Yes

Yes

NVIDIA® SLI® Mosaic Mode

Yes

Yes

NVIDIA® SLI® Multi OS

Yes

Yes

NVIDIA® SLI Frame Rendering Support

Yes

Yes

Quadro® SDI option card

Yes

Yes

Quadro® G-Sync option card

Yes

Yes

ECC (Error Correcting Code)

 

Yes

Fast Double Precision

 

Yes

Triangles per Second

300 Million

950 Million 

TECHNICAL SPECIFICATIONS

Supported Platforms

Microsoft Windows 7 (64-bit and 32-bit)
Microsoft Windows Vista (64-bit and 32-bit)
Microsoft Windows XP (64-bit and 32-bit)
Linux® – Full OpenGL implementation, complete with NVIDIA and ARB extensions (64-bit and 32-bit)
Solaris®

3D Graphics Architecture

Scalable geometry architecture
Hardware tessellation engine
NVIDIA® GigaThread™ engine with dual copy engines
Shader Model 5.0 (OpenGL 4.0 and DirectX 11)
Optimized compiler for Cg and Microsoft HLSL
Up to 16K x16K texture and render processing
Transparent multisampling and super sampling
16x angle independent anisotropic filtering
128-bit floating point performance
32-bit per-component floating point texture filtering and blending
64x full scene antialiasing (FSAA)/128x FSAA in SLI Mode
Decode acceleration for MPEG-2, MPEG-4 Part 2 Advanced Simple Profile, H.264, MVC, VC1, DivX (version 3.11 and later), and Flash (10.1 and later)
Blu-ray dual-stream hardware acceleration (supporting HD picture-in-picture playback)

NVIDIA CUDA Parallel Processing Architecture

API support includes:

CUDA C, CUDA C++, DirectCompute 5.0, OpenCL, Java, Python, and Fortran
NVIDIA® Parallel DataCache™ hierarchy (configurable L1 and unified L2 caches)
Error correction codes (ECC) memory
64 KB of RAM (configurable partitioning of shared memory and L1 cache)
Full IEEE 754-2008 – 32-bit and high performance 64-bit double precision
Dual Warp Scheduler (schedules and dispatches simultaneously instructions from two independent warps)


Advanced Display Features

Dual DisplayPort (up to 2560 x 1600 @ 60Hz and 1920×1200 @ 120Hz)
Dual-link DVI-I output (up to 2560 x 1600 @ 60Hz and 1920×1200 @ 120Hz)
Internal 400 MHz DAC DVI-I output (analog display up to 2048 x 1536 @ 85Hz)
DisplayPort to VGA, DisplayPort to DVI (single-link and dual-link) and DisplayPort to HDMI cables (resolution support based on dongle specifications)
DisplayPort 1.1a, HDMI 1.3a, and HDCP support
10-bit internal display processing (hardware support for 10-bit scan out for both windowed desktop and full screen, only available on Windows and Linux with Aero disabled)
NVIDIA® 3D Vision™ technology, 3D DLP, Interleaved, and other 3D stereo format support
Full OpenGL quad buffered stereo support
Underscan/overscan compensation and hardware scaling
NVIDIA® nView® multi-display technology
DisplayPort and HDMI Digital Audio
Support for the following audio modes:
Dolby Digital (AC3), DTS 5.1, Multi-channel (7.1) LPCM, Dolby Digital Plus (DD+), andMPEG-2/MPEG-4 AAC
Data rates of 44.1 KHz, 48 KHz, 88.2 KHz, 96 KHz, 176 KHz, and 192 KHz

Word sizes of 16-bit, 20-bit, and 24-bit

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