Lightwave (lightwave-01) and Maya Viewset (maya-03)

Lightwave (lightwave-01)

The lightwave-01 viewset was created from traces of the graphics workloads generated by the SPECapc for Lightwave 9.6 benchmark.

The models for this viewset range in size from 2.5- to 6-million vertices, with heavy use of vertex buffer objects (VBOs) mixed with immediate mode. GLSL shaders are used throughout the tests. Applications represented by the viewset include 3D character animation, architectural review, and industrial design.

The following tests are included within the viewset:

  • test 1 – building shaded
    • 6M vertices
    • immediate mode/VBO
    • GLSL shaders
  • test 2 – building textured
    • 5.4M vertices
    • immediate mode/VBO
    • GLSL shaders
  • test 3 – building textured transparent
    • 5.6M vertices
    • immediate mode/VBO
    • GLSL shaders
  • test 4 – building textured wireframe
    • 5.6M vertices
    • immediate mode/VBO
    • GLSL shaders
  • test 5 – building wireframe
    • 8.4M vertices
    • immediate mode/VBO
  • test 6 – carTextured
    • 6M vertices
    • immediate mode/VBO
    • GLSL shaders
  • test 7 – carTextured transparent
    • 6.8M vertices
    • immediate mode/VBO
    • GLSL shaders
  • test 8 – matrix textured
    • 5.3M vertices
    • immediate mode
    • GLSL shaders
  • test 9 – virus shaded
    • 2.5M vertices
    • immediate mode
    • GLSL shaders
  • test 10 – virus wireframe
    • 2.5M vertices
    • immediate mode
    • GLSL shaders

Maya Viewset (maya-03)

The maya-03 viewset was created from traces of the graphics workload generated by the SPECapc for Maya 2009 benchmark.

The models used in the tests range in size from 6- to 66-million vertices, and are tested with and without vertex and fragment shaders.

State changes such as those executed by the application — including matrix, material, light and line-stipple changes — are included throughout the rendering of the models. All state changes are derived from a trace of the running application.

The following tests are included in the viewset:

  • test1 – handShaded
    • 33M vertices
    • drawArray
  • test2 – handShaded HQ
    • 66M vertices
    • draw arrays
    • vertex and fragment shaders
  • test3 – hand wireframe
    • 22M vertices
    • vertex arrays
  • test4 – squid shaded
    • 38M vertices
    • vertex arrays
  • test5 – squid shaded HQ
    • 2M vertices
    • vertex arrays
    • vertex and fragment shaders
  • test6 – toy store shaded
    • 6M vertices
    • vertex array
    • clipping
  • test7 – toy store wireframe
    • 9M vertices
    • immediate mode/vertex array
    • clipping
  • test8 – wolf fur select
    • 6.6M vertices
    • immediate mode/vertex array
  • test9 – wolf fur select HQ
    • 4.4M vertices
    • immediate mode/vertex array
    • vertex and fragment shaders
  • test10 – wolf shaded
    • 12M vertices
    • vertex arrays
    • texture
  • test11 – wolf shaded HQ
    • 32M vertices
    • vertex arrays
    • vertex and fragment shaders

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