NVIDIA ® Application Acceleration Tools. Designed for the demanding needs of professional applications, NVIDIA® application acceleration engines are highly optimized software modules enabling developers to take maximum and swift advantage of the GPU with valuable, high performance capabilities that are free to license free to acquire and deploy. These modules allow applications to easily utilize advanced Quadro® features while adding value and functionality to professional software solutions. NVIDIA® is committed to ensuring its application engines continue advancing to take maximum advantage of the latest NVIDIA® GPU innovations while also maintaining their leading-edge capabilities. Applications employing acceleration engines can rapidly exploit GPU advancements as consistent engine APIs evolve to leverage new methods. In doing so, NVIDIA® is empowering developers to deliver the latest capabilities to their users in the shortest amount of time.
SceniX scene management engine. The basis of a real-time 3D system. The fastest start for building a modern, high performance, real-time 3D system. A highly flexible rendering framework makes SceniX a fit wherever there’s a need to analyze 3D data, make decisions, and convey results in real-time.
CompleX scene scaling engine A broader & faster view for massive data. Keeps massive scenes interactive by distributing geometry across GPUs and seamlessly compositing the result for fluid results – now with large display support. CompleX is currently used in VSG OpenInventor® for scalable graphics performance on large data.
OptiX ray tracing engine Making ray tracing faster to execute and develop. An optimized ray tracing pipeline for greatly accelerating the results and development of high performance ray tracing applications for rendering, interactive graphics, and physical simulation
PhysX physics & dynamics engine. Breathing life into real-time 3D NVIDIA PhysX provides game and simulation physics solutions for a variety of platforms including PC and all current major game consoles, in both software and hardware-accelerated configurations. PhysX Plug-ins are available for Autodesk 3ds Max and Maya. PhysX support is built into Softimage ICE.
CgFX programmable shading engine Enhancing realism across platforms and HW profiles
Support for Today’s Professional API’s
OpenGL. Long the standard 3D API for professional applications, the NVIDIA Quadro cards support OpenGL 4.0, which introduces support for GPU tessellation within applications using OpenGL.
DirectX 11. DirectX 11 is supported under Windows 7. Although once primarily used for video games, some of the major DCC application vendors have switched development focus to include full support of DirectX in order to be tightly coupled to the needs of those creating content for game engines. For example, Autodesk’s 3ds Max and Softimage both support Direct3D
OpenCL. OpenCL (Open Computing Language) is a new API-based programming model that runs on the CUDA architecture. It will allow developers to harness the massive parallel computing power of NVIDIA GPU’s to create compelling computing applications. In partnership with NVIDIA, OpenCL was submitted to Khronos by Apple in the summer of 2008 with the goal of forging a cross platform environment for GPU computing.
128× FSAA. Supporting up to 128x FSAA in multi-card installations, the NVIDIA Quadro 5000 is capable of supporting ultra-high quality full-scene anti-aliasing (FSAA), offering superb image quality by minimizing the appearance of jagged pixel boundaries in demanding visualization applications. Single card solutions provide support for up to 64x FSAA. Quadro SLI is supported on SLI-certified OEM workstations.
Jumbo 16K Texture Processing. Faster processing of very large textures results in higher performance when zooming and panning through high-resolution images such as are typically used in photogrammetry and stereophotogrammetry applications. The Quadro cards offer the ability to read textures from, and render to 16K x 16K surfaces for applications that demand the highest resolution and quality image processing.
Professional Video Support. The Quadro 5000 is designed to address the needs of the professional broadcast market, offering uncompressed video using optional SDI output capability.
NVIDIA Quadro SDI
Serial Digital Interface (SDI) is the SMPTE broadcast video standard for transfer of uncompressed broadcast-quality video throughout a production environment, including cameras, recorders, and displays. With the additional of an SDI interface, Quadro boards become an ideal solutions for digital broadcast professionals who use various applications—such as virtual sets, sports footage, and weather news systems—to composite live video footage onto virtual backgrounds and send the result to live video for TV broadcast. Quadro SDI solutions also allow film production, post-production, and finishing professionals to preview the results of 3D compositing, editing, and color grading in real time on high-definition (HD) broadcast monitors. This graphics-to-video-out solution delivers uncompressed 8-bit, 10-bit, or 12-bit SDI from programmable graphics, enabling a direct connection to broadcast monitors, switchers, tape decks, or SDI projectors.
Real-time Video Compositing with Quadro® SDI Option Board
Page 1 – Introduction
Page 2 – Introduction Continued
Page 3 – Nvidia® Professional Stereo Solution
Page 4 – NVIDIA ® Application Acceleration Tools
Page 5 – The Comparison
Page 6 – System Set-Up and Software Used
Page 7 – Board Pictures
Page 8 – SPECviewperf® 11.0 64-bit on Microsoft Windows XP Professional 64-bit SP2
Page 9 – SPECviewperf® 10.0 64-bit and SPECapc for SolidWorks 2007™ on Microsoft Windows XP Professional 64-bit SP2
Page 10 – SPECviewperf® 11.0 64-bit on Microsoft Windows 7 Professional 64-bit
Page 11 – SPECviewperf® 10.0 64-bit and SPECapc for SolidWorks 2007™ on Microsoft Windows 7 Professional 64-bit
Page 12 – Conclusions and Award