Quadro® 4000 Comparison

One of the main question always asked when a new card is launched how much bigger and how mush faster.  So taking both cards specifications we lined them up side by side; and therefore the readership can instantly see what the actual raw differences are between both cards.  In some places very significant, others remain the same although this is down to the clever people within the dedicated driver teams. 

GPU Specs

NVIDIA Quadro GPU

Quadro 4000

Quadro FX3800

CUDA Cores

256

192

Form Factor

4.376” H x 9.50” L / Single Slot

Single Slot

GPU Memory Specs

Total Frame Buffer

2 GB GDDR5

1  GB GDDR3

Memory Interface

256-bit 

256-bit 

Memory Bandwidth (GB/sec)

89.6 GB/s 

51.2 GB/s

Display Support

Dual Link DVI-I

1

1

DisplayPort

2

2

# of Digital Outputs

2

3 (2 out of 3 active at a time)

# of Analog Outputs

1

1

Stereo (3-pin Mini-DIN)

1 (Optional)

An optional 3-pin Mini-DIN bracket is available from NVIDIA Quadro resellers)

Maximum Display Resolution Digital @ 60Hz

2560×1600

2560×1600

Active Display Channels

2

 

3D Vision/3D Vision Pro

  

Feature Support

Shader Model

5.0 

4.0

OpenGL

4.0

3.1

Microsoft DirectX

11

10

SLI Multi-OS Technology

  

NVIDIA CUDA Architecture

  

SDI Option

  

NVIEW Display Management Software

  

FSAA (maximum)

64x

32x

Thermal and Power Specs

EnergyStar Enabling

Yes (with 2:1 or better max/idle power ratio)

Yes

Maximum Power Consumption

142 W

108 W 

This is a heavy weight piece of muscle at the entry position of the high-end professional graphics with a superb pedigree.   This pedigree high-end, single slot solution brings the power of high performance professional graphics to the ultimate level in professional desktop graphics as a stand alone card never seen at these levels.   We have previously before covered all the features and benefits of the new Quadro range but to recap briefly

NVIDIA® Scalable Geometry Engine™.   Dramatically improves geometry performance across a broad range of CAD, DCC and medical applications, enabling you to work interactively with models and scenes that are an order of magnitude more complex than ever before.

GPU Tessellation with Shader Model 5.0   Quadro Tessellation Engines automatically generate finely detailed geometry, for cinematic quality environments and scenes, without sacrificing performance.

NVIDIA GigaThread™ Engine.   Provides up to 10x faster context switching compared to previous generation architectures, concurrent kernel execution, and improved thread block scheduling.

Dual Copy Engines.   Enables the highest rates of parallel data processing and concurrent throughput between the GPU and host, accelerating techniques such as ray tracing, colour grading and physical simulation.

NVIDIA® Parallel DataCache™.    Supports a true cache hierarchy combined with on-chip shared memory. L1 and L2 caches drive exceptional throughput, accelerating features such as real-time ray tracing, physics and texture filtering.

NVIDIA® SLI® Multi-OS.   NVIDIA SLI Multi OS allows a user to run multiple Windows or Linux workstation applications from a single system, with each Operating System directly assigned to a Quadro graphics solution. Only available on SLI Multi-OS certified platforms.

TECHNICAL SPECIFICATIONS

Supported Platforms
• Support for two operating systems, from a Quadro SLI Multi-OS certified workstation, with each operating system
   assigned to a dedicated Quadro GPU
• Microsoft Windows 7 (64-bit and 32-bit)
• Microsoft Windows Vista (64-bit and 32-bit)
• Microsoft Windows XP (64-bit and 32-bit)
• Linux® – Full OpenGL implementation, complete with NVIDIA and ARB extensions (64-bit and 32-bit)
• Solaris®

3D Graphics Architecture
• Scalable geometry architecture
• Hardware tessellation engine
• NVIDIA® GigaThread™engine with dual copy engines
• Shader Model 5.0 (OpenGL 4.0 and DirectX 11)
• Optimized compiler for Cg and Microsoft HLSL
• Up to 16K x16K texture and render processing
• Transparent multisampling and super sampling
• 16x angle independent anisotropic filtering
• 128-bit floating point performance
• 32-bit per-component floating point texture filtering and blending
• 64x full scene antialiasing (FSAA)
• Decode acceleration for MPEG-2, MPEG-4 Part 2 Advanced Simple Profile, H.264, MVC, VC1, DivX (version 3.11 and later),
   and Flash (10.1 and later)
• Blu-ray dual-stream hardware acceleration (supporting HD picture-in-picture playback)

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