SPECapc for 3ds Max™ 2011 Description

Moving on and the big questions that are now being asked will be, what is the difference between SPECapc for 3ds Max™ 2011 benchmark and previous SPECapc for 3ds Max™ 9?

The new features and tests that have been added and major upgrades have been made in SPECapc for 3ds Max 2011, include:
•   Updates that exercise new functionality implemented by Autodesk in 3ds Max 2011.
•   An improved user interface that makes it much easier to configure and run tests.
•   New and revised test cases for CPU, GPU, modelling and interactive graphics.
•   Two separate versions of the benchmark, one for professional and one for personal use.
•   Increased level of testing for shading and rendering, including in the professional version taking advantage of the Autodesk Quicksilver engine that uses 
     both the CPU and GPU for accelerated rendering.
•   In the professional version, a city scene model containing nearly 32-million polygons that tests extremely large model creation and playback.
•   Automated benchmark results compilation for the professional version.
•   A pay-for-download system that collects payments online.

The questions now rapidly asked are that of what are differences between the professional and personal versions of the benchmark. The professional version of SPECapc for 3ds Max™ 2011 sells for $495 (USD) and is designed for those serious about better performance. This includes users for whom performance increases can yield significant bottom-line value, consultants who make their living helping clients seek out maximum performance per dollar spent, and vendors that rely on performance measurement as a means of improving products, boosting sales, creating competitive advantage, and enhancing relationships with customers.

SPECapc for 3ds Max™ 2011 professional version is a comprehensive test suite that exercises diverse aspects of 3ds Max™ 2011 performance, including modelling, interactive graphics, CPU and GPU. It includes 58 separate tests – including tests that build and render a city scene containing nearly 32-million polygons (faces) in real time – providing a complete performance picture for systems running 3ds Max 2011. Results from the professional version can be published publicly and submitted to SPEC for publication on its website.

SPECapc for 3ds Max™ 2011 personal version sells for $20 (USD) and provides a basic, easy-to-use benchmark that generates a single score. It runs a subset of the tests found in the professional version, testing performance based on smaller models. This is ideal for someone who is seeking more information about 3ds Max 2011 performance, but who does not have the need for a comprehensive test suite using large models and does not require publication of test results.

SPECapc benchmarks have always been free though benchmarks such as SPECapc for 3ds Max™ 2011 are extremely expensive to create, test and validate. As it currently stands Industry companies have always paid the bills for SPECapc benchmark development, but in recent years industry consolidation has reduced membership revenue, forcing SPECapc to investigate new revenue models. With SPECapc for 3ds Max 2011, SPECapc is asking customers who benefit from its benchmarks to help contribute to the cost of their development. This is a realistic professional approach now. For all the current multimedia benchmarks online whether professional or advanced, payment is met to meet the development costs of new builds and for a majority of end-users this is perceived as not an issue. After all everybody wants to know how fast their systems are, therefore this step taken now by the SPECapc Committee should this be no different. 

 

The new features in SPECapc for 3ds Max™ 2011 include:
• Updated tests based on new functionality in 3ds Max ™2011.
• An improved user interface that makes it easier to configure and run tests.
• Increased level of testing for shading and rendering in the Professional Version, including use of the Autodesk Quicksilver engine for accelerated CPU and
   GPU rendering.
• Automated benchmark results compilation in the Professional Version.

A single score is reported for the Personal Version. Results for the Professional Version are derived by taking the total number of seconds to run each test and normalising it based on a reference machine, in this instance a Dell Precision 690 workstation with 2.0-GHz Intel Xeon 5130 processor, 4 x 4GB FB-DIMM DDR2 SDRAM (ECC) memory, NVIDIA Quadra FX 570 graphics card, and 80GB Seagate 7200RPM hard drive. The normalization process ensures a scoring system where a bigger score is better. Composite scores for the Professional Version are reported for CPU, GPU and large-model (city scene) performance.

 

 

The recommended memory is 16GB for the Professional Version and 8GB for the Personal Version. The Professional Version is supported only on systems running the Microsoft Windows Win7 64-bit operating system. The Personal Version is unsupported, but it is recommended for Win7 32-bit and 64-bit.
Therefore a breakdown of the Professional Version and Personal version are below.

Professional Version for SPECapc for 3ds Max™ 2011

Large Model CPU

Test0020

Building City

Large Model GPU

Test0030

Moving City

Interactive Graphics

Test0040

Building Flyby

Modelling

Test0041

Gizmo Transforms – Move

Modelling

Test0042

Gizmo Transforms – Rotate

Modelling

Test0043

Gizmo Transforms – Scale

Modelling

Test0050

Changing Colour Test

Modelling

Test0070

SubObject Vertices

Modelling

Test0080

SubObject Edges

Modelling

Test0090

SubObject Faces

Modelling

Test0100

Extrude Faces

Modelling

Test0110

Bevel Faces

Modelling

Test0121

Vertex Soft-Selection

CPU Computing

Test0125

Create Textures

Modelling

Test0130

Multi-SubObject Texturing

Interactive Graphics

Test0140

Moving Blended Lights

Modelling

Test0171

Modify Objects – Short

Modelling

Test0210

Softbody Objects – Flag

Interactive Graphics

Test0220

Sphere Array – Wireframe

Interactive Graphics

Test0320

Xray Objects – Sphere Array

Interactive Graphics

Test0323

Opacity Performance – Blended

Interactive Graphics

Test0340

IK Group

Modelling

Test0370

Create Tank Scene

Interactive Graphics

Test0390

Particle Tests

Interactive Graphics

Test0400

Max Hardware Light Test

Interactive Graphics

Test0410

Brutal Flower – Multiple Object Stress

Interactive Graphics

Test0531

UnderWater Animation

Interactive Graphics

Test0541

Architecture Wireframe

Interactive Graphics

Test0561

Train Wireframe

Interactive Graphics

Test0562

Train Smooth with Edges

Interactive Graphics

Test0600

SpaceFlyby Wireframe

Interactive Graphics

Test0601

SpaceFlyby Smooth with Edges

Interactive Graphics

Test0602

SpaceFlyby Smooth

Interactive Graphics

Test0622

HugeFish Smooth

Interactive Graphics

Test0625

HugeFish Rotate

CPU Computing

Test1000

Radiosity

CPU Rendering

Test1040

UnderWater

CPU Rendering

Test1060

UnderwaterEscape

GPU Rendering

Test1070

Quicksilver-Green Apples Basic

GPU Rendering

Test1075

Quicksilver-Green Apples Advanced

GPU Rendering

Test1080

Quicksilver – Train Engine Sequence

GPU Rendering

Test1081

Quicksilver – Train Engine

CPU Rendering

Test1085

Mental Ray – Train Engine

GPU Rendering

Test1090

Quicksilver – Army Camp

CPU Rendering

Test1095

Mental Ray – Army Camp

GPU Rendering

Test1100

Quicksilver – Chess Basic

GPU Rendering

Test1105

Quicksilver – Chess Advanced

GPU Rendering

Test1110

Quicksilver – Chess Short

CPU Rendering

Test1115

Mental Ray – Chess Short

GPU Rendering

Test1120

Quicksilver – Chess DOF

CPU Computing

Test1500

SpiderWalk – Create Walk Cycle

Interactive Graphics

Test1510

SpiderWalk – Playback

GPU Rendering

Test1520

SpiderWalk – Quicksilver Render

Modelling

Test2000

Rotate Polygon Spaceship

GPU Shaders

Test2010

MeshSmooth-Polygon Spaceship

GPU Shaders

Test2020

Effects Gallery

Interactive Graphics

Test2040

FishFlock Smooth

GPU Shaders

Test2050

Brutal Flower – DX Shaders

Personal Version for SPECapc for 3ds Max™ 2011

Modelling

Test0050

Changing Colour Test

Modeling

Test0070

SubObject Vertices

Modeling

Test0080

SubObject Edges

Modeling

Test0090

SubObject Faces

Modeling

Test0100

Extrude Faces

Modeling

Test0110

Bevel Faces

Modeling

Test0121

Vertex Soft-Selection

CPU Computing

Test0125

Create Textures

Modeling

Test0130

Multi-SubObject Texturing

Interactive Graphics

Test0140

Moving Blended Lights

Modeling

Test0171

Modify Objects – Short

Modeling

Test0210

Softbody Objects – Flag

Interactive Graphics

Test0220

Sphere Array – Wireframe

Interactive Graphics

Test0320

Xray Objects – Sphere Array

Interactive Graphics

Test0323

Opacity Performance – Blended

Interactive Graphics

Test0340

IK Group

Modeling

Test0370

Create Tank Scene

Interactive Graphics

Test0390

Particle Tests

Interactive Graphics

Test0400

Max Hardware Light Test

Interactive Graphics

Test0531

UnderWater Animation

Interactive Graphics

Test0541

Architecture Wireframe

Interactive Graphics

Test0561

Train Wireframe

Interactive Graphics

Test0562

Train Smooth with Edges

Interactive Graphics

Test0600

SpaceFlyby Wireframe

Interactive Graphics

Test0601

SpaceFlyby Smooth with Edges

Interactive Graphics

Test0602

SpaceFlyby Smooth

Interactive Graphics

Test0622

HugeFish Smooth

Interactive Graphics

Test0625

HugeFish Rotate

CPU Computing

Test1000

Radiosity

CPU Rendering

Test1060

UnderwaterEscape

CPU Computing

Test1500

SpiderWalk – Create Walk Cycle

Interactive Graphics

Test1510

SpiderWalk – Playback

Modeling

Test2000

Rotate Polygon Spaceship

GPU Shaders

Test2010

MeshSmooth-Polygon Spaceship

GPU Shaders

Test2020

Effects Gallery

Interactive Graphics

Test2040

FishFlock Smooth  

SPECapc thanks Autodesk for contributing content and expertise to this benchmark, and to independent animators who created models, including Mike O’Rourke of Fritz Studio (www.fritzstudio.com), Andy Murdock of Lots of Robots (www.lotsofrobots.com), Gary M. Davis of visualZ (www.visualz.com), and Zack Baker.

Within the finalised XML results that are imported into the submission sheet we can further analysis and filter case precise parts of the new SPECapc for 3ds Max™ 2011.     This allows the end-user to look more specifically at the results obtained within each sector as we have shown below. 

 

 

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